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tns22

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Posts posted by tns22

  1. One of the largest topics that seems to be spamming up these fora is people complaining about not being able to play the DLC maps.  And yet, we now have a DLC playlist for just 2 weeks and it has a population lower than all but throwdown.  If people want a DLC playlist so badly, why aren't the numbers showing it?

    • Like 2
  2.  

    343i decided to remove Firefight because they felt it had reached it's furthest potential and could not be surpassed unless it underweant a massive overhaul. In addition to that, it had mindless gameplay with no real reason why you were fighting. 

    Furthest potential?  ie they liked Spartan Ops because it was worse?

    And while Matchmaking Firefight (arcadefight) generally had mindless gameplay, it was mainly meant to be a legitimate survival mode.

    And of course, 343 can't add anything to any part of the game unless it fits into the story somehow.  "There are no elites in the war games simulator" is not a legitimate excuse not to be able to play as elites.

  3. You can't speak for Armor Abilities and speak against personal ordanance. It is an inconsistent train of thought. They both diminish the competitive aspect of the game by introducing an element of randomness. Nobody is on an equal playing field as long as both are in the game. If you are going to argue that they should be in because you enjoy them, fine. If you want to argue against them, fine. But supporting one but not the other is asinine.

    Really?  AAs are tools that can be used strategically in specific situations.  Ordnance hands everybody power weapons and make it way easier to die because you just never know when the other player may have a SAW or Shotgun, or any other power weapon.

  4. Double Digit populations speak for themselves, Throwdown Isn't a popular playlist.

    I wouldn't mind Legendary Slayer returning as a playlist, with both BR-AR and AR-Magnum gametypes and Precision weapons placed on the maps.

  5. I was very surprised to see Forge island had 5/24 votes.  I personally think even Impact is better than Forge Island, and while I know many don't agree with me there, I thought there would be no doubt forge world was better.

     

    Debunkers:

    Flat Islands-Too flat if you ask me.  Forge world had flat enough areas, but forge Island is unrealistically flat.  I haven't seen anyone make a map that uses the natural terrain where it doesn't look really bad because of the flatness.

    Don't need to block off with walls-Kill boundaries/Safe boundaries!!!

    Pallet-Sure there is a green screen (not useful in functional maps anyways), trees, and a couple of other new things, but a lot was removed and the budget is very limited on Forge Island.

    Size-Forge World had plenty of air space to build in.  On forge Island, I can build my map over here, the same map over there, or over there, but there's no difference.

  6. One of my least favorite parts about halo 4 multiplayer is actually the automatic weapons.  In previous halos, automatics could never beat headshot weapons and it took skill to get kills, now automatics dominate and no skill is involved.

    • Like 1
  7. Rant time!  Just sharing some of my main complaints about the Dominion playlist.

     

    The Dominion playlist is one of my favorites.  Invasion was my favorite in Reach, and halo 4 has nothing close to as fun as invasion, but dominion is the next best thing.  However, the dominion playlist has seen a lot of changes since halo 4 came out, many of which I am not a fan of.

     

    One of my first problems is that I always get stuck in games full of noobs.  Active Camo, crouching, Storm Rifle, Boltshot Plasma Grenade, T-bagging.  As a Team-based playlist in terms of CSR, you go up and down based on how many games you win, but when I get in games and all of my teammates suck, there's nothing I can do.  Dominion is just too much of a team-based game for me to be able to win by myself, and when only half my games are lost because of retarded teammates, my CSR isn't going anywhere and I'm basically stuck in the single digits (hovering around 7,8,9).

     

    Dominion is no longer the only gametype in the playlist, some variants have also been added:

     

    Lockdown

    Just because a gametype is a custom gametype based off of dominion, it does not mean it belongs in the dominion playlist.  Lockdown deserves to be in Action Sack like the rest of the entirely luck based gametypes.  There is nothing more frustrating than being forced to charge into battle, hope you get kills as you randomly shoot your weapons before you die.  There is no time to aim, only time to spam.  To make things even more random and out of control, you have no radar.  The real question here is not only why 343 ever thought this gametype was a good idea, but why people ever vote for it in Matchmaking.  I'd vote for Meltdown, a map I absolutely hate, over Lockdown on a map I enjoy.  Lockdown makes up anywhere from 1/4 to 1/3 of the dominion games I play, and I have never had an enjoyable game of it.  So the question remains, why do people vote for it?

