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Kills_Alone

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Posts posted by Kills_Alone

  1. Naw, Twin does excellent work. H2v takes forever to light a map, sometimes days. I had a few maps take a week, and if one thing is wrong you get to

    start over. Fun, such repetitious fun to be had!

     

     

    Most likely, Gemini's Twin is using a lower lighting level to provide these previews within our life time and to continue working on them at a

    non-maddening pace. When the lighting render level is set to a lower level it will look kinda shoddy and the shadows will be terrible, not that H2v

    ever had amazing shadow tech in the first place.

     

     

    Last, Twin has a few missing/mislabeled textures. The rainbow print textures are thought by many uninformed users/players to be a graphical glitch,

    such as on H3 Sandtrap. But in truth that is the engine working as intended.

    • Like 1
  2. I think Microsoft is a pretty cool guy. Eh ignores PC Gamers and doesnt afraid of anything.

     

    xAj2r.jpg

     

    Lets review, shall we?

     

     

    -Microsoft loves PC Gamers but cannot be bothered to sell us new games. If we are lucky we are rewarded with terrible ports that run slow, even on modern hardware, they really care about us guys. They've been telling us so for the last seven years, any day now...

     

     

    bungie7-1.jpg

    -Microsoft loves us so much they will port old games to Steam! Games we already paid for are ready for us to purchase again!

     

     

    halo-trilogy-steam.png

     

     

    -Microsoft understands that we want Halo on PC:

     

    (...but we do not deserve it and the time is not right, nor will it ever be)

     

     

    Introducing Halo Combat Evolved PC; a game that will run like molasses on pretty much any PC at time of release.

     

     

    Introducing Halo Custom Edition; we apologize for getting your hopes up, it was actually Gearbox who created Custom Edition....without them we never would have released such an awesome Editing Kit, in fact we never would have provided any HEK what-so-ever. They really made us look bad by giving the player so much power and we are very sorry for it. The fan should never be able to make his own encounters, what were they thinking? How are we supposed to charge for DLC when the fans can just make thier own assets? No, this will not fly, next time we will lock that Editing Kit down, we promise.

     

     

    h2v_Hogan.jpg

     

     

    Introducing Halo 2 Vista; such an amazing port it requires hardware from the future to get a decent frame rate. Now you can pay more to play online, now you can make new maps and weapons and, oh wait, we decided to lobotomize the Halo 2 Editing Kit because reasons that we will never speak of publicly. Ah but we did include nudity in the final code, thats right, now when you try and learn how to make a map you will be rewarded with a Microsoft employees behind. Another satisfied customer. The fun doesn't end there, we vow to shut down the team behind the game almost immediately. And when the game crashing starts, we will straight out ignore it, we won't even patch it out even when you supply us the exact details on said crash. That is our guarantee to ignore you; the customer.

     

    Never thinking towards the future; we put Vista in the title so as to further confuse our customers. Now users of Windows 7 & 8 will not even think the game works on their OS, genius! Then we limited the amount of activations per PC so you have the option of buying the game again, weeee! Then we broke Mic support, and we swear; we will never fix it. When you call our support line you can talk to an automated voice, neat-o! AND, if you get a real employee to talk to you they will lie to you, making up stories about future Halo PC titles that will never really come out, we are so classy.

     

     

    Dat_ASS_Error_animated.gif

     

     

    Introducing Halo: Spartan Assault; a Halo game lacking the Master Chief, a decent story, any connection to previous Halo PC releases, or FPS mechanics in general. Co-Op? Who needs that garbage? PC gamers don't play local or online co-op...why would they want this feature, co-op is the kind of thing that can only be done on inferior hardware with a TV and a sofa. PC Gamers lack sofas and TVs, everyone knows that. Psssh, a PC Gamer with friends and a gamepad...?...noob please.

     

    Halo-Spartan-Assault-over-70-off-until-A

     

     

    We put XBox on the PC, but minus the games! We know you want the games, but no! Just no.

     

     

    -Microsoft loves us so much they want to keep G4WL around, not in any usable condition mind you. Now, for the first time ever, you will be able to connect to the G4WL Marketplace and not have the ability to download any of our Halo PC games because we never bothered to make digital download versions of them. No, that would make it far too easy and make too much sense. Here at Microsoft we are committed to over-promising and under-delivering. Have you ever heard the phrase, "to pull a Molyneux."? We owned that guy until even he could not stand the intoxicating levels of incompetence, pandering, and double-speak leaking from our collective mouth piece.

     

    Even our own studios are jumping ship to Steam, but you wouldn't know it if you just listen to what our Marketing Team has to say. We are into PC Gaming for the long haul, new game releases to be announced....eventually....perhaps in a few years.

