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imthinkinarby

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Posts posted by imthinkinarby

  1. imthinkinarby's Suggestions for 343 Industries to Improve into Halo 5: Guardians.

     

     Hello Halo community! It is a pleasure to be writing for you all who enjoy the Halo franchise as much as I do. Please, 343i, take this into consideration if you are reading. Let's cut to the chase here, guys. As you know, the majority of this fanbase has agreed Halo 4 wasn't as good as previous games in the series; notably Halo 3 (My personal favourite). So I'm here to at least let 343i know of some issues that we as a body have not enjoyed in Halo 4 and long to see tweaked in Halo 5: Guardians. Today is the day before the Halo 5 beta, and I will keep this post updated on things I see that need to be improved.

     

      I need a weapon, and said weapon is not a weapon, but a lamp. And said lamp is a keyboard.  :fun:

     

     Here we begin. First of all, one of the most obvious things bothering a few of us is no Elite customization character. Some players prefer the Elite model over the Spartan one, so that can be proves as a letdown to that section of the fanbase. Also, aspiring Machinima directors may want to use Elites in some of their films as they would want to make them the antagonists of said films. Some would call this sloppiness or even downright laziness. 

     

    Another problem biting me in the *** right now (And arguably the most) is that the originally fun, arena based matchmaking maps have been degraded slightly to those of Call of Duty somewhat. This can be fixed by playing both Halo 3 and Halo 4. A vast majority (I would go as far to say 89%) of the fans prefer Halo 3's multiplayer. Try basing the multiplayer maps off of Halo 3 and give a slight 343i twist to it.  

     

    Something else is story. Story in Halo 4 was satisfactory for me. But for many others it was a "catastrophe".  I wouldn't go that far, but it could have been improved on. Maybe make the Chief go into hiding to be found by UNSC and ONI forces and use him to fight a Storm Covenant invasion force poised on Earth or take down a Promethean asset that is ready to strike Humans and Covenant alike. Or, possibly, make a return of the Flood and another Halo or something. Just random suggestions. And maybe a bit closer to the campaign of Halo Reach, yeah?

     

    Goodbye for now, all. I'll edit this post when I have played Halo 5: Guardians. Feel free to comment your suggestions on the topic. I am happy to hear any ideas.

     

    Cheers, imthinkingarby  :scooter:

     

    So far the Halo 5: Guardians Beta has been a blast! If 343i puts in a bit more work, this can be very similar to fan favourites like Reach and 3. It feels more like Reach so I would stay on that track and focus on it being a tiny bit more like Reach and it'll honestly be in my top 3 Halo games. Keep up the good work 343! :)

     

    Cheers, imthinkinarby

       I have to agree with you on some of those topics, such as elite character models being available to players (though I personally think all character models could use a little tweaking).

     

       Other things that I believe should be changed or added, concerning multiplayer:

     

    - More large scale maps for multiplayer and Machinima (Sandtrap or Snowbound sized maps)

    - Better and more realistic character models (spartan and elite models that can be more heavily customized)

    - Weapons need to be properly balanced (I shouldn't have to look for a weapon to get rid of my assault rifle)

    - Frag Grenades need to be nerved in some way (either blast radius, damage, or amount given)

    - Power weapons need to be more thought out (on a close quarters map like Empire, there shouldn't be two snipers)

     

       These are some things that are a little to big for the list:

     

       So one of the gripes I have with the Halo 5: Guardians Beta is the dash ability. I can't tell you how many times I have almost killed someone and they dash behind cover, only to give themselves enough time to regenerate their shields and kill me or have a teammate come from no-where and kill me. I feel that 343 should either make it so that you take increased damage when dashing or make it so that it has a cool down time of, let's just say fifteen seconds or something like that. This would at least make it balanced... I shouldn't have to chase an enemy around the map for five seconds trying to kill him, while also constantly getting damaged.

