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MuTeD DeSiRe

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Posts posted by MuTeD DeSiRe

  1. I believe that with the return of a new halo, and hopefully not a new reach, dual wielding should return. Although many dislike it, It is a fun and unique aspect of halo and also feel there is a good solution to the problems of a dual wieldable weapon.

     

    Many dual wieldable weapons are on there own, a poor weapon to have, and this is why many people disregard them. For halo for, i believe the solution is to give each weapon a single wield 'advantage' over the dual wielding. For example, the pistol should be able to scope whilst single wielded, but not when dual wielded. Another example could be the plasma burn effect of a plasma rifle, the 'home in' or vehicle stun time of a plasma pistol, or the bullet spread/reticule bloom of dual wielding a weapon.

     

    I also feel the needler should return as a dual wield weapon. It would need to be stronger than the halo 2 version, and again maybe it's weakness could be a reduction in the 'home in' of the needles. The mauler should also make a return, but should either fire slower, or some other method to ensure the shot beatdown combo does not return (or at least is not as effective).

     

    I also think the sword should be dual wielded. The sword has been constantly outclassed by the shotgun, and so something is needed to spruce it up. The single sword would have a larger lunge range, and possiblt could use less energy per strike (methods to make single wield better). The single wield would require 2 hits, but the speed between hits could be increased, and as most people double beatdown with the sword in halo 3 anyway, this shouldnt be a problem. The dual sword could then be used to be more powerful than shotgun etc, as it will be harder to aquire. It will also make for amazing swords matches.

     

    In place of the single wield sword, A new weapon would take it's place. For anyone who has played halo2, the elites and then brute honour guard, have a staff which they hold (looks like an energy sword on a stick). This would be the new single wield weapon. It would have a great lunge, and the swiping method would work similarly to the grav hammer (but without the pulse), meaning multiple enemies could be hit by it.

     

    Finally i feel the perfect new dual wield feature should be a jackal shield. This shield would have a battery similar to a plasma pistol/rifle. When the trigger is pulled the shield covers the user's body/head. Bullets hitting the shield will make it's energy go down/overheat. If it overheats, the shield dissapears, becomes unusable, like normal jackal shields. To cover your body fully, the user would need to crouch, sacrificing speed for shelter. This would add an interesting aspect to the multiplayer and dual wielding.

     

    People's opinions, Alternative suggestions of how to make dual wielding better and other dual wield weapons would be awesome, I really hope that dual wielding does return, as it is a very unique feature that halo has.

     

    I hope that it returns just because of the fact that it is a halo, and actually not alot of people yoused it because then they didnt have grenades and grenades are normally better then duel weilding, also alot of people didnt know what and how to duel weild. Some of your ideas are good, others like the fact of making a needler stronger i am nott feeling because i live in europe and when an non european has host, and youses the needler, they own with it the damage is insain so i really hope they DONT do that because that would just mess up us more :P

  2. this is what ive been saying since reach came out, the GT is Baykem, MLG and trueskill are why i came back to play halo day after day, i loved halo, even if there was no MLG id still love halo 3, i didnt play much h2, i loved the BR not because it was easy to use, but to master it took skill, especially with real time physics, I dont like the DMR because its not really meant for close ranges, while the BR is a ALL PURPOSE weapon, i only like sprint because i feel like speeds the game up, i dont like anything else, even though i could deal with evade its very handy in almost every situation. and i love my trueskill system beacuse, it just make the game that much more intense, no matter what skill level you are, if you skill goes up or dpwn even one point you know you care, or else you wouldnt keep playing it in the first place. (and btw i had a 50 before in lone wolves but the account was hacked and they changed the gamertag and i cant remember the password to my old e-mail)

     

    The reason why the game is so slow nowadays is because, of one the DMR it slows down the game alot compared to the BR, and too the normal, running speed is slower than the mlg version in H3 where they ran for 110%. The fact that you need 2 beatdowns and a shot delays it aswell, the fact that your health and shield take so long, that automatic weapons do ****, that there are alot of one**** one kill weapons such as grenade launcher delay the game. In halo 3 nobody said that the game was slow, and in mlg they didnt have ANY abilities. So you dont need to add abilities to make the game faster, you just need to go back in time. My opnion is, If-it-aint-broke-DONT-*******-FIX-IT!!!!