     

     

    Clarity is only for Xbox users. Nothing but misdirection and shadow puppets for the PC Elitists!

     

     

    "When 343 says that the have no plans for releasing it on pc they mean microsoft doesnt let us because halo is the only thing that sells xbox. It aint gonna happen, stop asking go play your other pc master race games."

    -A real anonymous Halo (XBox) Fan

     

     

    xboxliverage.jpg

     

     

     

    -Microsoft is so into PC Gaming, like whoa, its so cool, we made XBox 360 Gamepads work with Windows! A gamepad on a PC, its unheard of! Good luck finding a first party wireless dongle sucker. Hey, remember that SideWinder line of PC gamepads, joysticks, and other gaming accessories we used to make? And then we discontinued support for most of them and the drivers? Yeah that never happened, don't talk about it. But look, we took all that research and made the XBox gamepad (AKA the Duke). What an innovation!

     

     

    51SAAYYMB9L._SY300_.jpg

     

     

    -Microsoft is proud to introduce the XBox One Gamepad drivers for Windows PCs! Enjoy your games like never before; wireless support! Who needs that? Games to play, who needs that? Look if you want games we have all the games on XBox, why would anyone want to play games on a PC?

     

     

    14348721514_c45bbd6650.jpg

     

     

    Behold an enigma

     

    A wireless gamepad that cannot be used without a mini-USB cable thus negating the entire point of a wireless controller.

     

    A Surface PC without Disc Drive running Halo 2 Vista: Super Cool Guy Edition (aka ******* Child Edition)

     

    Who needs wireless? Who needs a playerbase? Who plays on PC anyways?

     

    No, the only reason for PCs is to hide at E3 and pretend they are consoles. It is known. They hide in the back of the building where they belong.

    scumbag_microsoft.jpg

     

     

     

    -Microsoft is amazed with PC Gaming and has reaffirmed their commitment for the last seven years. Thats a long time and shows they really care, it is also Bungie's magic number and not ironic at all. Not even a little.

     

    -Microsoft is severely (insanely even) proud to announce.....nothing for PC gamers at E3, like ever. You see, PC Games are not welcome at E3. E3 is for consoles, didn't you get the memo?

     

     

     

    -Microsoft is going to release a remake of a port of an update to the first Fable. Thats right; you can re-buy and replay the same game from 10 years ago! Now with more random crashing and glitches that were not even in the original. Who needs sequels? Cowabunga dudes! Enjoy playing with your old toys, oh and PC Gamers, no new presents for Christmas, but....maybe next year, or even the year after.

     

     

     

    Bungie co-founder: "Nobody wants to" play FPS games with mouse and keyboard

    "We limited players to two weapons, we gave them recharging health, we automatically saved and restored the game -- almost heretical things to first-person shooters at the time. We made the game run without a mouse and keyboard. And now nobody plays shooters the way they used to play them before Halo 'cause nobody wants to."

    -Jason Jones of Bungie

     

     

    The wrong way!

     

    mousekeyboard.jpg

     

     

    The right way!

     

    qwerty-xbox-360.jpg

     

     

    “Hardly anyone plays first-person shooters on the PC anymore.”

    -Kudo Tsunoda of Microsoft’s Kinect Team

     

    tsunodaderp.jpg

     

     

    This seems like a good time to remind you that...I'm sorry, Dave. I'm afraid I can't let you do that. Where do you want to go today?

     

    Hey who likes ads everywhere? We know you do, so we put more ads in our ads so you can enjoy our ads even more.

     

     

    XBOX / XBOX 360 / XBOX ONE / XBOX 063 / XOBX? It seems pretty obvious when you think about it.

     

    xboxonejpg-884f19_1280w.jpg

     

     

     

    This Public Service Rant brought to you by the fine people of H2MT.

    • Like 3
  3. I'm hoping that these three maps come out. They were my absolute favourites from Halo 2.

    As for Zanzibar, Lockout and Ascension. They're the choices I would've chosen apart from my three below.

     

    Coagulation

    Coagulationwhole.jpg

    Its no big deal, but that pic is not the real H2 Coagulation. If you look at the little details and the Hogs you can see its a port of the map made for Halo Custom Edition.

     

     

     

    I know they already did a remake of Headlong for HCEA; so my hope is that you can somehow play on that map but in the H2 engine. And this brings me closer to my next point, what if you could have whatever weapons (or weapon-set) you wanted on any maps? Perhaps Forge will offer such a feature.

