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Gamer Tag: The Sigma AI Map: Conjunction Gametypes: Infinity Slayer, KOTH, Extraction, Regicide This map is a semi-large map based for 5v5 or 6v6 games. It can hold more or less players but it will either become unbalanced or too hectic with more or less people. This map is called 'Conjunction' because when I first started building it I had a centre platform with twelve bridges coming of from it. Even though the centre has all those access points the map still plays really well with little trouble. There are a lot of ways to get around my map including specially placed gaps in the floor to instantly drop to lower levels as a quick rout of escape. The gaps on the highest level are positioned close enough together so a sprint at full speed will let you go over them without a jump. This map is part of a set of three in the contrast map pack. This map was also forged and tested by me, The Sigma AI. Enjoy. Blue team initial spawn. Red team initial spawn. The under section of the map has less paths of escape, be cautious. Gravity hammer does re-spawn, however it won't always be in the same place. The under section gives a good sight line, however you are also part of it. Centre middle of the map where the twelve bridges connect, not a good place to be. Shotgun does NOT re-spawn, so use it well. There are two sets of gaps in the floor either side to drop down. There are also two snipers per side, so keep your heads low. This is the highest point of the map, it is covered okay but in halo anything can happen. Two of the many bridges to the centre platform. There is also a gap in the middle floor to drop to the under section of the map. Long sight lines along here but still easy access for escapes. Rockets start on the floating platform however the spawn changes once taken. The two sticky detonators do NOT re-spawn so put them to good use. I hope you all enjoy this map as well as the others in this map pack. Any feed back you have would be really appreciated. The Sigma AI