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Welcome to the zombie-infested and smoldering town of Tristram! I decided to recreate a well renown level from another one of my favorite games from my childhood; Diablo II. This is my FIRST attempt at an infection map so any feedback is greatly appreciated to make it better. I wanted to capture the essence of a 2D game and see what it might look like in 3D. As with most of my maps, I also wanted to make the map into a role-playing adventure like Diablo II, so the humans have an objective to complete rather than just surviving against the hordes of undead. For those of you who are familiar with the Diablo franchise, you'll know what I mean when I say: seek the secret cow level for your rewards. For those of you who are too young to know what the heck I'm talking about or are simply a PC n00b here you go: The Objective: Zombies: Do what you do best. Braaainnss... Humans: Run through the portal in Stony Field and you'll find yourself in Tristram. It's been destroyed by the Lord of Destruction himself, Diablo. To have any chance at surviving (as there are very limited amounts of weapons on the map) you must work together and collect a series of items to unlock the secret cow level. What to do: Once you've found everything and unlocked the portal, you will find your rewards to survive a little bit longer among the undead. Word of caution however, if you stay in the secret cow level for too long or get trapped there, the Cow King will eat you... As always I look forward to any constructive comments on making my maps better. My GT is: CaptainDireWolf. Check out: http://www.forgehub.com/maps/tristram-diablo.2921/for more details. Enjoy those brains. Cheers! Now for some more pics!
For the love of god, dont make grenades like halo reach. From halo 2/3 to halo reach, they made grenades do more damage and have a smaller radius, mix that with the sprint and grenades become totally random and based on luck. Dont make this mistake again... please... The reason why im making this thread is because I just watched a halo 4 video and grenades look exactly like halo reach. here: look at 2:02 and 2:27 (the second one is just sad, he was at like 1 feet from the explosion and barely lost 1/6 of his shield) http://www.youtube.com/watch?v=EMvtBXWlqX4&feature=g-all-lik here a small picture I made to illustrate how grenades are made in halo 2/3 compared to halo reach. (sorry for my poor ms pain skills lol) What I meant with: i'd even increase the radius because of sprint is that with sprint, you can run much faster (and everyone will have sprint in halo 4) and you can avoid grenades much easier... thats why in halo 4, they should keep the halo 2/3 grenade and even increase the radius. In halo reach, not everyone were using sprint, so it was a matter of choice and it was cool this way (still would have kept halo 2/3 grenades) until sprint was used by 95% of the entire halo reach population, it became just so easy to avoid and so frustrating to die from a totally lucky randomly thrown grenade. I always liked grenades in halo because they take skills to throw and it take a long time to masterize. but since halo reach, I only use them to block someone, by throwing grenades at my feets I force him to either explode in it or leave me run away. wich was something I used to do in halo 2/3 as well, but most of the time I was using them strategically to kill not to throw them randomly hoping I get lucky and get a kill or maybe someone run out of sprint right after I throw my grenade... or maybe turn a corner right into my random grenade. thanks for reading and sorry for my english.