  4. H2MT_large.gif

    PRESENTS

     

    Cairo Station ODP Campaign Mod

     

    Cairo_Station_ODP.jpg

     

    by Kills Alone of the H2MT Crew

     

    Released - February 20th, 2014

     

     

    YouTube Video Preview

     

     

    ABOUT

    =====

     

    In this mod I expand on Cairo Station by adding one variant of Brutes & two variants of Jackals. There is a new Banshee encounter, & a section where you will find two empty Banshees. The Longsword has been added & is flyable.

     

    Other tweaks include a higher Field of View (FoV), darkened MJOLNIR Powered Assault Armor. Player character starts with a BR & Shotgun. Extra friendly NPCs have been added (Marines & ODST), along with extra enemies.

     

     

    Assembly was used for this mod as it provides more consistent results, is easier to use, faster, & has not broken any of my maps unless it was something that should break said maps.

     

     

    Additional applications where used with source tag files, xbox .map files, & PC .map files to verify the settings.

     

     

    -Entity (H2x) was used to study the original map in its unmodified XBox incarnation.

     

    http://www.h2mt.org/tools/2_XBox/Entity/

     

    https://xboxdb.access.dyn-net.com/0000000001/files-DB/web/Default.asp.net?act=category&id=2

     

     

    -The unlocked Guerilla New (H2v) was also used to study original & rebuilt tag source in its PC incarnation.

     

    http://www.h2mt.org/tools/2_Vista/H2EK_Unlocked/H2MT_H2EK_Unlocked_-_Enhanced_Edition.exe

     

     

    Cairo_Station_ODP_01.jpg

     

     

    ALTERATIONS

    ===========

     

    -Some Marines are now ODST

    -Some Marines have human heads

    -Most Marines have various helmets & clothing

     

    -NPC weapons have been reallocated but not edited; so the weapons are as you know & expect them to be

     

    -Player starts with a BR & Shotgun, full ammo

     

    -Longsword is now a flyable vehicle & fires Pelican Rocket Pod projectiles

    -Various Banshee have been added

     

    -Additional enemy AI such as two Jackal variants & one Brute variant, this can be affected by difficulty settings &

    the Thunderstorm Skull. I suggest playing on Normal the first play round, then increasing difficulty on the next

     

     

    INSTALL

    =======

     

    1) Before copying the file to your Halo 2\maps default maps directory you must backup the original.

     

    2) The filename is 01b_spacestation.map, so make sure you backup the original by either renaming it or by

    moving it to a backup sub-folder. I rename the original file to 01b_spacestation.map.ORIGINAL so I know what

    it is at a later date.

     

    3) Copy the new file to the same location then start Halo 2 Vista.

     

    4) Select Cairo Station from the Campaign selection screen.

     

     

    Cairo_Station_ODP_02.jpg

     

     

    TOOLS

    =====

     

    -Ambiguous Alpha v2.5 - for Third Person/Still Cam

     

    http://www.h2mt.org/tools/2_Vista/Ambiguous/Ambiguous_Alpha_2.5.exe

     

     

    -Ambiguous Beta v1.0 Pre-Release - for Real-Time Editing

     

    http://www.h2mt.org/tools/2_Vista/Ambiguous/Ambiguous_Beta_1.0_Pre-Release.exe

     

     

    -Assembly 1.0.4817.30869 - for Meta Edit/Swap

     

    http://www.h2mt.org/tools/2_Vista/Assembly/Assembly_1.0.4817.30869.exe

     

     

    -Gravemind v1.6B - for Meta Edit/Swap

     

    http://www.h2mt.org/tools/2_Vista/Gravemind/Gravemind_1.6B.exe

     

     

    -H2V Blu Trainer vK2 - for Third Person/Still Cam/Fly Cam

     

    http://www.h2mt.org/tools/2_Vista/MOD/Blu_Trainer/Blu_Trainer_K2.exe

     

     

    -HUD Removal - remove HUD and on-screen text

     

    http://www.h2mt.org/tools/2_Vista/MOD/HUD/HUD_Removal/

     

     

    -Mr. Mohawk v1.2 - for Meta Edit/Swap

     

    http://www.h2mt.org/tools/2_Vista/Mr._Mohawk/Mr._Mohawk.exe

     

     

    Cairo_Station_ODP_03.jpg

     

     

    DOWNLOAD

    =========

     

    H2MT Cairo Station ODP Campaign Mod SPPF Only Version

    ~4.22KBs compressed (~1.63MBs extracted)

     

     

    Cairo_Station_ODP_04.jpg

     

     

     

     

    notes.txt

     

    scr

    1-55: ai squads and end of game all set up

     

    86 set to banshee

     

     

    masterchief.bipd

     

