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NextHaloGeneration

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Posts posted by NextHaloGeneration

  1. Your idea of a gametype where you had to figure out who the Infected were reminds me of Trouble in Terrorist TOWN, which I tried to recreate in Reach... The only problem is that your weapon reticle gives away whether or not they are Infected :(

    Yeah, I actually made a gametype where the flood looks like an regular guy. The counter-act against the reticle? I gave everyone gravity hammers.

    The gamemode is called Orthodox and it is on my fileshare: Trio of Kings

  2. That was one problem, the fan was to close to one wall.

    I will update.

     

    About the weapons, I have set it up for Classoc Slayer so there is no ordinance. In ordinance gamemodes, there is ordinance for only the power weapons.

  3. Hello everyone, I am here to start a community project that has a big goal: To make all Halo 3 maps (Including DLC) before Halo 5 is released.

    What I need is a group of experienced Forgers to group up and start making copies of the Halo 3 maps. I'm not saying EXACT copies, but as close as you can. We can either make the maps as a group, or one person starts making a map.

    There are 24 maps, including DLC maps, that must be created. That means we wouuld make 4 mappacks, 6 maps each. They would be grouped on what gamemode they play on best.

    Yes, I know there are recreations of the maps all ready, but I want them all to fit a style. OUR style.

     

    So if you want to help, simply post your gamertag, a link to one of your best maps on fileshare, and if you have Halo 3.

     

    Thank you!

  4. post-56391-0-37516400-1375665286_thumb.png

     

     

    Author: Trio of Kings

    Player Count: 6-12

    Supported Gametypes: Slayer, CTF, KOTH, Oddball

    ​Recommended Gametype: Classic Slayer

    Weapons on Map: BR, DMR, Shotgun, Sniper, Spartan Laser, Frag Grenade, Needler, Concussion Rifle, Surpressor, Pulse Grenade

    Vehicles on Map: Mongoose, Ghost, Warthog

    Budget Left: 0

    Details: Terminus is a remake of the Halo 3 map Last Resort. It is completely Forged by Trio of Kings, with no mods. The "fan" in the center of the map does not move, and wouldn't be able to move unless someone did some fancy editing with the Forklift Mod. The map uses most of the same layout, weapons, and vehicles, but when the budget ran out some parts of the map weren't the same as the classic map we all love. The map works great but major testing wasn't done.

    Images:

    post-56391-0-24680700-1375665296_thumb.png

     

    The Fan-

    post-56391-0-60295300-1375665304_thumb.png

     

    Courtyard View-

    post-56391-0-00939800-1375665315_thumb.png

     

    Blue Team Base-

    post-56391-0-61427700-1375665325_thumb.png

     

    Front of Blue Base-

    post-56391-0-82030600-1375665334_thumb.png

     

    The Pavilion Outside Red Base-

    post-56391-0-08299300-1375665344_thumb.png

     

    Red Team's Base-

    post-56391-0-40969900-1375665352_thumb.png

     

    A View of the Fan-

    post-56391-0-03955800-1375665362_thumb.png

     

    Download

     

    I am also making a Ghost Town remake, so await for that soon!

  5. Last Resort weapon, equipment, and vehicle placement (no detailed spawns):

     

    lastresort1f_zps25fe5c30.jpg

     

    It's extremely hard to get precise placement with the overhead shot. If I happen to get a chance, I will go into H3 Forge and try to get some detailed images or perhaps a short YouTube video that you could get a clearer view of the desired object placement.

     

    I started a Guardian remake as a side project but haven't had time to finish. Very limited to available forge objects and canvas of H4. I'll get back to it one day, lol. :)

    Isn't there a sniper at Camp Froman, all the way on the right?

  6. Hello everyone, I need help revolving around the map Last Resort on Halo 3. I have Halo 3 ODST with the Halo 3 multiplayer, but the multiplayer broke and I have no access to the map.

    I want to make a remake in Halo 4, and I want to put the weapons, vehicles, and spawns the same, but there is no way to find out. I want a birds-eye-view map like some other maps that shows where each weapon is and such like this:

    500px-Ghost_Town_Overview.jpeg

     

    Except I need one for Last Resort and not Ghost Town. Could anyone help me?

  7.  

    i agree. i would also like original sounds and music. the halo 4 music was terrible. it'd also be nice to have more detail oriented items in forge like bodies or destroyed vehicle chassis.

    The music is fine. Its not that big of a deal.

     

    But it might be hard, making all this stuff. Its easier said than done. Do you want to make almost 100 maps from scratch with high quality details?

  8. forerunners are phisical beings. they needed to travel by vehicle to get to places that were far away. if they didnt, then why would there have been a huge *** forerunner ship in halo 4 in which the diadact(forerunner) traveled to that space station and then earth. if forerunners could teleport, then why wouldnt he of just done that? exactly

    I said PERSONAL vehicles. The big battle ship vehicles that carry lots of people and weapons aren't personal.

  9. The Pelican was already in Halo 4? Lol. And I think the Reaper would be pretty cool to see. But I'm pretty sure we're going to be done fighting the covenant here shortly.