     

       Another problem I have with the beta, at this moment, is the sprinting. I don't believe it's necessary to make it so that shields don't regenerate because most of the times, players use the dash ability to get away from a battle. And yes, you could make the argument that people sprint away from battle all the time and that it is annoying, but hear me out. Most of these maps in the beta right now are close quarters and do require a bit of skill in order to use sprint because of that feature (you have to time between running away to regain shields or fighting and risking death). In larger, more open maps that we will most likely get in the full game, having this feature will only make it that much harder to get from one part of the map to the other. Since maps like Ragnarok are fairly open and make sprinting a more used ability, having your shields not regenerate could be a massive problem. The one thing I can agree on with sprint is that it is infinite. It's a little annoying in Halo 4 to run halfway across and open field and find that you can't sprint anymore (when you're sprinting you can't fight back which make you more vulnerable).

     

       Well that's it for me. Hope you read this 343, because a most of these really do need to be changed.

      

       Thank you if you read this and I'll see you guys when Halo 5: Guardians comes out...

    Yeah man, I would honestly say make the character models more like Halo Reach. And I am a little bit skeptical on there being more snipers on Empire. Snowbound was a personal favourite of mine, but they should make it separate from Slayer-based maps. Yeah, I agree with dashing and sprinting. Sprinting should be an ability like in Reach or not even in the game and dashing feels like Advanced Warfare, the game I'm trying to avoid (although my clan is 3rd in the Platinum Division! :D). And in CQ maps I wouldn't suggest using a Sniper in it anyway, as it would just go down to some ******* running around with it in a hallway, knowing it is op, and fire away. And dashing annoys the living HELL out of me. I go to kick some guy's ass with my "trusty" AR, except he dashes away, I shoot his friend dead, I shoot at him, he dashes AGAIN and spams 'nades at me. Otherwise, the beta is fine.

       I have to agree with you on some of those topics, such as elite character models being available to players (though I personally think all character models could use a little tweaking).

     

       Other things that I believe should be changed or added, concerning multiplayer:

     

    - More large scale maps for multiplayer and Machinima (Sandtrap or Snowbound sized maps)

    - Better and more realistic character models (spartan and elite models that can be more heavily customized)

    - Weapons need to be properly balanced (I shouldn't have to look for a weapon to get rid of my assault rifle)

    - Frag Grenades need to be nerved in some way (either blast radius, damage, or amount given)

    - Power weapons need to be more thought out (on a close quarters map like Empire, there shouldn't be two snipers)

     

       These are some things that are a little to big for the list:

     

       So one of the gripes I have with the Halo 5: Guardians Beta is the dash ability. I can't tell you how many times I have almost killed someone and they dash behind cover, only to give themselves enough time to regenerate their shields and kill me or have a teammate come from no-where and kill me. I feel that 343 should either make it so that you take increased damage when dashing or make it so that it has a cool down time of, let's just say fifteen seconds or something like that. This would at least make it balanced... I shouldn't have to chase an enemy around the map for five seconds trying to kill him, while also constantly getting damaged.

     

       Another problem I have with the beta, at this moment, is the sprinting. I don't believe it's necessary to make it so that shields don't regenerate because most of the times, players use the dash ability to get away from a battle. And yes, you could make the argument that people sprint away from battle all the time and that it is annoying, but hear me out. Most of these maps in the beta right now are close quarters and do require a bit of skill in order to use sprint because of that feature (you have to time between running away to regain shields or fighting and risking death). In larger, more open maps that we will most likely get in the full game, having this feature will only make it that much harder to get from one part of the map to the other. Since maps like Ragnarok are fairly open and make sprinting a more used ability, having your shields not regenerate could be a massive problem. The one thing I can agree on with sprint is that it is infinite. It's a little annoying in Halo 4 to run halfway across and open field and find that you can't sprint anymore (when you're sprinting you can't fight back which make you more vulnerable).

     

       Well that's it for me. Hope you read this 343, because a most of these really do need to be changed.

      

       Thank you if you read this and I'll see you guys when Halo 5: Guardians comes out...