    CHANGE COLORS (Dark Green SP Spartan)

     

    Primary

     

    weight - 1

    color lower bound - r:0 g:0 b:0 - Black

    color lower bound - r:0.513726 g:0.513726 b:0.513726 - Gray

     

    Secondary

     

    weight - 1

    color lower bound - r:0.501961 g:0.501961 b:0.501961

    color lower bound - r:0.513726 g:0.513726 b:0.513726 - Gray

     

    FoV

     

    Camera Field of View: was 1.22173, set to 1.55173

    Much less melee Biped Shoulder issues at: 1.32173

     

     

     

     

    01b_spacestation.scr

     

    -Set player start to have 4 human grenades

     

    -Set player start to have BR & Shotty

     

    BR

    Rounds Loaded: 36

    Rounds Total: 144

     

    Shotty

    Rounds Loaded: 12

    Rounds Total: 48

     

     

    AI Squads:

    34 - 116 (117)

     

    Name: bay1_hum_floor_mar

     

    Then Starting Locations:

    1 - 4 (5)

     

    Character: 7 (objects\characters\marine\ai\marine_wounded.char)

    Set him to another free Marine char like 2 (Male), 5 (Female), 6 (ODST)

    Or higher rank char like 8 (Miranda), 13 (Cortana), 14 (Marine Dress), 19 (Marine Johnson Dress)

     

     

    brute.char/.bipd

     

    -Set Brute from Prophet team to Covenant

     

    jackal.char/.bipd

     

    -Set Jackal from Prophet team to Covenant

     

     

    CHARACTERS:

     

    -Set marine_johnson - BRUTE

     

    -Set marine_wounded - JACKAL

     

     

    CHARACTER EXAMPLE JACKAL (.char)

    char: ai\generic

    bipd: objects\characters\jackal\jackal

    (null)

    styl: objects\characters\elite\ai\elite_specops

    (null)

     

    Variation

    Permutation: standard

     

    *Set Char Stats, if left blank it relys on second char or generic Char Stats.

     

     

    CHARACTER EXAMPLE BRUTE (.char)

    char: ai\generic OR objects\characters\elite\ai\elite?

    bipd: objects\characters\brute\brute

    (null)

    styl: objects\characters\elite\ai\elite

    (null)

     

    Variation

    Permutation:

    minor_bth - lowest rank, no armour, besides face helmet sometimes

    minor_crl

    major_bth - looks good

    major_crl

    captain_bth - red flag

    captain_crl

    honor_guard_bth - red flag and outfit with large helmet

    honor_guard_crl

    default - Tartarus?

     

     

    CHARACTER EXAMPLE HUNTER (.char)

    char: ai\generic

    bipd: objects\characters\hunter\hunter

    (null)

    styl: objects\characters\elite\ai\elite

    (null)

     

    Variation

    Permutation: base

     

    ----------

     

    Longsword

     

    scnr

     

    AI SQUAD 107 2nd biped - 60.4914 -9.17941 12.06252 -1.003571

     

    set Y to around -22.17941 and test

    too much X causes crash

     

     

    fix driver string and passenger strings?

     

    fix boost speed more?

     

    move hog turret marker a little forward, just a tad

     

    remove flip bansehee string?

     

    should take no damage

     

     

    add to view distance when in camera mode

     

    placement

     

     

    ----------

     

     

    CHARACTERS

     

    0 - 19 (20)

     

    char - 0 - objects\characters\elite\ai\elite

     

    char - 1 - objects\characters\grunt\ai\grunt

     

    char - 2 - objects\characters\marine\ai\marine

     

    char - 3 - objects\characters\marine\ai\marine_johnson - BRUTE 3&5

     

    char - 4 - objects\characters\bugger\ai\bugger

     

    char - 5 - objects\characters\marine\ai\marine_female

     

    char - 6 - objects\characters\marine\ai\marine_odst

     

    char - 7 - objects\characters\marine\ai\marine_wounded - JACKAL 7&3or4

     

    char - 8 - objects\characters\miranda\ai\miranda

     

    char - 9 - objects\characters\elite\ai\elite_ranger

     

    char - 10 - objects\characters\elite\ai\elite_specops

     

    char - 11 - objects\characters\grunt\ai\grunt_heavy

     

    char - 12 - objects\characters\elite\ai\elite_stealth

     

    char - 13 - objects\characters\cortana\ai\cortana

     

    char - 14 - objects\characters\marine\ai\marine_dress

     

    char - 15 - objects\characters\elite\ai\elite_zealot

     

    char - 16 - objects\characters\elite\ai\elite_ultra

     

    char - 17 - objects\characters\grunt\ai\grunt_ultra - HUNTER?