  3. They need to stop making covanent looking like dolls and have weak plasma weapons and scarabs. The new halos have the feeling of being built in forge because of lack of scaring in terrain and major lack of blood and gore like in halo 1 and 2. They need to bring back halo 2 style multi-player, the Armour abilities was noble teams, not chiefs. Halo needs to be as violent with gore like halo CE and great music and scenery to keep you wandering whats next, as well as 60rd assault rifle back and Ce plasma pistols; common the halo reach and 3's weapons just shoot like their toy guns and just feel not right in the campaign. I don't want to have halo 4 feel like a forge world and just plain no good things such as reachs so called campaign that had like multiple Multi-player maps, which made every thing feel like firefight instead of the main story at the time. Bring color ranking elites back, not the dinosaur ones from halo reach and 3. And same goes with CE or 2's flood. 3's flood looked dumb and were weak. And maybe bring back the Rampaging brutes from halo 2. The ones with the fancy Armour are just weak and boring. Also make the AI interact and talk like they did in CE and Halo 2 all the time. H3 and reach they seemed to be scriptless and half of the civilians in reach looked the same and were running into walls like idiots. AND, bring the bullet reflective jackal shields from halo one back, not the clowns from halo 3 and reach that were to tall to hide all the way behind their shield just to have it break from a couple projectiles.

     

    I do agree on the fact that now the guns sound like toys, like in halo 1 and 2 the guns sounded like mean and insain, especially the br then they made it sound like toy guns with no recal. And the DMR litterally i think it completely sucks soooo hard, like now it is just spamming bullets hoping you hit it if your bloom is not too big. It is so gay, i reallly really hope they just make h3 better with no abbilities just a FPS, like in halo 2, no damn dropshields and healthregens and so on.

  4. I have to agree about the multiplayer aspect. When it comes to the maps, I feel as if the development just got plain out lazy, and thats why they decided to use levels from the campaign. But there in itself lies the problem. There was nothing new. Usually when we saw multiplayer maps, each one added a new twist or visual to the game. With Reach it was just like, "oh wow, they put the whole level as the.....oh...they didnt. Just this crapy part". Lets face facts. Halo 2 had the only other original line-up of maps that were not all re-hashed from a previous title. Almost all the Halo 3 maps were a redo of the Halo 2 maps. The only map that wasn't a direct copy of an existing map was Narrows. Don't get me wrong, there is nothing to get mad about when they introduce redone maps that are done good, and feel different, but Reach really did not deliver with it. The campaign was hands down the best, obviously. But multiplayer was an epic fail.

     

    Hopefully, they will go back to what started the epic goodness that was Halo Multiplayer, but right now, seeing as how they have a brand new Reach overhauled blam! engine to work with, I doubt it will revert and ignore the advances and just focus on the core multi aspect. but here is hoping anyways!

     

    Yea i know that is what is so frustrating because alright the campaing is good indeed but im like a kid that plays ah campaign once or twice not more, so i am like hardcore multiplayer. And now it just frustrates me so much, like i said in h3 i was like legit good, and now on reach i am sucking, like okey i stil have more wins then losses and so on, but just idk the thrill of getting a dubbel out BR or so forth isnt there anymore. Im getting out dmred by random kids, the bullets don't always connect and so on so idk but i am really starting to hate on halo and as soon as i find i better game i will have to switch because i am getting so frustrated with it and that leeds to other problems. So they really royaly ****** up in my point of view

  5. While I do agree that Reach is inferior to the other titles you mentioned, you also have to take into conscideration the timeline of events. Reach was well before anything in Halo 1 and so on. The armor abilities I think were added in because it wouldnt derail the tech timeline any for the previous titles. Now if we had armor abilities in halo 2, and then didnt have them in Halo 3, then it would make no sense.