    On one level you flew a version of the Pelican (The one with the side turrets and Scorpion top turret, and it was loaded with weapons). And I'm sure the  Covenant will be beaten some time, any maybe in Halo 5, but I think the humans and Covenant should have one final, huge battle with their new upgraded vehicles.

  10. Hello everyone! NextHaloGeneration here for my suggested vehicles thread. Just read on, then comment about what you think.

     

    Foward:

    These vehicles support a new huge-team battle that is 16v16. This should work with the new counsel.

    Next, all the vehicles from Halo 4 should be in Halo 5 virtually unchanged.

     

    Human Vehicles:

    Elephant-

    Halo3-M312BehemothTroopTransport1-Thumb1

     

    The Elephant was a vehicle found in a map on Halo 3, and on a campaign mission on Halo 3: ODST. It is the original, smaller form of the Mammoth in Halo 4. It has one machine gun turret to defend, and can hold one warthog or two mongooses. It is basically a moving base.

    Rhino-

    HaloWars-M145D-Rhino-transparent.png

     

    The Rhino was a vehicle in Halo: Wars. It shot plasma artillery-like shots to long distances. I propose a new version of the Rhino. This Rhino will have slightly less distance, and shoot actual artillery shots instead of plasma. To shoot, you hold the shoot button to lock the Rhino in place so it can't move. Then, a screen appears with a radar that shows enemy movement (like your personal radar) throughout the map. Cross hairs can be moved to aim on certain people, and when you shoot, it fires a shot in the air that rains down on an opponent. Note the Rhino is completely helpless while aiming and locked down because it cannot move or defend itself.

    Pelican-

    H3_-_D77H-TCI.png

     

    Pelicans are what everyone wants. You played them in campaign, you've seen them in every game, now it's our turn to control them. The Pelican would feature much like the controls of the one Master Chief used in Halo 4. The Pelican has one machine gun that the pilot controls, and otherwise is defenseless. Up to ten people can ride in the back of the Pelican. That's not it. Pelicans can pick up vehicles. If it hovers over an empty Warthog, Scorpion, or Rhino, the pilot can hold down a button for two seconds and it picks up the vehicle. It drops it the same way, and people can then get in and drive from a base farther out in the battle field.

    Hornet-

    AV-14_Hornet.png

     

    The Hornet is back! The Hornet will remain basically unchanged since Halo 3. This is how it will work. There are three types of Hornets: an anti-infantry Hornet with a machine gun, an anti-vehicle Hornet with rockets, and a troop-transport Hornet that can hold four other people. The anti-infantry and vehicle can only hold two other people. The rockets a Hornet shoots is just like a rocket Warthog.

    Warthog-

    Halo3-M831TroopTransport-Thumb1024x607.p

     

    I have two new Warthogs I would like to add. One (above) is the troop-transport Warthog. It is a Warthog without a gun on the back, and extra seats for up to five (excluding shotgun seat). This is two on each side and one in the back of the carriage. The next Warthog is the grenade-launcher Warthog, or grenade hog. It is a regular Warthog with a grenade-launcher as the turret. The grenade-launcher works like the one in Halo: Reach.

     

    Covenant Vehicles:

    Phantom-

    Covenant_phantom.jpeg

     

    The Phantom is another seen-but-not-touch vehicles. Now you can drive it. This works similar to the Pelican, except for a few things. It has a concussion rifle gun that the driver controls, and two side turrets that riders can control. There can be twelve riders including gunners on the Phantom. The Phantom can also pick up vehicles. It can pick up: two Ghosts, a Wraith, or a Revenant.

    Reaper-

    img001.jpg

     

    The Reaper is a vehicle I made up for Halo 5. It has it's own thread, too. I drew the crude picture above, to show kinda what it looks like. Basically what it is is the Locust from Halo: Wars, except for some things. The Locust is an anti-building vehicle, and the Reaper is anti-infantry and anti-vehicle. The Reaper is also tri-legged when the Locust has four legs. The Reaper is armed with a concussion rifle-like shot, that can be charged for a Wraith-like shot. The Reaper is the Covenant form of the Mantis. All discussion and details on this vehicle is found here: http://www.343industries.org/forum/topic/24123-the-reaper-the-covenant-mantis/

    Wraith-

    AAWraithH3.png

     

    I would like an AA Wraith, or anti-air Wraith, in Halo 5 as well. It was in Halo 3, and it's purpose was to shoot flying vehicles. It has two tripled-barrel fuel-rod cannons that shoot at a high speed. The gun cannot look at the ground very well, meaning it is almost defenseless from infantry.

    Shadow-

    ShadowH2.png

     

    The Shadow was a Covenant troop-transport vehicle from Halo 2. This vehicle is slow but strong. Its only defense is it's passengers and a plasma turret that works like the Shade turret. There was two versions that I would like to implement in Halo 5. One was the troop-transport type where the back-bottom of the vehicle has a troop carriage that can hold eight passengers. The second is one that spawns with a Ghost instead of a carriage. When the Shadow drops the Ghost, people can get in it like normal.

    Revenant-

    Renenantrender.png

     

    The Revenant is back! This vehicle will remain just like it was in Halo Reach, maybe tweaked a little.

     

    Thank you for reading my suggestion! Please help me by liking the thread and commenting on what you think. Got any suggestions? If so, say them below!

    I will be making my weapons thread too.

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