     

    char - 18 - objects\characters\elite\ai\elite_major

     

    char - 19 - objects\characters\marine\ai\marine_johnson_dress

     

     

    ----------

     

     

    WEAPONS

     

    0 - 10 (11)

     

    0 - weap - objects\weapons\rifle\battle_rifle\battle_rifle

     

    1 - weap - objects\weapons\rifle\smg\smg

     

    2 - weap - objects\weapons\pistol\magnum\magnum

     

    3 - weap - objects\weapons\pistol\plasma_pistol\plasma_pistol

     

    4 - weap - objects\weapons\pistol\needler\needler

     

    5 - weap - objects\weapons\rifle\plasma_rifle\plasma_rifle

     

    6 - weap - objects\weapons\fixed\h_turret_mp\item\h_turret_mp_item

     

    7 - weap - objects\weapons\fixed\plasma_cannon\item\c_turret_mp_item

     

    8 - weap - objects\weapons\rifle\shotgun\shotgun

     

    9 - weap - objects\weapons\melee\energy_blade\energy_blade

     

    10 - weap - objects\weapons\multiplayer\ball\head_sp

     

     

    • Like 3
  5. Sorry for the late reply but this is one of the many Halo forums I only visit every few months.

    This modification takes the existing scenarios of Old and New Mombasa and replaces the (male) marines with a slightly customized version of the ODST. Some of these NPCs have helmets, others have human heads and sometimes they might have the baseball style-cap seen on Johnson.

    I have included two versions, one where you play as an ODST and another where you remain the MC. It should all be explained above and in the included readme file.
     
     
    ---

    WARNING, I DO A BIT OF RANTING BELOW, YOU HAVE BEEN WARNED...IN CAPS...AND NOW YOU HAVE BEEN YELLED AT! :)
     
     
    Besides that we (we being the H2MT: Halo 2 Map/Mod Team) are also working on our own custom campaign for Halo 2 Vista, along with a more open and customized edition of Halo 2.
     
    Unfortunately the tools that came included with the original H2EK (Halo 2 Editing Kit) were lobotomized just before release, and to this day Microsoft refuses to comment on the issue. They sold us a product with the promise that we would be able to do everything from making new working models (physics, collision, render_model), to completely new game-types, and beyond. But this was not to be, instead they gave us a program so locked down all you could really do was make a BSP and lay down the netgame equipment and settings. No custom models, no new variants, no custom anything besides BSP and textures. It truly was the saddest Editing Kit to ever be released, fast forward to today and the community has removed most of the ridiculous restrictions.
     
    Here is the video evidence:


     

    It has been a long process of fixing the H2EK tools and tagset (source files) to return it to its former glory. We have a working beta prototype of this new take on Halo 2, however there are still a few issues that we need to fix/circumvent. If certain representatives of 343i would respond to their tweets perhaps we could get some help from them.

    If 343i and Microsoft would just wake up, recognize, and emulate what Valve does in regards to their userbase and the mods that are made they would gain more in customer good will and sales revenue. Instead they are driving the game into the ground by CODifying it, but that is a rant for another thread. ;) Seriously though, just imagine what Halo could become if we had our own sandbox version of it that was open and modifiable in the sense that Garry's Mod is. Accessible yet complex as you want it to be.


    For anyone who is interested in how I ripped globals.globals out of the mainmenu.map (allowing me to make my own resource maps such as mm and shared), or in some of the other progress related to such a find like new player HUDs and bipeds, you can follow this link:
    Take-my-globals.globals
    • Like 1
  6. I finally got around to updating this mod and the next map after; so now you can play as an ODST all the way through Old & New Mombasa. :)


    Don't forget to use the included Ambiguous Alpha v2.5 and Blu Trainer vK2 to play the mod properly in third person.*

    The downloads have been updated, and separate (much smaller) SPPF only versions are provided as well.**


    *Make sure you have the most recent Microsoft .Net, Visual C++, and full Windows Updates to use these apps.

    **The SPPF versions require the user to use the included Super PPF application to apply a patch to the appropriate map. Its a simple process but I always suggest making backups of the original campaign maps first. If it sounds confusing just download the full release.




