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Rob T

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Posts posted by Rob T

  1. That is a very interesting start, but its a shame that I don't use mobility.....

     

    I don't use mobility either, however I've started using it only at the begining of the game and it's been doing wonders for me. You should try a couplde loadouts, maybe one for starting and one for after your first death?

     

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  2. Hey guys check out this video about the starts on Haven, while doing this we discovered a sick way to flank the other team right from the start that they never see coming. Check it out and let me know what you think? Thanks for watching!

     

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  3. So I've started a YouTube channel that gives tips, tricks, tests, and commentary that is doing pretty decent, but I was wondering if you guys had any ideas for some video tips, tests, or whatever that you haven't been able to find? Also any advice on my channel either good or bad would be appreciated. Check it out in the link below and let me know what you think. Thanks!

     

    http://www.youtube.com/user/GumShoePro/featured

     

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  4. So I'm pretty excited to show you guys this video I just made on Solace. During the first spawn there is always a battle for sniper and it's pretty much a crap shoot as to who wins it. I figured out a way to secure that sniper for your team almost every time, check out the second start on this video and let me know what you think. I'm pretty sure no one has thought of this yet so please check it out! Thanks.

     

    http://www.youtube.com/watch?v=Z_kMlXSmO_g&feature=youtu.be

     

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    • Like 2
  5. Thank you Treason, I'm putting out one of these starts videos everyday this week for all five of the infinity slayer maps. You should definitely check out the Solace and Haven maps when they come out tomorrow and Thursday, there are some way sick starts that I don't think anybody really knows about yet.

     

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  6. I think I have said this in a few of these threads but possible changes IMO are as follows:

    1. Reduce 1HK range to exactly just beyond melee range.
       
    2. Make the weapon do little or no damage when charged outside this range.
       
    3. Make the available release time shorter/increase the charge time (not by a lot just enough to make it require a certain amount of skill)
       
    4. Increase the time after release (overheat time) and make it so you cannot change weapon till it cools.

    All of the above keep its use but make it a little harder to use, this would help keep it in its place as a secondary.

     

    What he^ said.

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