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leegeorgeton

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Posts posted by leegeorgeton

  1. Map Name:  Interchange

    File Share Gamertag:  LEE C G

    Canvas Map:  Ravine

    Tags:  LEE C G, Interchange, Contest, 4v4

    Supported Game Types:  All except for Dominion and Flood and Oddball

    Best Game Types:  CTF and Team Slayer

    Intended Team Sizes(s): 4v4 to 6v6

     

    Initial Ordnance:  (1) Rocket Launcher, (2) Sniper Rifle, (2) Shotgun, (2) Plasma Pistol,  (2) Plasma Grenade x2

    Random Ordnance:  (Eight) Needler, Scattershot or Sticky Detonator

    Weapons on Map: N/A

    Armor Abilities/Powerups on map: N/A

    Supported Vehicles: (2) Rocket Hog, (2) Mongoose

    Budget: 7090/10000

     

    redbldg2.jpg

     

    Welcome to Interchange. This district has been isolated from the surrounding city and now serves as a UNSC urban combat training ground. The dominant features of the facility include several city buildings, fortified bases and a road in the form of an infinite loop. Combat during training exercises is often focused on the central overpass area, particularly at the beginning of matches, but other areas of the district also see a lot of action. While the streets are wide and open for vehicular travel and combat, there is an abundance of varied paths throughout the area for on foot missions.

     

    The two sides of the map are easily distinguishable from one another despite the symmetry of the facility. Look to the sky. If you see blue, that’s the direction of the Blue base. If you see red, you’ll know you’re moving toward the Red base.

     

    Each base is supplied with a Rocket hog and a mongoose.  Use these vehicles to traverse the map quickly and to reign terror down on your enemies, but don’t expect to dominate with ease.  Your enemy is equipped with the same vehicles, and on-foot Spartans have several buildings and corridors to use as cover. While the Rocket hog might seem powerful, it can be countered by wise loadout choices and the skillful use of ordnance drops.

     

    Get out there on the Interchange and become a master of urban conflict.

     

     

     

     

    Thanks to UNSC Fenix Hulk for the CTF gameplay video (note: video does not show initial load-in camera but map now has them):
     
     
    interchangelvl2s.jpg
     
     
    interchangelvl1s.jpg
     
     
    interchangeoverviews.jpg
     
     
    Bases (Blue and Red bases are identical):
    baseblueext1.jpg
     
     
    baseblueint2.jpg
     
     
    baseredcombat.jpg
     
     
     
    Rocket Launcher Location:
    rocketspawn.jpg
     
     
     
    Looking Down Main Street:
    mainroadhogs1.jpg
     
     
    mainroadtoblue2.jpg
     
     
     
    Combat:
    bluebldg1.jpg
     
     
    hogonbridge5.jpg
     
     
    mainroadhogs3.jpg
     
     
    redbldgintcombat.jpg
     
     
    redbldgwalkway.jpg
     
     
    underbridgecombat1.jpg
     
     
    bluebldg2.jpg

     

     

     

    Does this map use player trait zones?  Yes.  There is one player trait zone used as an invisible ceiling over the map.  No AA use, 200% gravity

     

    Additional Info:  I’d been thinking about the concept for this map for quite some time.  My intention was to create a map that could support vehicular combat, yet not put on-foot players at a disadvantage.  I also really wanted to evoke a feeling of being on city streets.  The map has actually exceeded my expectations.  I hope you enjoy trying it out.

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