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CharlesStoot

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Posts posted by CharlesStoot

  1. red-baron-movie-2010-sparrow-hall-blog.j

    Re-mastered from iflod101s' “DRIVE!” map. Co-Forged by Unknown Emerald




    Map: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/cf231e21-d4d7-4ceb-b533-30ef107c0984



    Game Type: https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/86a5830d-6528-4202-afc5-51890ae494ce

     

     

    Have you ever wanted to play on a strictly offence team then on a strictly defense team in a mini game without starting a new round, well now you can with this new creative mini game made by Charles Stoot. (O and did I mention the whole map Changes color depending on who is in control.)


     

    History


    Manfred Albrecht Freiherr von Richthofen also known as the Red Baron, was a German Fighter Pilot with the Imperial German Army Air Service during World War I. Throughout his trilogy of air travel and devastation he took part in over 80 dog fights in which were all claimed as victories. He was put to rest on April 21, 1918 when gunned down near Amiens, a settlement in France, by a man known as Edwin Benbow. Now it is your turn to take part in history and take land that is rightfully yours.
     

    Description



     

    This Mini Game doesn't deviate much from your typical kind of dog fight except pilots are on land shooting. You pilot, are still being shoot and are shooting much like the tri plane dog fights of World War I. In many cases once pilots lost sight of enemy aircraft's the enemy would be spotted right on the ally pilots tail shooting them down.
     

    Specifications of Teams



    (Being there is only one round this is initial spawning which pilots will quickly change rolls.)



    (“Air Craft’s are Gooses”)

     


     

    1.With the load-out facing The Plane “Albatros D.III” (Blue Team)
     

    Objective: To defend your position pilot from oncoming enemy Air Craft. (These pilots are the ones who shoot.)


     

    Notes: There will be two bases at spawn that you pilot will need to cap. If only one base is capped you pilot will not proceed to attack the enemy Air Craft.


     

    Scoring: One point is scored every 5 seconds. There are three bases in total; two bases can be captured by a pilot and the third base caps with bravos' capture.



     

     
    2. With the load-out facing the track. (Red Team)
     

    Objective: To pass the attacking pilots thus securing two bases and allowing you pilot to attack. (These are the Air Craft pilots and are the ones who are shot at.)


     

    Notes: Pilots who are not in last stand move very slowly and can't enter mongooses. Pilot you can’t move or drive a vehicle until last stand. You can have full use of vehicles in last stand so feel free to have a friend tag along.


     

    Scoring: Pilots can only score when on the shooting team.



     

     

    Special Note:If you own all bases, yet you can't move, jump. This will bring you where you need to be.


     

    The game ends after two rounds of 4 minutes or if the shooting pilots eliminate the entire Air Craft, last stand, pilots all at one time.


     

    Special Thanks to:



    Psychoduck


    Ablesir Thomas

    Unknown Emerald

    guy mandude66

    Just One Player

    H4L0 MAN

    Jason X 185

    Just One Player

    Steel Green

    Zandril S312

    zzSOzz


    Pandaz4Life




     


    Thank you to all my Testers for your patience and your help as I tested my map for the past month, I know that it was tiresome to test but now its done so enjoy.


     


    Images



    ugcuserfile-f0295d4d-8682-4d9a-87a1-964eugcuserfile-096c8e1d-dc21-4b30-ab22-8a35ugcuserfile-c6b69066-26a4-4341-94a3-b4e0ugcuserfile-2a304d48-4cbd-4dd3-88a6-1be5ugcuserfile-b7d8b702-05fa-468d-aadc-7819

    ugcuserfile-cdf2d022-a47d-4751-8870-6baf


    Same map (All bases owned by red Team)ugcuserfile-6f57e839-eafd-49af-b397-a502


    Same map (All bases owned by Blue Team)

    ugcuserfile-5ab466dc-5faa-474a-9f25-0ef3


    I give you the Red Baron!

    ugcuserfile-0221da43-2014-4d49-b1bc-a36a



    Enjoy


    • Like 3
  2. This was an amazing mini game. The idea behind it in general is ingenious and I have no idea how you thought of it Charles. Thanks for sharing it with us here at 343iCF and I am a fan of Blaze Cave and Green Lantern. I've seen your work before and you are a king of mini games.

