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Posts posted by xiforgetx
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If you need testers, I could help to test. Next time, If I see you online. Have you tested this map?
nope, havent tested. if i see you ill invite
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just posted updates. changed quite a bit. hope its better ....
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thanks zan, will try to fix.
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haha, ok. next map i wont link to file share.
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Thanks! Can I send you a friend request or an invite sometime to help me with testing?
I am probably going to make a 1v1 version and 2v2 version separately.
sure, id love to test it out. if you send me a request, ill accept next time im on
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This map looks pretty good, next time on Halo 4, I'll check it out. Could possibly do a 343 Community Match on this map at some point, who knows.
thanks, if you check it out id appreciate a responce.
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looking good, but you need to post the completed version!
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the aesthetics look amazing! well done. ill try a download to see about the other stuff.
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Original map, did not intend to name it something that another map already has for a name. Sorry if there is any confusion.
UPDATED
Link
Stronghold is a small 4-8 player symmetrical map. Red and blue spawns across form each other. The majority of the map is split red side and blue side, with a bridge as the divider. Perpendicular to the spawns, two towers rise and extend previously said bridge. The spawns are raised off the ground level, and continue in a ring shape around the map. On the ground level, there are scattered rocks and additional cover. A lower bridge also divides red side form blue side.
Weapons
Assualt Rifle x2 (30s)
Storm Rifle x2 (30s)
Supressor x2 (30s)
DMR x2 (60s)
Carbine x2 (30s)
Magnum x2 (30s)
Plasma Pistol x2 (30s)
Shotgun x2 (110s)
Plasma Grenade x2 (15s)
Frag x2 (15s)
Ordenance
1 Random drop includes:
spaces 1-5 Needler
space 6&7 Sticky Det
space 8 Sniper Rifle
Gametypes
Slayer
CTF
Oddball
WHAT UPDATE CHANGED
-unclustered the clustered spawning in towers and bottom grass area
-increased slope of 1x1 tall blocks to inhibit movement
-added "support" tp middle of bridge, which also divides the lower bridge
-blocked gap between bottom bridge and tower
-only one ramps instead of two in the towers
-blocked out windows
-raised brace tunnel so players cant jump up on them
-changed spawn bases to more of a structure
-removed courtyard lazy cover, replaced with structure
-removed sniper spawn, now its in the ordnance
Open and would like feedback. Hope you Enjoy
Overview
Pink = ordinance
Black = DMR
yellow= Shotguns
Base Bottom
Base top
Blue Spawn
Red Spawns
Courtyard
Bridge Top
Yellow right (identical as yellow left)
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I see a lot of really long sightlines here. You should do something about that.
Also, no offense, but I think gameplay on the map would get boring fast.
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I'll give this a download and let you know how things go.
Ok, im all for feedback, so tell me what needs work an ill see what i can do. thanks
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yeah, i really didnt want to put them there, but the forge islands are round, so it was iehter that or have the whole map moved away from the side and have no cliff.
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Gamertag: EmbeddedPanic
Map name: Junction
Game types: Slayer, king of the hill, oddball and one flag CTF
This map is symmetrical and a square. Teams red and blue spawn across each other on the two ends of the top. There are two side that lead up to the top of the map. Also is a bottom section of the map which allows for getaways. The map is a bit big for 4v4, but it would still work. I would think the best would be 5v5-6v6.
Weapons
Sniper
Scattershot
Battle Rifle
2 DMRs
2 Plasma Pistols
2 Magnums
2 Boltshots
2 Assault Riffles
2 Storm Riffles
Each span area gets a random ordinance.
Gamertag: EmbeddedPanic
Map name: Junction
Game types: Slayer, king of the hill, oddball and one flag CTF
This map is symmetrical and a square. Teams red and blue spawn across each other on the two ends of the top. There are two side that lead up to the top of the map. Also is a bottom section of the map which allows for getaways. The map is a bit big for 4v4, but it would still work. I would think the best would be 5v5-6v6.
Weapons
Sniper
Scattershot
Battle Rifle
2 DMRs
2 Plasma Pistols
2 Magnums
2 Boltshots
2 Assault Riffles
2 Storm Riffles
Each span area gets a random ordinance.
EEEEEEEERMMMM... i forgot the link
http://www.halowaypoint.com/en-us/players/embeddedpanic/halo4/fileshare#!/?section=GameMap
Enjoy.
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This is a remake of Asylum from Halo Reach. Forge credit goes to me (EmbeddedPanic) but the design goes to Bungie cause they made the original. This map is compatible with slayer, King of the Hill and Oddball. I wasn't exactly sure where to put the spawns for oddball and the hills, but i think i put them in the right places. If you have any suggestions feel free to tell me.
Same weapon spawns as usual, except i replaced the needle rifle with the light riffle, and no health pack for obvious reasons.
File share
http://www.halowaypoint.com/en-us/players/embeddedpanic/halo4/fileshare#!/?section=GameMap
Enjoy.
Stronghold
in Competitive Maps
Posted
thanks brick. tell me how it goes!