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Posts posted by LiquidLuigi
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This looks like it has some really interesting settings! I will DL, and come back for feedback, or praise! An overview screenshot of the map would be great for this submission as well! If you had time!
I'll see if I can get an overview of the map. Thanks for mentioning that.
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Map Creator: LiquidLuigi
Current Version: Atom v1.1
GameTypes Supported: Slayer, CTF, FFA, Oddball
Player Count: 2-8
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1.1 UPDATE:
-The suppressor, magnum, and plasma pistol have been taken out of the map.
-There is a rock path that links both nedder spawns.
-2 Frag Grenades have been added to the rock path. (45s)
-There is now one plasma grenade at each base instead of two.
-The initial spawn glitch has been fixed.
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Atom is a rare forerunner like structure found in a once unknown water territory. Investigators have gathered several types of forerunner technology.
Although the middle of the map is the most vulnerable place to be, Holding this area will lead you to victory in slayer. Atom also has some similar qualities to a map called "Nexus" from halo reach, which have been changed to alter the gameplay. There are 2 main ways to get to the center of the map which is through the "Sniper Hall" and "Top Purple", however there are a multitude of tactical jumps that can be performed to get there as well such as jumping on the rock that's in the water or jumping on the large crate located next to the neddler spawn.
Weapon Traits
Ordnance Weapons:
Sniper Rifle (180s)
Non-Ordnance Weapons:
DMR x2 (60s)
Battle Rifle x2 (60s)
Pulse Grenades x2 (45s)
Suppressor x2 (45s)
Magnum x2 (45s)
Neddler x2 (60s)
Light Rifle x2 (60s)
Plasma Pistol (45s)
Assault Rifle x2(60s)
Plasma Grenades x4 (45s)
As shown above there are three main ways to get to the base. Two on the side, one in the front. The other and faster way to get on the base is by jumping on the two struts located in front of the base.
Map Overview
I hope you enjoy the map. Remember, feedback helps.
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This map looks pretty well made. The scenery is nice and the vertical aesthetics look amazing. I also like the simplistic design of the map. The only thing I'm concerned about is the pallet jump gimmick. Yes, its a pretty interesting gimmick but when or if the player destroys it, it limits the player access to a part of the map for a short but that's just me. Other than that, the map looks great.
I'll give this a download when I get the chance. - LiquidLuigi
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I mostly agree but I do understand that he's encouraging me. :/ IMO
By that, you are saying that he shouldn't let anyone tell him if there's something wrong about his map.
By saying that, I think you're telling him to reject feedback from other people who may have a different view of the map.
Or is that not what you meant?
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How did I misspell "Hope" *FacePalm*
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Well, have I got some feedback for you mate. I really love this map. Some things I love about this map the darkness, name, scenery and just how it's created. If you ever need someone to test it out with you I am your man. Just add me as a friend and send me a message when you have time. My GT is Kool Halo Kitty. Thank you have a nice day .
Thanks man
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Map Creator: LiquidLuigi
Current Version: Eminence v1.1
GameTypes Supported: Slayer, CTF, FFA
Player Count: 4-8
1.1 UPDATE:
-Several of scenic objects have been added for visual effect
-Both crates near gravity lifts have been changed to a "Fixed" position
-Two bank inclines have been added to the bottom ramps
-King of the Hill is now functional on this map.
Eminence is a complex-like storage center that has been abandoned. What leaves behind are an array of weapons from both the UNSC and the Covenant. The base is symmetrical on both sides.
Although both bases are visible from each other, killing someone off spawn is not an easy feat due to the amount of cover each base consist. Both bases have a needler and 2 pulse grenades with a railgun "Bottom Yellow" (More weapon stats below). There are three main ways to navigate through the map: Going through both "Orange or Purple Room" or "Bottom Yellow". A way across the huge pit is by going through "Yellow Bridge", which gets you to either "Orange or Purple Room". As for respawns, there are 7 main places to respawn, one being on the base and the others on the sides of the pit. You only spawn on your side unless it is FFA.