     

    Legendary Dominion

    I have not had a chance to play legendary dominion yet.  The reason for this is that no one votes for it.  I had to look the matchmaking updates just to see what the gametype settings are!  From what I can understand, the only thing that's different is that everybody has AR, BR.  This gametype seems to remove a lot of the aforementioned noobiness.  However, not once have I had a chance to play legendary dominion because it's in the third slot and nobody votes for it.

     

    Needed to get this all out of my system in the form of a rant.  Feel free to tell me your opinions on the playlist and the gametypes in it.

    • Like 2
  8. Enjoyed Campaing-Yes

    Spartan Ops-Fun, but firefight was much better IMO

    Remove Custom Loadouts-Yes

    Improve Spartan armor-Yes

    Playable Elites-Yes

    Playable Brutes/ODSTs-Not entirely necessary, kinda pointless

    Bring Back Invasion-Yes

    Remove Armor Abilities-As long as they’re balanced, they should stay

    Custom Maps in all playlists-Yes, and as a second note, they should not need to be super MLG pro maps (I tend to find such maps to be more boring eg. Haven, Simplex)

    Stop using boring textures-Yes

    Bring Back Sandbox and Foundry-No; I would like to see 343 give us a new forge environment that does not simply take from past halo games

    Option to boot players-Yes

    Underwater-No

    Old Sniper-Yes

    Custom maps to living dead-I don’t care because living dead is only for noobs

    Evade-Don’t really care

    Rank in player cards-Don’t really care

    Tactical Package/Support Upgrade-Don’t really care

    New Forge World-Yes

    Public Beta-Yes

    Remove Personal Ordnance-Yes

    Improve auto aim/bullet magnetism-Yes

    Social Playlists-Yes

    Remove Killcams-Yes

    Remove interfaces-Don’t Really care

     

    That sums up my opinions about the topics here.

  9. Reach is what started this stupidity. Use the stealth perk, much quicker animated assasinations.

     

    If only it were that simple.  I'm not going to waste a loadout spot on stealth for the 1 time every 2 games or so when I don't want some nooby teammate trolling me.

     

    That said, whenever I see a teammate begin an animation, I stop attacking and move on.

  10. Whenever I see a teammate assassinating someone, I stop attacking and move on, because they have the kill and the enemy no longer poses a threat, but I've been noticing that whenever I start an assassination, all of my teammates in the nearby area do whatever they can to stop it, even if there are other enemies nearby.  What do you do when you see a teammate begin an animation?

    • Like 3
  11. You're really only playing Action Sack, and you only like half the gametypes in it.  Even so, Action Sack is not a playlist where you really try to win.  It's just there to have fun and earn commendations.  Don't rage about getting killed in the playlist that gives everybody power weapons.

  12. My favorite moment was a Multi-Team game I played with my friend.  For some reason, people voted for Oddball on Abandon.  The game ended when I killed the ball holder, who was 1 second away from winning, grabbed the ball, and jumped down to avoid enemies that were surrounding me to win 150-148

  13. Recently, I played a game of SWAT on Complex.  It was a close game until the end, when about 5 or 6 times in a row, I spawned in the area where blue team usually starts and was immediately killed by the other team who had their DMRs pointed there from the area just outside the computer room, and they won.  The next game was the same map and I ran into similar spawning issues.  This is just one example of bad spawning, which I've seen quite often in this game.  I find it very annoying that this happens because I have no time to get to a protected position or look around.

     

    Note: My CSR Rank for the SWAT playlist is 15

  14. The mastery commendation should be harder to get, but when you do get it, you should be rewarded with a skin for that weapon you just mastered.

    I don't think there is a commendation that's just "mastery" ...

    If you mean weapons mastery, you are smoking something

    If you just mean getting the highest tier of a commendation, I agree

  15. Okay so here's my thing.. I'm really pleased with the Halo 4 multiplayer gameplay but I am super pissed off about the grenades.. Like wtf? They are COMPLETELY pointless. Literally they do damn near nothing unless you stick someone with a plasma and half the time they bounce off of whoever I throw them at. I'm severely displeased with this. This is the first Halo game where I have had an issue with grenades.. I don't know if the power of the grenade was taken down drastically or what but it gets on my damn nerves. Grenades are how I ******* fight and I can't even use them on Halo 4. Even with the "Explosives" support upgrade.. Does anyone know what the hell is going on here?

    Grenades are more powerful in halo 4 than they were in previous halos

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