    This is by far the best comment I've had yet and to tell you the truth the only Mini Game that is original is Blaze Cave. Though the use of the re-gen field in Green Lantern is unique the style of map has been used before. (Armor Walkers Halo Reach). Chase follows the same fate (Valley of the Beasts H3) and yet even this map has been created before in a style but not to this extent (Floor Masters Halo Reach) But what makes my maps unique and creative is the fact that I bring them to a game that is declared "Broken" I bring them back in a way that is creative and competitive. All my maps need to pass three things before releasing, It can't be broken, It has to be different and creative, and most of all IT HAS TO BE FUN. If it's to confusing to be fun then there is no point in releasing it. Behind each of these maps if you took the time to look at them in forge you be like WOW and you would hold so much more respect for me because your eyes would open to what my eyes see, to make the maps function and not break yet be clean enough that it isn't frustrating to play. I am just an average forger I still believe because it's been a while sense I've made a new creative concept. But I appreciate the comment and If people believe In me then I'm doing something right. So thank you each comment strives me to make bigger and better mini games then before. THANK YOU.

    • Like 3
  3. Gamer Tag: Charles Stoot
    Map: Floor Runner [ball] <---Link here
    Game Type: Floor Runner < --- Link here
     

    bannerfans_106099391.jpg

     
    Have you ever missed being able to send people through floors flawlessly, like Floor master Back in reach, well now you can with this new mini game made by Charles Stoot.
     
     

    Description

     
    For those of you who don't know the concept of Floor Master or forget how to play, here is a quick recap. One player below was the Floor Master, once he went under a block, that block would disappear for some time. If you fell through a hole you would plummet to your demise. To win the game as a player above, you needed to keep yourself from falling down to the Floor Master below for the entire round. This game was one life and you had to end the game each round, due there being only one floor master on blue team.
     
    In this version, same idea, the only difference are that, there are two directions to go, it's more than one life, and there is more than one floor master. Plus there is an object involved.
     

    Specifications of Teams

     
    1. If you spawn with the grid above you; you are the Floor Runners.
     

    Objective: Safely bring back an artifact from the other end of the court to the end zone. In this case the artifact is an Oddball.

     
              Notes: The green blocks with the green beam in the middle of the court is a safe zone. Watch out for the beams for they will delete the floors your standing on. The Gold beams on the sides are kill boundaries.
     
               Scoring: 2 points for walking into the end zone.

                   1 point for throwing it into the end zone.

     

    2. If you spawn and die right off the back.; you are the Floor Masters.
     

    Objective: Stop the artifact from reaching the end zone, you need to create gaps in the floor to make the players below die.

     
              Notes: The Gold beam on the far end of the court is a soft kill boundary.

     

    "Working as a team by passing the ball, and communicating as Floor Masters will ensure that you will have a good chance of winning."

     
     

    Images

     
    ugcuserfile-50c7730e-43a2-4dbf-bdac-718bugcuserfile-70a43ad4-e443-4728-b345-4042ugcuserfile-8e24878e-b06e-4bbe-82ef-54ad
    ugcuserfile-40c86251-3a0f-4fb7-9500-0058
    Note: This is that safe zone in the middle of the map.
     
    ugcuserfile-baf00ee6-07f6-41e5-9610-b4ef
     

    Enjoy

     

     

    • Like 2
  4. Gamer Tag: Charles Stoot
    Map: Floor Runner [sword] <--- Link here
    Game Type: Floor Runner <--- Link here
     

    bannerfans_10610000.jpg

     

    Have you ever missed being able to send people through floors flawlessly, like Floor master Back in reach, well now you can with this new mini game made by Charles Stoot.

     

     

    Description

     
    For those of you who don't know the concept of Floor Master or forget how to play, here is a quick recap. One player below was the Floor Master, once he went under a block, that block would disappear for some time. If you fell through a hole you would plummet to your demise. To win the game as a player above, you needed to keep yourself from falling down to the Floor Master below for the entire round. This game was one life and you had to end the game each round, due there being only one floor master on blue team.
     
    In this version, same idea, the only difference are that, there are two directions to go, it's more than one life, and there is more than one floor master. Plus there is an object involved.
     
     

    Specifications of Teams

     
    1. If you spawn with the grid above you; you are the Floor Runners.

     

              Objective: Safely bring back an artifact from the other end of the court to the end zone. In this case the artifact is a swords, you have evade to help you out.
     
              Notes: They can get rid of your swords if a hill goes over you. The green blocks with the green beam in the middle of the court is a safe zone. Watch out for the circular beams for they delete the floors bellow. The Golds beams on the sides are kill boundaries.
     
