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Posts posted by jason mertens
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GT:jason mertens
Map Name: FLOOD-VILL
Recomended players: 16
Requirments- forge island(free dlc)
Description: this map is to be used with a flood game type, but the game type is recommended to have vehicals enabled, because there is a warhog, and also starting ordinances should be allowed.I highly recamend that you have the flood move as fase as posible sense the map is large
this map is split up into 2 sections, a city in a shape of a square, and a wooded town with(each sections have a few enterable buildings) there are 2 tunnels that connect the two sections, and a warthog can be found in the woods.
If you have any suggestions or have found errors in this map, please post them below
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Name of Map: Revenge Canyon note: Revenge Caynon is an updated version of another map of mine called "Death Canyon", i decided to just make the update as a new map because i figured some people might prefer one over the other, the update was that more cover was added in the valley of the canyon towards red and blue base, and certain objects have been moved, or chanched such as the warthog changing from a rocket to default warthog, and the shade turrets were removed from the yellow and green bases.
Gamertag: jason mertens
Perferded amount of players: 12, 2x6 or 4x4 ( there is low cover on this map so a high amount of players might get frustrating to someone who is frequently getting shot at( but 16 players is still useable too).
requirements: FORGE ISLAND, which is FREE dlc
details: This map is based in a canyon, two bases (red and blue) are in the lower valley part of the map, each with a default warthog and a mongoose. the other two bases (yellow and green) are in the upper legde of the map. In between the two clifts is a large land mass which is connected to the to clifts or yellow and green base, by a brige. long ranged guns are encuraged in this map, but close-mid range are also usefull on the clifts, near the yellow and green base, and when no-one is ontop the clifts, then in the valley to.
There is a gravity lift on the left of both the red and blue bases, you can use these to get up the clift. There is also a teleporter inside the tunnle that leads through the middle land mass that will bring you ontop of the land mass.
you can jump down the clift, but some health will be reduced. you can advoid this by jumping onto the large cargo boxes or rocks near the red and blue base, or you can jet pack down, or use thruster pack while falling, or simply go back through the teleporter on top of the middle land mass.
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the reason why they dont look like the original flood is because those were elite,brutes,and marine flood. they had to make a new one for the spartans, and yes i agree the noise they gave the flood is a bit random and some might say it sounds like horses mating.and yes you should have been able to choose in custom games if you wanted flood or spartan modles that way you can have guns.
If you even want to call it "Flood Mode". I mean, they look NOTHING like the flood from the trilogy!
Sorry if I sound like a whiny 12-year-old, but come on, Flood Mode sucks! You can't even give them weapons, abilities, loadouts, etc! If there is a way to let 343i know about this (hopefully they already do) then PLEASE let me know.
I don't really know how this works. Do I just have to hope for that slim chance they will come across this forum? I tried Xbox.com, but no one was helpful.
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Name of Map: Death Canyon
Gamertag: jason mertens
Perferded amount of players: 16
requirements: FORGE ISLAND, which is FREE dlc
details: This map is based in a canyon, two bases (red and blue) are in the lower valley part of the map, each with a rocket warthog and a mongoose. the other two bases (yellow and green) are in the upper legde of the map, each with one shade turret. In between the two clifts is a large land mass which is connected to the to clifts or yellow and green base, by a brige. long ranged guns are encuraged in this map, but close-mid range are also usefull on the clifts or near the yellow and green base.
There is a gravity lift on the left of both the red and blue bases, you can use these to get up the clift. There is also a teleporter inside the tunnle that leads through the middle land mass that will bring you ontop of the land mass.
you can jump down the clift, but some health will be reduced. you can advoid this by jumping onto the large cargo boxes near the red and blue base, or you can jet pack down, or use thruster pack while falling, or simply go back through the teleporter on top of the middle land mass.
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Map name: Vegetation
Gamertag: jason mertens
Recommended amount of players: 4 vs 4
Map sze: small-medium
Map structure: semi-symetrical
Descripton: A location set in Requim's dense jungle, with Forerunner and UNSC architecture. Small 4-4 slayer map. Has two tunnels on the left and right of the map. A bridge that leads from one side to the other side of the map. And two small bases that are located on top of the tunnels,and are also connected by the bridge. The red base is UNSC themed, and the blue base is Forerunner themed.
useable gamet types: ffa, swat, infinty/normal/pro slayer/rumble, and flood.
link to "Vegetation" http://www.halowaypo...section=GameMap
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please put matchmaking custom games in halo 5, i and thousands of other people love halo custom games, i would love to not have to invite recent players to get in a custom game. and just go into matchmaking and select custom games and get put into some ones custom games. and obviusly you should be able to host an online matchmaking custom game.
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Prison Rebellion
in Flood/Infection Maps
Posted
Name of map: Prison Rebellion
Map Author: Jason mertens
type of map: flood ( but both the humans and flood and effected by lives )
Gametype to use with: prison rebellion
recommended players: 10-16
REQUIREMENTS: Forge island dlc (which is free)
Link to my file share: http://www.halowaypoint.com/en-us/players/jason%20mertens/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0
description: the map is set in a prison, the point of the game is for the flood/prisoners to kill all the humans/guards. each flood has 3 lives, once they are all used then there is no more respawning for that person. each guard has a DMR with damage modifier set to 50% with weapon pick-up enabled.
I have made 3 ways to get in/out of the prison
1. Is to simply go into the main hallway and walk out the door into the court yard.
2. Is to also go into the main hallway and to go up the stairs to the roof.
3. Inside the main cell block area there is a tunnel that you can smash through to get into another hallway complex.
The guards/humans start outside in the courtyard, and the prisoners/flood start inside the cell block
there are two rooms that are used as spawn points for both flood and humans. there is a soft kill boundary in both to prevent camping.
PLEASE GIVE FEEDBACK, if you fell either the flood or humans have an advantage point over each other than please leave a message explaining it, I will be giving this game updates to fit the players prefrences.