    Yeah man, I would honestly say make the character models more like Halo Reach. And I am a little bit skeptical on there being more snipers on Empire. Snowbound was a personal favourite of mine, but they should make it separate from Slayer-based maps. Yeah, I agree with dashing and sprinting. Sprinting should be an ability like in Reach or not even in the game and dashing feels like Advanced Warfare, the game I'm trying to avoid (although my clan is 3rd in the Platinum Division! :D). And in CQ maps I wouldn't suggest using a Sniper in it anyway, as it would just go down to some ******* running around with it in a hallway, knowing it is op, and fire away. And dashing annoys the living HELL out of me. I go to kick some guy's ass with my "trusty" AR, except he dashes away, I shoot his friend dead, I shoot at him, he dashes AGAIN and spams 'nades at me. Otherwise, the beta is fine.

  2. What about custom armor like reach. I feel that you should make your Spartan from the feet up, not just the sets they have. It's what makes halo online fun and gives you something to work for, also gives away to set yourself apart from the rest.

    I have to agree with that too. It's true, you can make your own personal Spartan or Elite model as well.

     

    Cheers, imthinkinarby

  3. I agree with the Elites I hope they're playable in the final product.

     

    However you forget that the only thing we have seen is an Arena Multiplayer Beta. Not the full game. 

     

    Regarding the map design I am going to disagree. So far the maps look great and Arena esque. Far from a CoD map.

     

    I have played over Halo 4 and I agree with you on the most part. Some of the community disagreees with us, though, which is somewhat an issue. But frankly, I think the Halo 3 maps were the classic and slightly more fun ones to play on, not saying the Halo 4 maps were utter ****. But I can see where you're coming from.

     

     Cheers, imthinkinarby

  4. imthinkinarby's Suggestions for 343 Industries to Improve into Halo 5: Guardians.

     

     Hello Halo community! It is a pleasure to be writing for you all who enjoy the Halo franchise as much as I do. Please, 343i, take this into consideration if you are reading. Let's cut to the chase here, guys. As you know, the majority of this fanbase has agreed Halo 4 wasn't as good as previous games in the series; notably Halo 3 (My personal favourite). So I'm here to at least let 343i know of some issues that we as a body have not enjoyed in Halo 4 and long to see tweaked in Halo 5: Guardians. Today is the day before the Halo 5 beta, and I will keep this post updated on things I see that need to be improved.

     

      I need a weapon, and said weapon is not a weapon, but a lamp. And said lamp is a keyboard.  :fun:

     

     Here we begin. First of all, one of the most obvious things bothering a few of us is no Elite customization character. Some players prefer the Elite model over the Spartan one, so that can be proves as a letdown to that section of the fanbase. Also, aspiring Machinima directors may want to use Elites in some of their films as they would want to make them the antagonists of said films. Some would call this sloppiness or even downright laziness. 

     

    Another problem biting me in the *** right now (And arguably the most) is that the originally fun, arena based matchmaking maps have been degraded slightly to those of Call of Duty somewhat. This can be fixed by playing both Halo 3 and Halo 4. A vast majority (I would go as far to say 89%) of the fans prefer Halo 3's multiplayer. Try basing the multiplayer maps off of Halo 3 and give a slight 343i twist to it.  

     

    Something else is story. Story in Halo 4 was satisfactory for me. But for many others it was a "catastrophe".  I wouldn't go that far, but it could have been improved on. Maybe make the Chief go into hiding to be found by UNSC and ONI forces and use him to fight a Storm Covenant invasion force poised on Earth or take down a Promethean asset that is ready to strike Humans and Covenant alike. Or, possibly, make a return of the Flood and another Halo or something. Just random suggestions. And maybe a bit closer to the campaign of Halo Reach, yeah?

     

    Goodbye for now, all. I'll edit this post when I have played Halo 5: Guardians. Feel free to comment your suggestions on the topic. I am happy to hear any ideas.

     

    Cheers, imthinkingarby  :scooter:

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