              Scoring: 1 point per sword in end zone.

     

    2.   If you spawn at the start of a round and die instantly, you are a Floor Master
     

    Objective: Stop the artifact from reaching the end zone, you need to create gaps in the floor to make the players below die, and also grabbing the swords from those bellow.

     
              Notes: The Gold beams on the far ends of the court are soft kill boundary.
     

    Images

     
    ugcuserfile-b41523a0-55c0-4c86-b903-fa5augcuserfile-8bde7808-bd53-4c7c-8dca-a4ae
    ugcuserfile-8e24878e-b06e-4bbe-82ef-54ad
    ugcuserfile-9d455c75-f1ef-4310-acb3-4ace
    ugcuserfile-76a99079-28f6-48b0-bdcc-be14
    ugcuserfile-d4ea71d6-f3a4-469e-9578-207a
     

    Enjoy

     

     


  5. r7k8.jpg

    Co-Forged by The 0micron.

     

    Map Name: Chase <-- Link here
    Game Type Name: Chase <-- Link here
     

    Have you ever wanted to play Cops & Robbers with a working Jail, like in real life, well now you can with this new creative mini game made by Charles Stoot.

     

    History

     

    This mill was used during a global war as a military supply base. They would secretly capture scientists and force them to design weaponry. Years after the war,the facility was left desolate.Legend has it that prisoners are still kept there and forced to work, but you know for a fact that isn't just a legend.

     

    Description

     

    So for those of you who don’t know a typical US justice system; when one breaks out of jail, if caught, the sentence is more time spent in jail, or death. History has shown two things, first,if a prisoner gets away with escaping he/she has been known to live normal lives, and second with the right people, you can escape the most highly secured jails. This Mini game does just that.

     

    Specifications of Teams

     

    1. With the load-out facing down, looking at hogs; you are the Guards. (Warthog)

     

    Objective: Trying to hunt down the mongooses and preventing them from prying their friends out of jail.

     

    Notes: Use the hogs to slam into the mongooses thus sending them back to jail. (The mongooses are the scoring for the jail. So,if you see one, it may be beneficial that you just drive into it).

     

    Scoring: The scoring on your team can help you determine how many prisoners are still out of jail. For example,if your team's score says 7,then there are 3 prisoners left on the field. If it says 6,then you have 4 prisoners left on the field. For each mongoose that you catch, it adds one point to your team.

     

    2. If you spawn with any load-out,looking at the map, you are the prisoners. (Mongoose)

     

    Objective: To stay out of Jail long enough to be free for life. When you spawn you will notice four delivery points on the map. When a delivery point disappears, an escort will appear opening a key and an explosion will occur. You then drive into this key and your friends that were recently captured will be set free.

     

    Notes: These escorts, as stated above, have a tendency not to show up with a party size bigger than ten. (that’s Ricochet) When a mongoose leaves the jail it sub tracts a point from the enemy team so the game will continue.

     

    Scoring: Each time your team breaks out of jail you get 2 points; each key that spawns includes the ability to get 2 points. The order of the key spawns is as followed Purple, Green, Gold, and Cyan. At the end of a round,the score depends on how many prisoners are still on the field.

     

    The game ends when either every prisoner is in the jail,or the prisoners escape at the end of each round.

     

     

    Images

     

    u853.jpg

    dk7j.jpg

    85lq.jpgcc3y.jpg

    kc2g.jpg

    oi8r.jpg

    t6aw.jpg

    Note: When you activate key the gate opens in Jail. (As shown bellow)

    a1ml.jpg

    0sn7.jpg

     

    More Pictures

    h8gs.jpgsdza.jpg7o38.jpg5gjk.jpgu3lu.jpg


     

    Special Thanks to:

     