     

    They added all these new things in because of the opportunity to do so. It was a chance to try new things without hurting the story any. Armor abilities going forward shouldnt exist. halsey along with any Spartan program tech data is lost now, hence why we have no new Spartans and Armor advances being made in Halo 2 and Halo 3. If you study the weapons and gear closely while remembering the timeline, it all does fit pretty well. Lets see if I can help elaborate more....

     

    Halo Reach: Spartans are a plenty and have a lot of funding a resources devoted to supporting them. Brutes are shaggy, weild useless weapons, and the Covenant army as a whole is obviously a lot stronger.

     

    Halo 1: Chief is now on his own and is supposedly the last remaining active and alive Spartan. He has no tech support and is limited to what supplies and weapons are already on the POA. The Covenant have only sent a single ship to pursue the POA, and because of that, also has no real back-up or tech support. The Covenant did not plan on anybody leaving the planet alive, and because of that was not at the ready to deploy the range of firepower we saw on Reach.

     

    Halo 2: Chief upon arriving at Earth, has a suit upgrade. One that was more than likely meant for him to recieve after leaving Reach with the intention on heading straight to Earth. The Brutes are still shaggy but weild a little more firepower, keeping with the timeline of tech development. The elites are more tactical now given the prior encounters and now know that human forces are very resourcessful. The Covenant fail to get to the ring before it is destroyed in Halo 1, and decide instead to go to Earth where the supposed Arc is. The Covenant are not well prepared for what they find on Earth since they did not know humans were there. This is why again, we see little to no new firepower being deployed, like on Reach. Chief goes to High Charity. This is the one place you would expect to find all new tech and wepaons. Wrong. The covenant have already transferred the firepower and stuff to the invading fleet for Earth. They did not expect Chief to show up in Charity, so they were not prepared.

     

    Halo 3: This is where we see new vehicles, new outfits and new weapons far apart from what we saw in the previous titles. In keeping with tech timeline, the Covenant had decided to phase out Spectres and Revenants in favor of more Brute styled vehicles. At this time the elites are no longer part of the covenant. The humans also realize that they need new wepaons to use against the Covenant, since they had been invaded once before on Earth. This is why we see now the Hornetss and the Mongooses. There was no need back in Halo 2 since we had no idea the Covenant were coming, and a majority of said gear was on Reach, and thus we needed production time.

    We see new personell weapons like the trip mine and bubble shield. We learned Covenant tactics and adapted a few of our own to match. Chief has no new suit upgrades due to lack of time and support assets. This seems reasonable in the timeline. We were too busy to worry about one guy's equipment.

     

    ODST I would mention but those events take place during and right after Halo 2, and lead mid way into halo 3. That is why we see brutes with armor and new weapons. Because of production time for vehicles, we were forced to use Falcons instead of Hornets. Everything there should make sense after reading all of my above.

     

    So there you have it. A well thoughtout event timeline that explains why Reach sucks in multiplayer, and also gives you a little background as to why we more than likely have things like armor abilities and those way cooler vehicles.

     

    But still what i think that is odd that in the past reach, was better equiped. but still i kinda get it, thanks, but still i agree that a story line is cool but my main concern is multiplayer that is where i and most other poeple spend most of our time. And sorry reach just plain sucks i don't know why and what they where thinking. The whole game, maps gameplay makes no sense and is a dishonor to the Halo name and branch. It is a disgrace and if halo 4 goes back to halo 3 they will notice it and i hope they do now. The best example of reah being extremely bad is that on mlg pro. SC2 is going to take over the main stage from Halo. SC2 is going to be the main event!

    I hope this really bothers the halo team and i hope they are ashamed for what they made

  6. The title says it kind of all.

     

    IWhen the reach beta came out, i was happy and after about 30 minutes of it i was pist, why? Well i think this question is rather easy to answer.

