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spike

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Posts posted by spike

  1. Looks like a rather simple, albeit interesting map design. I like the column structure and the way you set up the map. Also, I have to agree with Spectral Jester that this is such a cool way to plan maps out. So professional! Anyways, really cool idea. It kind of reminds me of the library in Halo CE. Can't wait to see the finished product, keep up the great work!

     

    This is a simplified design of the map, its just for my visualisation of the layout. It will be more detailed in the finished product.

    The other reason it's so simple is because it's a competitive map and i find the best gameplay comes from simple maps that are easy to navigate, however i don't like boring maps so i'll "decorate" the finished product somewhat.

    And thanks a lot, really appreciate the support as not everyone agrees its a good way to design maps. So thanks guys.

  2. Here are the Blueprints to a map I'm currently working on called "Blueprint" so you know what to expect.

     

    Note: the blueprints are basic and do not contain spawnings, objectives, man cannons or aesthetics. Only basic the layout.

     

    The map is a forerunner themed big team battle map that has both infantry and vehicular gameplay.

    The map will be compatible with territories, slayer, CTF and assault.

     

    Leave your thoughts in a comment below

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  3. Bombs Away is a mini-game compatible for up to 16 players.

    The game requires you to kill opponents on the opposite team using only a grenade launcher. The two teams are separated by a water filled dead zone.

     

    (NOTE: The image displayed does not do the map or gametype justice)

     

    Recommended Player count: 8+ (the more the merrier)

     

    Game Type: Incoming

     

    MAP LINK: http://halo.xbox.com/en-gb/haloreach/filebrowser/Details/30254453

     

    GAME TYPE LINK: http://halo.xbox.com/en-gb/haloreach/filebrowser/Details/30254458

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