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AdMech

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Posts posted by AdMech

  1. HOW? we havent even seen anything for its multiplayer yet evolving lol.

     

    Actually we have.

     

    "weight" based selection system (this in itself is pretty earthshaking to the extreme)

    Future based MP (what was the saying? Oh yeah "when halo does perks and COD does the future we will know that the industry is on its last legs", yet both have done so and neither are on their last legs.)

    decision based mulitplayer and campaign (dunno how the MP is decision based but campaign has multiple endings, which again is a pretty epic leap from the old mindframe)

    8 player objective based zombies

    greater player control (weapons or perks? everything has a weight, call in choper? direct it with your select screen (presuming it is still the map))

    balanced perks (yes they did it, they gave perks disadvantages and gave each one its own weighting for players)

    support packages, assault packages, kill streaks. (pretty big step from just kill streaks)

    new innovative gametypes. (two teams face off to see who can kill the most zombies and get the other team killed the most etc.)

     

    I am sure you'd call that evolution

  2. Sorry for reviving this thread if it is dead but all three major powers the Sangheili have have been shown to be at least tolerant of humans, all three have signed peace treaties.

     

    Shipmaster from the return (who leads a fleet) - deferred to the Arbiters judgement

    Servants - signed peace treaty in return for re-armament

    Arbiter - "humans are noble" 'nuff said

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