    Outskirts_ODST.jpg


    NEW CHANGES:
    -Improved the player's jumping
    -Increased the player's nade throwing velocity
    -Removed Dual-wielding
    -Marines cannot use Energy Swords
    -Various movement speed tweaks
    -Small camera tweaks
    -First Person mode no longer shows a biped (no hand, weapon, nor body remains)
    -Other minor tweaks

     

     

    For the next map in the series (Metropolis aka New Mombasa) go here:
    http://www.halo2vista.com/forums/viewtopic.php?f=19&t=623

     

     

  7. H2MT_large.gif

    PRESENTS

     

    Outskirts ODST Campaign Mod

     

    Outskirts_ODST.jpg

     

    by Kills Alone of the H2MT Crew

     

    Released - December 2012

    Updated - August 30th, 2013

     

     

     

     

    ABOUT

    =====

     

    ODST Bipeds for Marines and Player Characters on Campaign scenario Outskirts (Old Mombasa).

     

    The ODST player character biped is only viewable in Third Person. Thus I have provided two versions of the Campaign and

    a list of recommended applications. The other Campaign variant is the same except for a few minor changes, specifically

    the player character remains the Master Chief.

     

     

    I used Gravemind 1.6B to make the changes, unfortunately the application has many faults such as some fields will

    not appear after viewing other fields first. Also many values are incorrect or in the wrong places. Thus I used the

    following two applications to verify the settings.

     

     

    -Entity (H2x) was used to study the original map in its unmodified XBox incarnation.

     

    Entity

     

    Halo 2 XBox maps

     

     

    -The unlocked Guerilla New (H2v) was also used to study original scenario source in its PC incarnation.

     

    H2MT H2EK Unlocked - Enhanced Edition

     

    03a_oldmombasa.scenario

     

     

    Then Mr. Mohawk v1.2 was used to swap the player's biped to that of an ODST Marine.

     

    Mohawk was used for the swap instead of Gravemind because it provided more consistent results.

     

     

    Outskirts_ODST_01.jpg

     

     

    ALTERATIONS

    ===========

     

    -All Marines are ODST

    -Some Marines have human heads (such as Johnson)

    -Most Marines have ODST helmets (which is actually a head permutation)

     

    -Changed the sky to a more cloudy/foggy sky

     

    -Adjusted player0 starting location

     

    -Player starts with Rockets (instead of a BR) which can be traded with other ODST Marines

     

    -Pilot and Co-Pilot are now visible when picking up Johnson

     

    -In one variant you play as an ODST (but this is limited to Third Person)

    -I will attempt to get this recorded when playing Co-op

     

    *See the included notes file for more specifics and values

     

     

    INSTALL

    =======

     

    1) Before copying the file to your Halo 2\maps default maps directory you must backup the original.

     

    2) The filename is 03a_oldmombasa.map, so make sure you backup the original by either renaming it or by

    moving it to a backup sub-folder. I rename the original file to 03a_oldmombasa.map.ORIGINAL so I know what

    it is at a later date.

     

    3) Copy the new file to the same location then start Halo 2 Vista.

     

    4) Select Outskirts from the Campaign selection screen.

     

    5) For the ODST player character variant I recommend using one of the Third Person applications

    listed below. I have included these and a few more apps/mods that you may require.

     

     

    Outskirts_ODST_02.jpg

     

     

    TOOLS

    =====

     

    Ambiguous Alpha v2.5 - for Third Person/Still Cam

     

     

    Ambiguous Beta v1.0 Pre-Release - for Real-Time Editing

     

     

    Gravemind v1.6B - for Meta Edit/Swap

     

     

    H2V Blu Trainer vK2 - for Third Person/Still Cam/Fly Cam

     

     

    HUD Removal - remove HUD and on-screen text

     

     

    Mr. Mohawk v1.2 - for Meta Edit/Swap

     

     

    DOWNLOAD

    =========

     

    H2MT Outskirts ODST Campaign Mod

    ~240MBs compressed (~400MBs extracted)

     

    H2MT Outskirts ODST Campaign Mod SPPF Only Version

    ~11.5MBs compressed (~25.1MBs extracted)

     

     

     

     

     

     

     

     

     

     

     

     

    notes.txt

     

    -------------------------------------

    Make all Marines ODST on Old Mombasa

    -------------------------------------

    Kills Alone 2012

     

     

     

    Open 03a_oldmombasa.map with Gravemind 1.6B.

     

    Then navigate to: mode - objects\characters\marine\marine

     

    Enter Meta Editor.

     

    Scroll down to Compression Info

     

    ///////////////////////////////////

     

    0 - body

     

    perm

    0 = standard

    1 = odst

    2 = wounded

    3 = dress

     

     

    ODST BODY

    11

    11

    27

    42

    61

    61

     

    ///////////////////////////////////

     

    2 - head

     

    perm

    0 = smith

    1 = banks

    2 = dion

    3 = odst

    4 = wounded

    5 = morgan - PLAYER HEAD AFTER MOHAWK BIPED SWAP

    6 = perez

    7 = walter

    8 = johnson

     

    ODST HEAD - CONFIRMED!