    0N71N3 G4M3R418

    AbandonedData87

    Adeptone666k

    ADT1025

    AlexJ189

    Alzarahn

    Applecutter

    Ashinator600

    Auburn Tiger245

    Azpek297

    Be the Troll

    Bloodcraver14

    Bob is here

    Bop Shot

    BrickXTred

    Canadian Echo

    Captoenail24

    Casualinception

    Chex xjamx

    ChewyNutCluster

    Chinexican97

    Codyburger01

    Coidfusion

    Commandercolson

    CrazyBananna817

    Crazylama98

    Deadlockdrago17

    DHG Ac3oftitans

    Didactic J

    Dragon Rider AC

    Dreius

    Georgegap

    Great Mist 40

    Guy Mandude66

    Hardcoretots

    IMarollingstone

    INSA4N3 CH1PM0NK

    IR3C0N ST34LTH

    Jaxoramus12

    Jesus in Malibu

    Jigsaw1591

    Jonny023

    Jxmyoumama

    King G3cko

    KSI BipoLarbear

    Lobsterobster16

    Luminous Nova

    M1k3 Th3 H3R0

    Mack Attack456

    Manslaughter34

    Manvanger

    Master Debaytes

    MattMasters2k10

    MLWJ

    Mockknizzle008

    Nick11962

    Oasis Hurler

    Orzium

    PeachPeasley238

    Peanutbear76

    Quantum240

    Quantum241

    Ranewater

    RegretedKarma6

    Remkings

    Rule 34 NIS

    Sam The Great

    Shiralai

    SirJosh10

    Skimpy Tag

    SolidSnakeee

    SOS Darth Algar

    Speford

    Srpyfool48

    SteelGreen03

    SubeatingWolf

    SuperSpartan200

    The222v

    TheElderAcorn

    The Fated Fire

    The OmiCron

    Thisteh

    TRUSA

    TurbTastic

    UNFLURLEDLink31

    Unstablegs

    Warholic

    WarnoShame

    Wolfangvv26

    Wraith2098

    XinfinitychaosX

    Xinshu

    Xnfzxchewywyx

    Xtoungexlovex

    XxJohnnyboy1xx

    Xxlegendboyxx78

    Zandril s312

    Z3 Master

    ZZsoZZ

     

     

     

    • Like 1

  6. 7esh.jpg

    Game Type Download

     

    Description

    Game Style: "Tournament"

     

    Objective: Jump on the Blocks, WHEN THEY SPAWN, as the hill progresses to the middle. (Don't Fall Off the Blocks)

     

    Supplies: (What you are issued)

     

    • Scatter Shot (Infinite Ammo)
    • 1 Pulse Grade
    • Can't hurt anything or anyone.
    • 1 life game.
     

    System: When you spawn you'll notice that;

     

    • The pillar in front of you is the same color as the one you're standing on.
    • There is a land mine on this pillar. (Don't jump on the land mine or you'll die.)
    • A block will spawn on this set Pillar 3 sec before hill A moves to B.
    • The next Block spawns in 3 sec before hill C moves to D.
    • The next Block spawns in 3 sec before the hill F moves to H.
     
    Consequences:
     

    1. Not jumping right when a block spawns.

     

    • You will not be able to reach the next block as the hill moves right behind it.
    • You will fall onto the grid and get launched to the sky
     
     

    2. Being Away From Controller

     

    • Getting teleported to Grid thus getting launched to the Heavens.
     
     

    Be on the edge of your seat and look for that next block to spawn. If you do that and jump right when it spawns, you should be fine.

     

    Images

    The Arena:

    s5fu.jpg

     

    Top of Map:

    ypno.jpg

     

    Don't Jump:

    g35j.jpg

     

    Jump Now:

    744e.jpg

     

    vi3e.jpg

     

    6o7z.jpg

     

    2mij.jpg

    P.S. credit to Swash for Fixing the Grid.

     


  7. Map Name:
    <--Download here

    Game Type:
    <-- Download here


    Game Size True fully fun with: 2-16 players.

    This map is pretty simple you have a kill ball and you have people and concussion rifles and you can't move. This seems simple but the funny thing is its to much fun after every 20 seconds another kill ball will appear in the arena. The trick is the only way to kill your opponents is with the Kill balls. So good luck. O and there's land mines and grave lifts around the arena to keep the kill balls moving. i came up with this concept in a day and made it in two,

    it is to perfection and is acceptable for any size lobby. If it is with 2 player or 16 i had just as much fun as with both so please consider it.

    q2vm.jpg



  8. greenlanternlogo.jpg



    Map

    Download



    Game-Type

    Download



    "EVERY THING IS SO GREEN"


    Freedom Cobra 1



    "BEST HALO 4 MINI-GAME"


    Halo Customs Mini-Game Competition



    Have you ever missed being able to toss Vehicles around diligently, like Armor Walkers Back in Reach, well now you can with this new creative mini game made by Charles Stoot.


