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xiforgetx

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Posts posted by xiforgetx

  1. Thanks! Can I send you a friend request or an invite sometime to help me with testing?

     

    I am probably going to make a 1v1 version and 2v2 version separately.

     

    sure, id love to test it out. if you send me a request, ill accept next time im on

     

    • Like 1
  2. Original map, did not intend to name it something that another map already has for a name. Sorry if there is any confusion.


     


    UPDATED


    Link


     


    https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/7567bd0a-cac6-4d73-8414-c7fad7030894


     


    Stronghold is a small 4-8 player symmetrical map. Red and blue spawns across form each other. The majority of the map is split red side and blue side, with a bridge as the divider. Perpendicular to the spawns, two towers rise and extend previously said bridge. The spawns are raised off the ground level, and continue in a ring shape around the map. On the ground level, there are scattered rocks and additional cover. A lower bridge also divides red side form blue side. 


     


     


     


    Weapons


     


    Assualt Rifle x2 (30s)


    Storm Rifle x2 (30s)


    Supressor x2 (30s)


    DMR x2 (60s)


    Carbine x2 (30s)


    Magnum x2 (30s)


    Plasma Pistol x2 (30s)


    Shotgun x2 (110s)


    Plasma Grenade x2 (15s)


    Frag x2 (15s)


     


    Ordenance


     


    1 Random drop includes:


    spaces 1-5 Needler


    space 6&7 Sticky Det


    space 8 Sniper Rifle


     


    Gametypes


     


    Slayer


    CTF


    Oddball


     


    WHAT UPDATE CHANGED


     


    -unclustered the clustered spawning in towers and bottom grass area


    -increased slope of 1x1 tall blocks to inhibit movement


    -added "support" tp middle of bridge, which also divides the lower bridge


    -blocked gap between bottom bridge and tower


    -only one ramps instead of two in the towers


    -blocked out windows


    -raised brace tunnel so players cant jump up on them


    -changed spawn bases to more of a structure


    -removed courtyard lazy cover, replaced with structure


    -removed sniper spawn, now its in the ordnance


     


    Open and would like feedback. Hope you Enjoy :)


     


     


    Overview


     


    Pink = ordinance


    Black = DMR


    yellow= Shotguns


     


    post-73009-0-30621000-1389530850_thumb.jpg


     


     


    Base Bottom


    post-73009-0-14063100-1388858917_thumb.jpg


     


    Base top


    post-73009-0-25521300-1389530887_thumb.jpg


     


    Blue Spawn


    post-73009-0-34874900-1389530433_thumb.jpg


     


    Red Spawns


    post-73009-0-29353000-1389530529_thumb.jpg


     


    Courtyard


    post-73009-0-67038700-1389530438_thumb.jpg


     


    Bridge Top


    post-73009-0-23143300-1388858975_thumb.jpg


     


    Yellow right (identical as yellow left)


    post-73009-0-75408200-1389530443_thumb.jpg


     


    post-73009-0-52092400-1388858995_thumb.jpg

    • Like 2
  3. I see a lot of really long sightlines here. You should do something about that.

     

    Also, no offense, but I think gameplay on the map would get boring fast.

     

    ______________________________

     

    I'll give this a download and let you know how things go.

    Ok, im all for feedback, so tell me what needs work an ill see what i can do. thanks :P

  4. Gamertag: EmbeddedPanic

    Map name: Junction

    Game types: Slayer, king of the hill, oddball and one flag CTF

     

    This map is symmetrical and a square. Teams red and blue spawn across each other on the two ends of the top. There are two side that lead up to the top of the map. Also is a bottom section of the map which allows for getaways. The map is a bit big for 4v4, but it would still work. I would think the best would be 5v5-6v6.

     

    Weapons

     

    Sniper

    Scattershot

    Battle Rifle

    2 DMRs

    2 Plasma Pistols

    2 Magnums

    2 Boltshots

    2 Assault Riffles

    2 Storm Riffles

    Each span area gets a random ordinance.



    Gamertag: EmbeddedPanic

    Map name: Junction

    Game types: Slayer, king of the hill, oddball and one flag CTF

     

    This map is symmetrical and a square. Teams red and blue spawn across each other on the two ends of the top. There are two side that lead up to the top of the map. Also is a bottom section of the map which allows for getaways. The map is a bit big for 4v4, but it would still work. I would think the best would be 5v5-6v6.

     

    Weapons

     

    Sniper

    Scattershot

    Battle Rifle

    2 DMRs

    2 Plasma Pistols

    2 Magnums

    2 Boltshots

    2 Assault Riffles

    2 Storm Riffles

    Each span area gets a random ordinance.

     

     

    EEEEEEEERMMMM... i forgot the link

    http://www.halowaypoint.com/en-us/players/embeddedpanic/halo4/fileshare#!/?section=GameMap

     

    Enjoy.

    post-73009-0-09387800-1371556636_thumb.jpg

    post-73009-0-17945500-1371556641_thumb.jpg

    post-73009-0-73163800-1371556646_thumb.jpg

    post-73009-0-90340200-1371556653_thumb.jpg

    post-73009-0-93923700-1371556662_thumb.jpg

    post-73009-0-72696000-1371556669_thumb.jpg

    post-73009-0-37352900-1371556676_thumb.jpg

    post-73009-0-05625100-1371556684_thumb.jpg

  5. This is a remake of Asylum from Halo Reach. Forge credit goes to me (EmbeddedPanic) but the design goes to Bungie cause they made the original. This map is compatible with slayer, King of the Hill and Oddball. I wasn't exactly sure where to put the spawns for oddball and the hills, but i think i put them in the right places. If you have any suggestions feel free to tell me. 

     

    Same weapon spawns as usual, except i replaced the needle rifle with the light riffle, and no health pack for obvious reasons.

     

    File share

    http://www.halowaypoint.com/en-us/players/embeddedpanic/halo4/fileshare#!/?section=GameMap

     

     

    Enjoy.

    post-73009-0-42441300-1371555205_thumb.jpg

    post-73009-0-80238300-1371555221_thumb.jpg

    post-73009-0-22788600-1371555228_thumb.jpg

    post-73009-0-68606300-1371555240_thumb.jpg

    post-73009-0-34202100-1371555247_thumb.jpg

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