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Posts posted by leegeorgeton
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When the parameters say "-no significant frame rate issues," does this include split screen play? I have a 4v4 map that plays perfectly smooth with a single player per screen, but there are frame rate issues in split screen.
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"Meet Your Maker" Infinity Slayer forge contest Submission Thread!
in Contests & Events
Posted
Map Name: Interchange
File Share Gamertag: LEE C G
Canvas Map: Ravine
Tags: LEE C G, Interchange, Contest, 4v4
Supported Game Types: All except for Dominion and Flood and Oddball
Best Game Types: CTF and Team Slayer
Intended Team Sizes(s): 4v4 to 6v6
Initial Ordnance: (1) Rocket Launcher, (2) Sniper Rifle, (2) Shotgun, (2) Plasma Pistol, (2) Plasma Grenade x2
Random Ordnance: (Eight) Needler, Scattershot or Sticky Detonator
Weapons on Map: N/A
Armor Abilities/Powerups on map: N/A
Supported Vehicles: (2) Rocket Hog, (2) Mongoose
Budget: 7090/10000
Welcome to Interchange. This district has been isolated from the surrounding city and now serves as a UNSC urban combat training ground. The dominant features of the facility include several city buildings, fortified bases and a road in the form of an infinite loop. Combat during training exercises is often focused on the central overpass area, particularly at the beginning of matches, but other areas of the district also see a lot of action. While the streets are wide and open for vehicular travel and combat, there is an abundance of varied paths throughout the area for on foot missions.
The two sides of the map are easily distinguishable from one another despite the symmetry of the facility. Look to the sky. If you see blue, that’s the direction of the Blue base. If you see red, you’ll know you’re moving toward the Red base.
Each base is supplied with a Rocket hog and a mongoose. Use these vehicles to traverse the map quickly and to reign terror down on your enemies, but don’t expect to dominate with ease. Your enemy is equipped with the same vehicles, and on-foot Spartans have several buildings and corridors to use as cover. While the Rocket hog might seem powerful, it can be countered by wise loadout choices and the skillful use of ordnance drops.
Get out there on the Interchange and become a master of urban conflict.
Does this map use player trait zones? Yes. There is one player trait zone used as an invisible ceiling over the map. No AA use, 200% gravity
Additional Info: I’d been thinking about the concept for this map for quite some time. My intention was to create a map that could support vehicular combat, yet not put on-foot players at a disadvantage. I also really wanted to evoke a feeling of being on city streets. The map has actually exceeded my expectations. I hope you enjoy trying it out.