     

    Description


     

    For those of you who don't know the Concept of Armor walkers or forgot here is a recap. One team tries to toss around the other team with the use of a armor ability, in this case it is the Re-gen shields, and you try and prevent the other team from gaining points in the hill. Back in halo reach you have every Vehicle that could spawn on the map, but here you only have a mongoose and a warthog. The wort hog drives slower than the mongoose does and it is harder to tip while the mongoose drives faster but is easier to tip.

     

    Specifications of Teams


     

    1. If you spawn with the load-out facing the track.

     

    Objective: Trying to get as many points as you can by driving the vehicles down the track and scoring.

     

    Notes: If you get flipped out there is a small box at the beginning of the track where you can jump and get back to the vehicles.Chose your vehicles wisely and work together as a team to time it so that every one get though.

     

    2. If you spawn with the "Green Lantern" Symbol as a load-out screen you are the Green lanterns.

     

    Objective: To try and knock as many vehicles of the track as you can.

    1. Energy sword: If you have the skill you can send a mongoose spinning.

    2. Needler: You can attempt to slow down the mongooses and if you get lucky send them off the track.

    3. Re-gen Shield: This is the most effective way to toss the vehicles around the track, since the name of the Mini game is Green Lantern.


    Images



    greenlanternx.jpg


    greenlantern2s.jpg


    greenlantern9.jpg


    greenlantern8.jpg


    greenlantern7.jpg


    greenlantern5.jpg


    greenlantern1k.jpg


    Note: This is the Box that you can jump into on the Vehicles team to get back to the Vehicles.



    Images


    greenlantern3.jpggreenlantern10.jpggreenlantern4.jpggreenlantern6.jpg


  9. I'm guessing its because you are a 'new member' category. Once you are a regular member you should be able to.

     

    And the edit button is at the bottom of you're posts(don't mean to sound patronising but I missed it a few times when I started)

    Ya I know it is there But on mine it doesn't show.

  10. greenlanternlogo.jpg

     

    Map: Green Lantern

    Game Type: Green Lantern

     

     
    "EVERY THING IS SO GREEN"
    Freedom Cobra 1
     
    Have you ever missed being able to toss Vehicles around diligently, like Armor Walkers Back in Reach, well now you can with this new creative mini game made by Charles Stoot.

     

    Description

    For those of you who don't know the Concept of Armor walkers or forgot here is a recap. One team tries to toss around the other team with the use of a armor ability, in this case it is the Re-gen shields, and you try and prevent the other team from gaining points in the hill. Back in halo reach you have every Vehicle that could spawn on the map, but here you only have a mongoose and a warthog. The wort hog drives slower than the mongoose does and it is harder to tip while the mongoose drives faster but is easier to tip.
     

    Specifications of Teams

    1. If you spawn with the load-out facing the track.
     

    Objective: Trying to get as many points as you can by driving the vehicles down the track and scoring.

     

    Notes: If you get flipped out there is a small box at the beginning of the track where you can jump and get back to the vehicles.Chose your vehicles wisely and work together as a team to time it so that every one get though.

    2. If you spawn with the "Green Lantern" Symbol as a load-out screen you are the Green lanterns.
     

    Objective: To try and knock as many vehicles of the track as you can.
    1. Energy sword: If you have the skill you can send a mongoose spinning.
    2. Needler: You can attempt to slow down the mongooses and if you get lucky send them off the track.
    3. Re-gen Shield: This is the most effective way to toss the vehicles around the track, since the name of the Mini game is Green Lantern.
     
    Images
     
    greenlanternx.jpg
    greenlantern2s.jpg
    greenlantern9.jpg
    greenlantern8.jpg
    greenlantern7.jpg
    greenlantern5.jpg
    greenlantern1k.jpg
    Note: This is the Box that you can jump into on the Vehicles team to get back to the Vehicles.
    SPOILER
    TOGGLE SPOILER

     

     

    post-73017-0-42884600-1371390107.jpg

  11. Map Name: 

    Game Type: 

    Game Size True fully fun with: 2-16 players.

    This map is pretty simple you have a kill ball and you have people and concussion rifles and you can't move. This seems simple but the funny thing is its to much fun after every 20 seconds another kill ball will appear in the arena. The trick is the only way to kill your opponents is with the Kill balls. So good luck. O and there's land mines and grave lifts around the arena to keep the kill balls moving. i came up with this concept in a day and made it in two, 

    it is to perfection and is acceptable for any size lobby. If it is with 2 player or 16 i had just as much fun as with both so please consider it.

    q2vm.jpg

     

    Clips
     
     
     
     
     
     
     
     

     

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