Non-Ordnance: 2 turrets (can only be used when detached) Random Ordnance: none
Description: Bleached isa symmetrical mid-sized map on roughly the same scale as the Halo 3 classic The Pit, and with some similar design concepts that are twisted in exciting, different directions. It's big enough to comfortably hold 10 players, but will also play well with as few as six. Its best gametype is capture the flag, at which the map excels, offering several different equally viable flag routes depending on if you prefer speed or cover, as well as where the enemy might be choosing to set up shop. Its power weapon layout is simple and draws players to neutral hotspots for the heaviest-hitting weapons, but there are also weapons around the bases, including 'nades and two "turret dispensers" from which you can detach a machine gun turret that is otherwise unusable.
The map is themed as a semi-open base on one of Impact's asteroids. It has solid and appealing architecture for a map of its size and ambition, and some nice aesthetic touches like the storage and computer rooms for outlet spawning at one end of the map. Overall the design has proved easy to understand but infinitely variable in how it plays, and my regular testing crew loves playing on it.
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Bleached
File Share Gamertag: nutduster
Direct DL link: http://www.halowaypoint.com/en-us/games/halo4/filebrowser/details/21ee6e4c-f4be-4a8b-b9b7-e751ee80d373
Canvas Map: Impact
Latest Updated Version Date: 3/8/13
Supported Gametypes: Slayer, Regicide, Flood, Capture the Flag, King of the Hill, Oddball
Best Gametypes: Infinity Slayer, Capture the Flag, Oddball, King of the Hill
Best Team Size: 4 vs. 4
Initial Ordnance: 1 Incineration Cannon, 1 Sword, 1 Beam Rifle, 4 grenades
Non-Ordnance: 2 turrets (can only be used when detached)
Random Ordnance: none
Description: Bleached is a symmetrical mid-sized map on roughly the same scale as the Halo 3 classic The Pit, and with some similar design concepts that are twisted in exciting, different directions. It's big enough to comfortably hold 10 players, but will also play well with as few as six. Its best gametype is capture the flag, at which the map excels, offering several different equally viable flag routes depending on if you prefer speed or cover, as well as where the enemy might be choosing to set up shop. Its power weapon layout is simple and draws players to neutral hotspots for the heaviest-hitting weapons, but there are also weapons around the bases, including 'nades and two "turret dispensers" from which you can detach a machine gun turret that is otherwise unusable.
The map is themed as a semi-open base on one of Impact's asteroids. It has solid and appealing architecture for a map of its size and ambition, and some nice aesthetic touches like the storage and computer rooms for outlet spawning at one end of the map. Overall the design has proved easy to understand but infinitely variable in how it plays, and my regular testing crew loves playing on it.
Screenshots: