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DarkStar

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Posts posted by DarkStar

  1. 1) Map Name - U.N.S.C AIDENS HOPE

     

     

    2) Gametype - Big Team Battle/Slayer

     

     

    3) Map Creator - DARKSTAR o72

     

     

    4) Recommended Player Count - 10-16

     

     

    5) Brief Description - The U.N.S.C. Light frigate AIDENS HOPE Has been dispatched to eliminate a band of rebels in possession of UNSC, and Covenant war assets. Eliminate the rebels, and recover the stolen ordinance if possible. Expect heavy casualty's.

     

    6) Your YouTube channel for a shoutout (if you want one)

     

    http://www.youtube.c...2?feature=watch

     

     

    7) Video and/or Pictures of the map (I don't care about quality)

     

    http://www.youtube.com/watch?v=Z6_87Me6TNw

    post-59162-0-30644400-1360199380_thumb.png

    • Like 1
  2. I must be a magician, as I have been playing a game that you describe as unplayable every day since it came out. and having tons of fun doing it. So all should bow down and tremble in awe of my magical ability to play the unplayable game. Muhahahahahahahah!

  3. Most of those maps you pictured are meant to be MLG style competitive maps. The MLG community has pretty strict guidelines for game play, and tend to gravitate to arena style maps. I agree they all have a lot in common. But if you think those are the only maps around you aren't looking very hard.

     

    I make competitive maps myself, but mine are more casual and meant to promote unique, and some times silly game play.

    Here is a video of a map I am working on it is just starting the testing phase of development, so I have not released it yet. But I think you will see it has nothing in common with the maps you listed.

     

    http://www.youtube.com/watch?v=2J-A5ZpFFn4

  4. The budget is there for a reason. it represents the games ability to process information. The game engine can only handle a certain amount of information. The budget keeps you from crashing the game with more objects on the map than it can handle. I know its a bummer to have limitations, but they actually make forge playable. With out them people would try and use a million pieces on a map and no one would be able to play on it.

    • Like 8
  5. Dark Star.

    I like all the race map you created. I only watch in YouTube never played it. You never deal with teleport.

    I got some race map that I created on my own.

    Can you take a look if you like it.

     

    Gamer age: ProCJ BOND007

    Map name: SPACEDRIFT.

     

     

    We do reviews on our youtube channel. All maps that get submitted get reviewed. Send a message to the OutlawRacingLeague channel with the subject Xreviews.

     

    here is a link for easy access http://www.youtube.com/user/OutlawRacingLeague/feed

  6. Playing BTB in Exile. Blue team was rollin in the Gauss. One of my team mates killed the driver. While the gunner was distracted I dashed in to jack the gunner out. For some reason I threw a sticky at the hog just before I jacked the gunner.... HERP a DERP, hog blows up with me in it, and i got a lovley suicide for my trouble. Note to self, dont stick the vehicle you are about to board.

  7. One input I would suggest if not done would be the lifts on the map. Since they were in-closed in wall 5x1's in the video I'm hoping you put one way shield's in front of the top so players cannot drop back down into the lift after being sent up.

     

     

    That problem is actually solved with small ledges on the floor where the lifts exit. A player cannot accidentally walk into the opening, and if they jump in, the lift is high enough that they fall far enough down that they are pushed back out the top by the gravity lift. I have done a lot of play testing, and no one has ever gotten stuck.

  8. What you are suggesting is actually really close to the way people are doing it. Instead of gravity zones they use one way shields usually it takes 5 of them placed about 1 unit apart. Passing through them slows the driver down long enough for a point to be scored on the hill. The problem we have with that in the ORL is that all drivers need to be on the same team, or more than one driver passing through the hill at the same time will cause the hill to be contested and none of them will score a lap. Also with all the drivers on the same team it is very difficult to tell them apart, both in game, and when doing a race coverage video. It makes more sense to us to just race in a FFA slayer game type, and have race officials count the laps. I have actually been using a stop watch, to count laps and record lap times. So far it is working ok, but we all really miss the race game type.

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