    15

    15

    33

    48

    68

    68

     

    ^Apply to Head perms 0, 3(already set), 5(?), 6-7

     

     

    ///////////////////////////////////

     

    3 - helmet

     

    perm

    0 = on

    1 = dress

    2 = pilot

    3 = hat

     

     

     

    NO HELMET

    10

    10

    26

    60

    60

    60

     

    STANDARD HELMET

    2

    5

    22

    40

    56

    56

     

    ODST/DRESS? HELMET

    29

    29

    29

    44

    63

    63

     

    PILOT HELMET

    All set to 66

     

    JOHNSON BASEBALL CAP

     

    All set to 69

     

    ///////////////////////////////////

     

    5 - packs_abdomin / 6 - packs_arms / 7 - packs_chest

     

    perm

    0 = standard

    1 = odst

    2 = wounded

    3 = dress

     

    ODST PACKS_ABDOMIN through PACKS_THIGH

     

    8

    8

    24

    41

    58

    58

     

    ///////////////////////////////////

     

    VERIFY 7 - packs_chest is correct

     

    ///////////////////////////////////

     

    8 - packs_thigh

     

    356

    180

    1

    180

    1

    103

     

     

    *Use Entity to get exact values as Gravemind will often give incorrect values. When you open a tag in Gravemind, the model tag for example; the next field you select can dictate the next which will

    give you incorrect data. So if the second field has four sub-fields then the next field will only show the same amount of fields (even if it should have eight sub fields it would only have four,

    if the field selected before had that many).

     

     

    At the end (when you are done with any and all Gravemind edits) open the Map file with Mr. Mohawk v1.2 and then copy the Marines meta offset over the Masterchiefs. Doing it this way forces the MC to act

    like an ODST, for example they can no longer jump very high.

     

    However, if you want them to look like another NPC but act like the MC then use Gravemind 1.6B to swap the HLMT under the BIPD.

     

     

     

     

    ----MORE---

     

     

     

    ODST OUTSKIRTS

    change marines to odst, leave johnsons head, mc black suit, or miranda-johnson swap and swap sky to foggy sky

     

    new spawn point (snr - player 0): -576.7466 -631.8923 2.175157 3.13975

     

     

     

    Biped 11 is MC

     

    Biped 13 is johnson, meta edit him to odst - didn't crash and was cinematic invis but same biped

     

    I think Biped 18 is the first ODST

     

    scnr oldmom - Biped Placement 68=odst_01 variant name=default_nrl

     

    Johnson

     

    X -33.30509

     

    Y -291.9514

     

    Z -0.9998547

     

    Yaw 1.570796

     

    Pitch 0

     

    Roll 0

     

     

    ODST_01

     

    X -34.92849

     

    Y -293.6703

     

    Z -0.9998566

     

    Yaw 1.570796

     

    Pitch 0

     

    Roll 0

     

    if fails try changing spawn coords to weapon spawns and up a little

    mc biped hlmt to marine gives good marine/odst/johnson cross smile.png

     

     

     

     

     

     

    hlmt - objects\characters\marine\marine

     

    Variants - modify or null values?

     

     

    Marine

     

    0 - johnson

    1 - default_nrl - sound\dialog\combat\marine_perez

    2 - default_cky - sound\dialog\combat\marine_aussie

    3 - default_ntz - sound\dialog\combat\marine_timid

    4 - pilot_nrl - sound\dialog\combat\marine_cross

    5 - sarge_grf - sound\dialog\combat\marine_aussie

    6 - johnson_combat - sound\dialog\combat\sgt_gruff

    7 - johnson_dress - sound\dialog\combat\sgt_johnson

    8 - dress_grf - sound\dialog\combat\sgt_gruff

    9 - dress_cts - sound\dialog\combat\sgt_cautious

    10 - dress_hat - sound\dialog\combat\sgt_gruff

     

     

     

     

    Also works with biped!

    Does not appear to work with char, in fact it seemed to cause a strange type of white screen H2V lockup

     

    TRY THIS: go under globals[MATG] in the meta grid. and show idents. go down to where it shows masterchief third person and change that

     

    MC A844264

     

    Marine A50EE34

     

    Miranda A9A9504

     

     

     

    ----------------------------------------

     

    Play as Miranda with Marines helping

     

    Play as standard Marine with Mirandas helping?

     

    Miranda cannot die when hlmt swapped, only with biped swap

     

    Try Master Chief swap by hlmt to test if shields work any better? remove shield attachment or null it?

     

    Move spawn point to end of map? Depends on scripts that would fail

     

    Swap Marines to Master Chief?