    Reach is deriving from the orignal halo, an simple FPS with not alot of add ons. everyone is in the same boat and there are some weapons.

    At this point in time halo was at his biggest. Well not in players but, in people who loved the game percentage wice.

    As time goes on there are LESS people who play reach. for example at the H3 peak i always had 20 players, friends playing on h3 nowadays i have 1 playing on reach and all of my friends where above average players who were severe gamers who played around 7 hours or more a day.

    So this already shows you what kind of impact reach had. Reach listend too much too the new people and what they wanted.

     

    Like my friends i am probably not going to buy h4 and go on playing a different game eventhough i always said i would be loyal to the halo i once loved so much and was addicted too.

     

    Because i was so sick of reach so fast, i decided to take a break for 4 months or so, maybe even more, then decided to play again and after 2 minutes i got sick of it again.

    Now i just play it in hope of finding something in the game i havent found yet and starting to enjoy it.

     

    I know this really sounds pessimistic but i have a feeling alot of people share this feeling.

  7.  

    Playing since Halo CE and like Reach......

     

    Here's what I know about the vast majority that left Reach for Halo 3:

     

    I made a poll to see what was the number one cause, over 60% said "the BR", a weapon which is so easy to aim, easy to use and barely misses a shot.

     

    When I asked their opinions about armor lock, very, but VERY few had valid reasons, the majority was "didn't get the kill" or "got emp when I stood close to it or melee it". Which shown me a great deal act before they think.

     

    When I asked about the DMR, most of the 50's came down on me and said: "Can't get a kill" or "too random" or "It's broken", when I asked why and how come, I found out most of them spammed the trigger FROM A DISTANCE.

     

    Like a said before: very few provided legit and understandable excuses why they didn't like Reach while most just hated.

     

    This was done the month Reach was released.

     

    |Hey it is obvious and well known that reach takes alot less skill and is not a halo and has too many bugs but this last thing doesnt really have to do alot with anything. And ill tell you why, luck is such a big factor with the bloom, the numbers speak for themselves too many random people with high levels. Too you were better of playing BO then the previous halo's because reach is more a BO then a halo. There is really no point in arguing you can be pro at reach and suck at H3, just look at mlg pro random kinds comming in and winning tournements LOLLLL

  8. Title says it all.

     

    Bring back the fun of old halo's, Gameplay >>>>>>>>>>armor/graphics/easter eggs or whatever 8 year olds like these days.

     

    Yup you are dead on, its so frustrating because most of the comunity are noobs, not an insult but it is just a fact, they have to obey to them rather then to the skilled and experienced players. Wich is dumb because every noob wants to become a skillfull player. So hopefully alot of you show you disgust towards reach and they will make a decent halo 4

  9. OOH I FORGOT! They should not only focus on the graphics a lot more they should also invest a lot of time and money into a bigger better server so there is hardly no host In online matchmaking!!

     

    Yea momentarely i am not playing, because i am in the middle of finals. My gamertag is my name, this isn't my main but its the one i play, played on the most. It's also my brothers and he is not a 50, actually i'm not quite sure what level he is. But i might sound cocky but i was pretty good in H3 i think, i youse to play with some semi-pro's. And that way got to know a few pro's

  10. Hey,

     

    I am kind of fedup with seeing all these people wanting this and that on halo 4 like for instance armour and so. I do agree it is cool to be able to change all of your amour but in my opnion they are missing the whole point. It is all about the gameplay, and think of it with halo 1,2,3 in mind NOT the new reach one!

     

    These 3 halo's always had some changes some for good some for the worse, but in this time there DOMINATED every single chart and they basicly started MLG, i don't know how many of you are fermiliar with MLG but it's because of halo that it got big. Now with the halo reach they are seeing a huge drop in the number of spectators, online viewers and fans in general. This is why they are planning on making sc2 the number 1 game and putting it on the main stage!!! Why? It is quite simple REACHES GAMEPLAY SUCKS! And it is no fun to watch, and too play.

     

    Here are a few examples of the things i don't like wich some of you brought to my attention.

