Jump to content

686 Intransigent Impurity

Members
  • Posts

    6
  • Joined

  • Last visited

Posts posted by 686 Intransigent Impurity

  1. The A.I. in minecraft, the newest builds for it at least, have some sort of pathfinding system in their coding. Now, I won't pretend to know how it works or how it can be effectively implemented, but let's just keep the nay saying on the down low and stay constructive, alright? Instead of saying it can't be done or it's impossibly hard, why not brainstorm ideas to fix whatever problems arise, yea? I mean, if we listed all the reasons on why it would be impossibly hard to make a man fly or go to the moon and left it at that, then important achievements in human history would have never happened.

    You're 100% correct, it's definitely possible. Saying it's impossible and leaving it at that won't get the idea anywhere.

     

    Even if they can't figure out how to code AI to a custom forge map on firefight, they could still allow you to spawn vehicles and weapons.

  2. No. Far Cry is a TERRAIN BUILDER. Forge is a map EDITOR. The AI in far cry is, additionally, simple animals. Not something as complex as an Elite or Promethean. And MC? That is a very easy game to code. The AI is programmed to jump up one- high blocks and walk in circles then chase the player. All three games are EXTREMELY DIFFERENT. The engines they run on, the BASE CODING.

     

    Software limitations don't matter. It's the coding itself. If the AI wouldn't glitch out of terrain, it could potentially be in a 360 game, but it would be.

     

    End. Of.

    Ok. I can see why the AI would be glitchy with navigation issues but there is literally no way that an AI can be programmed to not glitch through terrain? That seems pretty simple to do. Keep in mind Halo 5 will definitely run on a new engine. You're telling me there is no way a new engine can be programmed to allow AI on custom built maps?

  3. IT. CAN. NOT. BE. DONE. Sighs.

    I'm sick of explaining this.

     

    AI is coded to the terrain specifically in each map. If for gable firefight were to be done. It would be INCREDIBLY glitchy. AI would run into walls and off cliffs or just phase through. They may not even be able to go up simple ramps or stairs. IT. WOULD. NOT. WORK.

     

    And Far cry is different. Completely different so don't use that one.

    It may be hard but not impossible. Come on, games like Minecraft are able to do it! And tell me how Far Cry is completely different than Halo, they are both FPS games that run on Xbox 360. I'll admit that I don't know much about game programming but you cannot deny it is possible. You must remember, this is going to be on Xbox 720. They should be able to make it work with all the new stuff that the 720 runs on. Right?

  4. Ever since Halo Reach added customization to Firefight and added a wide array of objects to place in Forge mode, I've been wanting Firefight Forge. I was expecting it in Halo 4 but Halo 4 didn't even have Firefight (I do like Spartan Ops though). I think this would be a great idea and really make Firefight even more fun and exciting than it already is. Just imagine being able to build a big fort that you can fight endless waves of enemies in! I really want this in Halo 5 and I think many Halo fans will agree with me. Talk about what you think of this and hopefully 343i will like the idea and place it in the final game!

    • Like 5
×
×
  • Create New...