Weapon Traits
Ordnance Weapons:
Pulse Grenades x2 (2) (60s)
Needler (2) (90s)
Railgun (1) (120s)
Non-Ordnance Weapons:
DMR (2) (60s)
Carbine (2) (60s)
Assault Rifle (2) (30s)
Storm Rifle (2) (30s)
Plasma Pistol (1) (60s)
Red Base
Blue Base
Blue Hallway & Purple Room
I hope you enjoy the map! Feedback is highly encouraged. -LiquidLuigi
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Map: Storage
GamerTag: LiquidLuigi
Game Type: Slayer, CTF
Player Count: 12
Notes: Choose Storage v1.1.
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? :/
the height between levels is huge, doesnt affect the gameplay? why would someone take the ground level?
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Looks pretty interesting
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GamerTag: LiquidLuigi
Map: Storage
GameType: Slayer, CTF
Storage is a map recommended for 8 - 16 players, with a 2 level playing field. In order to play this map, you must have the Forge Island DLC.
The weapons Include:
1 Energy Sword
1 Saw
1 Speed Boost
2 Sticky Dets
2 Needlers
2 Pulse Grenade x2
Red Base
Blue Base
Each base have 4 ways to get to the top and a tunnel below. The sticky Det spawns on top of the base every 2 minutes. The needler and pulse grenades are found on the sides of the bases. The crates are the only sources of cover at each base.
Orange Building
There are multiple ways to get to this area. You can go up the ramp, the gravity lift, or jump on the 2x2 pillars. The orange bridge has very little cover (Don't stay there too long). The energy sword and the speed boost are places in this area.
Aerial View
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Looks very interesting.
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Map looks pretty smooth. Kind of reminds me of Uncaged from Halo Reach.
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It is a forum league for 1v1s. This map would work perfectly. Just messege me of you want to.
Sure I would like to submit it.
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Death by a grenade not by an explosion... but on impact.
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Looks nice. Would you like this to possibly submit this to be used in the DGL.
What does DGL stand for?
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The map looks pretty cool. What's really neat about it is that its symmetrical on all 4 sides.
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Halo 4 is mlg in my opinion. Although some things could be changed (such as a 4 shot BR instead of a 5 shot BR) to suite the player's needs.
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v1.1 EDIT: Some cover has been added to the map such as rocks and walls. Also some floors have been changed.
GamerTag: LiquidLuigi
Map: Entirety v1.1
Gametype: Slayer, Koth
Want to test the map? Message me to my GT: LiquidLuigi
Entirety is a simplistic 4v4 map that is compatible with slayer and king of the hill. There are only red and blue spawns on this map and you only spawn on your side of the map.
In a game of ctf, it is very effective to run the flag through the middle portion of the map. However, the other team may catch you off guard. There is also a jump up to each of the bases.
The weapons on this map include:
1 Sniper Rifle
1 Rocket Launcher
2 Magnums
4 Sticky Grenades
2 Pulse Grenades
This is the first version of the map just in case I need to make changes to it.
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This stage looks fun to play.
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Pretty interesting map.
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Thank you.
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GamerTag: LiquidLuigi
Map: Hydrant
Game Type: Slayer, King of the Hill (MLG Settings recommended)
Picture: http://halo.xbox.com...etails=30953238
Map Download: http://halo.xbox.com...etails=30963118
Hydrant is recommended for 2-4 players (for 1v1's and 2v2's). It is a symetrical map with a 2 story playing field. There is a neutral sniper, plasma pistol, and active camo. This map also has a King of the hill setting as well. Note that the respawns are random so you won't get spawn traped, however, the initial spawns are on each side.
Weapons:
2 Grenade launchers (2 spare clips) (120 second respawn)
1 Sniper (1 spare clip) (120 second respawn)
2 DMR's (2 spare clips) (30 second respawn)
2 Magnums (2 spare clips) (30 second respawn)
1 Plasma Pistol (30 second respawn)
1 Active Camo (180 second respawn)
2 Plasma Grenades (30 second respawn)
Other:
1 Health Pack (30 second respawn)
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Atom v1.1
in Competitive Maps
Posted
Thanks for the feedback