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Posts posted by Thespartan274
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Since all multiplayers will be carried over how does everyone think armor will work, will there be one look you have for all games, or will it be one for each, or maybe no customization aside from color and emblem?
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Wait did I hear that right, all multiplayers in their old engine?
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1. Class system lolwhat
2. You can turn off personal ordinance with ingame settings and a lot of gamemodes have already done this.
3. Now thats just unbalanced. You want MORE power weapons???
4. Bumper Jumper is already in the game I play it all the time
5. Some gamemodes already have this feature. I know Team Throwdown used to have that.
Clarification
Number one, sorry I meant loadouts
Number two, I want it off in general or at least refined to where the different possible ordnances are more balanced.
Number three, same amount but I want more of them to not be ordnanced in at the beginning with an icon showing where they are.
Number four, I just was hoping it stays.
Number five, I want it to be in all game modes, this goes along with removal of loadouts.
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What I want for multiplayer is:
- Removal of class system.
- Improved ordnance system, no personal ordnances.
- more Non-ordnance initial weapon spawns i.e. power weapons
- Either keep sprint or increase player movement speed
- Dual weilding
- Bumper Jumper
- Map pickup armor abilities
- CUSTOMIZATIONSSSSSSSSSSS x a million
- Reach based non competitive ranks with credit system.
- Weapon skin options even if there is no custom classes. (I picture a cool animation each time you pick up a weapon in multiplayer of the pattern spreading over the weapon)
- Armor effects
- bunches of other stuff
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Here is a really bad version of what the full symbol may look like.
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No one notices the red dot site on the BR?
Many of us have noticed it, we have just not analyzed it or like me, have just assumed that it is the style of the new scope.
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I could picture some sort of new UNSC precision weapon with a two shot burst anti armor weapon that would be most effective against vehicles and would be a one shot anywhere against people sheilds down but would be mostly ineffective against sheilds.
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So what do I want for the Master Chief Collection?
So far we only know that if the collection is released it will include the campaigns of Halo 1, 2 , 3 , and 4, there have been no supposed leaks about this including what would happen with the multiplayers.
What I would want for the Campaigns:
- Keep all the non game breaking bugs, I want to go off map and do what I had done in the old games.
- Also they MUST keep all the easter eggs while still adding a few more.
- They need to keep the weapons to their own game, they need to keep the HUD to their own games as well.
What I would want for Multiplayer:
- Halo 2 multiplayer, I feel they need to keep it to one game's multiplayer, remaking 4 games multiplayer would just divide the community in 4 and then into 5 when halo 5 drops.
- Definitely not a halo 4 multiplayer remake.
- Although I want it to be based on halo 2 they should add some of the gametypes from 3 and up, so in other words I want stockpile, Race, VIP, Grifball, Dominion, and Ricochet (no invasion because that was in reach sorry)
- Gravity hammer (for grifball)
- Modding support.
- Forge
- Maps from all the games, at least 5 from each (one needs to be Blood Gulch)
- Dual wielding!
- Sprint (maybe, I am not opposed but I am not strongly desiring it either)
- No custom loadouts!
These are my Thoughts but what are yours?
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I would just like the perks gone with but keeping of some sort of class customization.
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A few weeks ago I was listening to podtacular and during one of the twitch discussions I suggested that maybe there will be a second playable Character which has the mission of hunting down Master Chief, I saved the image in case I was right, and based on the recent news my theory seems a lot more likely. I could still be wrong what does everyone else think.
P.S. I am njwest
New Abilities are not Armor Abilities.
in Halo 5: Guardians
Posted
It has been announced that the new abilities as said in the halo 5 beta trailer are not armor abilities as they are not in halo 5. So what could they be? My guess is it is a specialization based ability, but I could also see it being based off of a piece of armor, like maybe a back plate or something.