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SM295

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Posts posted by SM295

  1. The Autosentry idea is definitely a good one, but when you think about it, it's designed for defence. I like using it mainly as an alarm system when I'm defending. Just putting it down to detect when an enemy is approaching. Also, if you have an extra gun on-the-go, that's kinda OP.

     

    The Hologram idea is epic. Better hologram = more poeple using it. And it doesn't do damage, so it's kind of impossible for it to be OP. One thing I'd like from it is that if you have a marker above your head (from the flag/ball/Last Man Standing in Flood/etc) then the marker is also above your holograms head.

    • Like 1
  2. I like Halo 4's armor customisation system, but having more choice is always nice. I think that the chest pieces should stay, but have the emblems on them. Also, pistol holsters = epicness :thumbsup:

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  3. It wouldn't work with Halo. Spartans are designed for combat on-the-move, not aiming down the sights to aim better, which slows you down. The 5x visor is also one of my favourite things for recon and scouting. ADS just won't work with Halo.

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  4. Thruster Pack defo needs to take you further, that'd make it actually useful. Reach's Jet Pack had a little extra fuel for a stable firing platform, which I loved, so I agree with you there as well. As for your shield/gravity idea, it sounds to me like the Maelstrom power in Force Unleashed, which, judging by my extreme overuse of said power, is extremely OP. Promethean Sword? AWESOME!!!

    • Like 1
  5. I've had a few ideas for new Armor Abilities, as well as some possible changes to existing ones.

     

    The first one I thought of was an EMP. Fires off an EMP which has a similar but greater effect than an overcharged Plasma Pistol shot. It has a radius slightly larger than Regen Field, and a recharge time similar to Regen Field. If an enemy Spartan is inside the blast radius, their shields are lost and recharge normally after the normal delay. Their armor ability's charge will also be lost, and recharges normally. Vehicles have a standard EMP effect that lasts about 15 seconds. The EMP takes a second to deploy and a second to recover from, during which time an animation something like Drop Shield's deployment is taking place, except the Spartan is punching the ground, not merely throwing something onto it, which means no moving or shooting. Allies and the user are unaffected.

     

    Next is Hardlight Barricade. It deploys a single piece of cover which is slightly longer than the Cover, Crenellation Forge piece, but capable of being crouched behind for the enitre length. If you stand up, you can shoot back, but can be shot. You can't shoot through the barricade, or be shot through it. Vehicles cannot pass through it. Deployment time, recharge time and duration deployed are the same as Autosentry.

     

    Then I thought of Kinetic Pulse. Which I kinda got from the Drop Surge article. (http://www.343industries.org/forum/topic/27216-ideaarmor-ability-drop-surge/) (OK, I got pretty much the entire idea from it. Please don't hate me) There's just a few details about it that shouldn't be speculated. Recharge time, deployment time, deployment animation and radius are that of the EMP, and it affects everything that can be moved. Meaning not structure pieces or objects with fixed/phased physics, but anything else like enemies, vehicles, and even allies are affected. Obviously the smaller the object the greater the effect, and the further from the source the lesser the effect. But I figured it'd be fun to just throw some crates at your enemies.

     

    FInally, Flarelight. (Please, someone, think of a better name for it!) Basically, it produces a quick, blinding light, with an animation that is pretty much exactly like Drop Shield, but the little blue ball is white, and very bright. If you're looking at it when it deploys, you're blind for about 6-7 seconds. Recharge time is about the same as Promethean Vision.

     

    Just one last thing for possible modification: Thruster Pack. I'd prefer to move a little further with it if possible :D

     

    Well, that's everything. Feel free to add new ideas, comment on existing ones, and moan at me because I did something wrong. (Not too much of the last one plz)

    • Like 3
  6. I like the idea, but I think the weapons need revising. Instead of a concussion rifle-style weapon coupled with a wraith blast, I think a pair of Plasma Cannons and a pair of one- or two-barreled Plasma Launchers that don't require charging could be better. It would also allow the Reaper to have shields. Finally, climbing vertical walls sounds cool, but makes no sense. Maybe make it so it can jump quite high/long instead? Also, a recommendation for both Mantis and Reaper: Sprint!!! :D Overall, though, excellent idea, and great drawing!

  7. in my opinion the sticky detonator is a very akward weapon. it performance is not linear to a single handed weapon. I think we need a grenade launcher in halo 5 that holds say 3 rounds each with the same power and physics as the sticky det and fires semi auto. that would be a badass power weapon

    Possibly too badass. If it's too OP, then it'll be to a Rocket Launcher what a Rocket Launcher is to a Boltshot

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