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thejchip

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Posts posted by thejchip

  1. That is a really nice map, it looks really great in the video. I personally find it difficult forging around the terrain as I myself have always been one for using forge pieces only and not merging with the terrain, but yea. It looks really nice and you did a great job mixing the forge pallet with the terrain on Ravine to give off a nice well built game play environment.

     

    5/5 from me, and I'll be sure to keep an eye out for any new submissions from you.

     

     

    The Sigma AI

     

     

    I got another that will be featured by mr pokephile shortly i will submit it soon

  2. Highland

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    Highland is a competitive map made for extraction, KOTH, flood,infinity slayer, and Oddball (it is also a ton of fun on team snipers)

     

     

    it offers a unique experience compared to other maps when dealing with height advantage and vehicle circuits.

    The map has plenty of room yet you can travel across the map in a limited amount of time thanks to the square design and different layers of the map.

     

    I showed this map to Mr. Pokephile and he liked it enough to feature it. Hope you enjoy

     

    thejchip

    • Like 2
  3. because i am lazy......... -_- and it is not like normal invasion it is more like progressive terrotories

     

     

     

    it is a place holder and still never changed the name it was inspired by the 4v4 halo 4 map solace originally (you can still see some ideas but it is so different i left the idea behind) and it used to be called soltice but i feel the name right now better captures the theme my other name was sculpted or Legacy

     

    Laziness ain't gonna get you anywhere in life man.

    well really it is more like progressive terrotories i tried territories but it was a little wierd so i looked to fix it and found that invasion worked better
  4. why is this map in competitive and not invasion submissions as well? lol

     

    because i am lazy......... -_-

     

    So this is Trilogy III... is there a Trilogy I and Trilogy II? Lol, nice map though.

     

    it is a place holder and still never changed the name it was inspired by the 4v4 halo 4 map solace originally (you can still see some ideas but it is so different i left the idea behind) and it used to be called soltice but i feel the name right now better captures the theme my other name was sculpted or Legacy

  5. Trilogy lll

    post-30038-0-12027300-1351563388_thumb.jpg

    This is a competitive and invasion map designed for one sided defense

    as in one flag ctf

    developement:

    When I first started making the I was inspired by the new halo 4 map soltice. I was luck in that this map was incredibly balanced from the very start which almost never happens with brand new maps. The first game I hosted with this map it was spot on completly balanced. The map is so balanced that even thought that it is completly unsymmetric it works perfect with even a slayer map.

    (note this map had no frame rate drop which was extremely wierd considering there was two lights and two big glass pieces)

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    The blue team was offered One sniper, one ghost, and a Plasma laucher (along with a semi neutral Grenade launcher that spawns slightly closer to them)

    The red team has a sniper, overshield, and a couple shade turrets.

    (intresting note the Red snipe is used to half the effectiveness that the blue snipe is used)


    As this is a competitive section and not a invasion section I will focus more on one flag CTF. But because it is more small scale it seems almost like a progressive territories map with a little Ctf.

    The map was a total riot on invasion and the party liked it a lot more than one flag ctf. But it is still really fun in CTF. There are Four ways to pull the flag from the base. You can take it through bottom mid, top mid, or orange or red flanks. With my maps I typically like to change the settings just slightly to make more like H3. I give the weapons 110% damage which really only makes fully auto weapons better. along with 110% speed and 125% jump.

    post-30038-0-48034000-1351563392_thumb.jpg

    The map link (http://www.halowaypo...etails=31227160)

    The gametypes

    CTF (http://www.halowaypo...etails=31260539)

    invasion (http://www.halowaypo...etails=31260531)

    Thanks for considering my maps for your channel I would appreciate just a small comment just to know that you looked at the map although Reach is about to die I would greatly appreciate featureing the map before invasion dies with it. And it is a great map to die on since it is compatible with everything besides territories, race, and insane

    I hope to replicate the map again in H4 using dominion and territories along with the classic one flag CTF with the flagnum

    Thanks again

    thejchip

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    post-30038-0-54784800-1351563396_thumb.jpg

  6. I really like how you built the map. It seems like there is some good playing space that could lead to some interesting combat. My only question would be; can players get on the room of the structures with jetpacks, or are these out of bound? Anyways, really cool map. Your attention to aesthetics aswell as your strategic placement make for a very nice map.

     

    i added some soft kills to the map so no worries and if you mean something besides the tall thingy majigs tell me

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