    - armour abilities absolutely RUIN the game

    - the slow gameplay (for example the gameplay)

    - the maps aren't giving me the same sensation such as a Lockout(H2) or a Pit(H3) did

    - THE BLOOM! why is it even there?

     

    So seeing the fact that the game i once loved and enjoyed playing getting ruined and seeing people who chare my opnion i feel this is the time that halo makes a turn for the better instead of the worse. So my advice to 343 industries.

     

    - Don't look at reach

    - Talk to people who have been playing the game since halo 1 considering they are you're most loyal costumers.

    - Do active questioning and polls and especially again with high rated respected people.

    - Talk to MLG considering they are the biggest company in competive halo.

    - Take you're time to develop the game and don't rush it, we fans have patience as long it is a good decent FPS like it was intended.

    - Invest in bigger and better servers that matchemaking isn't hosted by a person but that like in CS or some other games you actually play on a existing server. This is expensive but it reduces the "host" advantage.

     

    At last, i know alot of you will disagree on my view but if you do so, say as of when you are playing halo, you're levels and why you disagree.

  11.  

    Don't get me wrong I still love Halo 3. The only Halo game I don't currently have is Reach, because of my own personal beef with the game. I don't really want a remake of Halo 2. If you take a look at what their doing to Halo CEA; their adding features from Reach which is the exact opposite of what I want. But my interests can't please millions so I try to avoid being such a critic.

     

    I played Halo Reach quite a bit. I even got the beta 10 days before anyone else did. (before the public release) I fell in love with the beta and thought I would also go head over heels for the game but that wasn't the case.

     

    I'm glad their closing the gap on Halo 4. It's almost like 343 doesn't like reach.. :? (Halo 4 comes out fall 2012 where as Halo 2 release 2004 and Halo 3 was 2007 which makes 3 years apart for each game but we will be getting Halo 4 within 2 years of Reach's release)

     

    The only issue i have is they are NOT hating on raech enough, in my opinion reach is a complete failure it is not what halo was intended to be, reach is a step towards COD and i never wanted to play those games because i loved the orignal halo's. Halo 3 in my opinion was good, but i would like to see them NOT having any reach effects in CEA, like the assasination i think is rideculous but thats too late to change so i am just hoping enough people want back the good halo's and 343 notices it and goese back and not evolve on reach!

  12. The only way it'd be my "perfect Halo 4" is if they remade Halo 2 and called it Halo 4.

     

    I just haven't been happy were Halo is going, ever since they slowed down the combat in Halo 3, I've been a sad puppy. And all the AA's and other bull**** they do to freshen the game up ain't doing it for me. My "competitive hunger" has been a gaping hole for 4 years and running.

     

    Sorry I have become a little jaded with the Halo series.

     

     

    OOOOH MY GOD I COULDN'T AGREE MORE!

    And too make it independant servers that there is no host issue, it would basicly be like a lan but online then

  13. CAMPAIGN

    Drop Pod.

     

    10. Faster combat than Halo: Reach

     

    11. No Bloom.

     

     

    5.

     

    I agree 100%

    Actually i couldn't agree more, I am so fed up with the halo reach playstyle!

    My wishlist

     

    GO BACK TO HALO 2-3

    1. no bloom

    2. assasination have to have smaller time or not even any.

    3. No special **** like camo or sprint or shield. NOTHING!

    4. Take back alot of couvenent weapons such as, focus rifle, fuel rod canon, concusion rifle. And change the needle rifle. Also i would bring back the beam rifle and make it so that its as good as the sniper rifle.

    5. Orbital launch detector only in campaign

    6. more halo 2 maps less halo reach multiplayer maps

    7. if br is unable to return because of the burst and registering shots, i would like a dmr but ofcourse without bloom.

    8. less medals. or just not more, there are too many now.

    9. Not being able to have dumb hearts or anything else fly around you

    10. Being able to make your own design (this is not really important)

     

    I would recommend that they just look at halo 2 forget about halo reach and go from there!

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