     

     

    ----------------------------------------

     

     

    CHAR - Variations

     

    objects\characters\marine\ai\marine_odst

     

    0

    Permutaion - odst_cky

    Base Perm - cky

     

    1

    Permutaion - odst_grf

    Base Perm - grf

     

    2

    Permutaion - odst_cts

    Base Perm - cts

     

     

     

    updates.txt

     

     

    The main reason for these two mods is to try and get the IWHBYD skull to spawn then do that section with ODST support and the main player character as an ODST, then record it and share it on YouTube.

     

     

    I found it funny that no-one else had figured out the proper way to pull the ODST permutations out from the Marine biped. Sure, some people had done character swaps but that method only works on scenarios with the ODST as a character (such as Delta Halo). The information to do the same is included and has already been added to a few mods by other modders.

     

     

     

    Some things I might try to fix:

     

    -Convince Kant to make me a view-lock camera app for better Machinima recording and creation

     

    -Convince Kant to make a small app (or tweak to Blu Trainer/Ambiguous Alpha) that senses when the player exits from a vehicle so it can reset/force the camera back to third person

     

    -The ODST grenade throwing animation takes forever and they cannot throw very far

    IMPROVED - further throwing ability

     

     

    Hybrid - New ODST Marine Player Character setting - BIPED

    8 - Grenade Velocity

    4 - Grenade Count

     

    -Increase jump height by just a little

    FIXED - jumping is much better

     

    Fires From Camera - Checked - more dynamic firing effect in First Person

    Melee Attackers Cannot Attach - Checked

     

    Player - Default Team

     

    head - Camera Marker Name

     

    7.235988 - Lip Sync decay Weight

    7.235988 - Moving Turning Speed (DPS)

     

    Use Limp Body Physics - Checked

     

    2.250796 - Stationary Turning Speed

    2.1 - Jump Velocity

    0.6 - Max Soft Landing Time

    0 - Max Hard Landing Time

    0.9 - Min Soft Landing Velocity

    4 - Min Hard Landing Velocity

    8 - Max Hard Landing Velocity

    0 - Death Hard Landing Velocity

    1.7 - Stun Duration

     

    15 - Lock On Distance

    1.2 - Head Shot Acc Scale

     

    Use Player Physics - Unchecked - So the player cannot walk when throwing a nade

     

     

    -Disable Dual-wielding of weapons as the Marine biped/anims/nodes do not support it

    -Magnum

    -Needler

    -Plasma Pistol

    -Brute Plasma Rifle

    -Plasma Rifle

    -SMG

     

     

     

    Campaign MC

    10 - Grenade Velocity

    4 - Grenade Count

     

    8.485791

    8.485791

     

    1.396263

    3.08

    0.6

    0

    1.5

    7

    12

    0

    1.7

     

     

    Marine

    5 - Grenade Velocity

    0 - Grenade Count

     

    5.235988

    5.235988

     

    1.570796

    1.5

    0.6

    1

    0.3

    1

    4

    0

    1.7

     

     

    Dead Material Name: hard_metal_thin_hum_masterchief

    This could provide ODST player (and maybe NPCs) with better armour

     

    Enabled Flashlight toggle

    Still needs reference in model

     

     

    *Changes made with Gravemind 1.6B

     

  8. H2MT_large.gif

     

    The Essential Collection

     

    DATA & TAGS

     

     

    By Kills Alone & the H2MT Crew

     

    Released October 31st, 2012

     

     

     

     

    SUMMARY:

    The core H2EK installation takes up just under a Gigabyte of space.

     

    When decompressed the collection I offer here will take up about 11GBs of space! It includes the original files from a core H2EK install, you just copy it right over the top of a fresh H2EK installation. It includes these original files as many have been modified and/or improved upon.

     

    All of the H2V source files I have created over the years and others I have improved on. This collection contains H2V custom mapping work by most of the H2MT and is the best place to start from. With a few tweaks you can make your own versions of many maps.

     

    This collection contains:

    -MP, SP, CO-OP, & H2.5 MMM SCENARIOS

     

    Multiplayer

     

    Ascension Tower of Power PB

    Bloodgulch (Unfinished)

    BoneYard V4

    Coag Redux V2

    Collateral V2

    Delta Halo PB2

    Delta Towers

    Desolation

    Desolation Devolved

    Foundry PB

    Fuel Station PB

    H3 Guardian PB2

    Holidays Grave V1.5

    Immure PB

    Lockout Sym PB

    Metropolis (Unfinished)

    Narrows V2

    Narrows V3 PB2

    New Mombasa

    Night Mombasa V1.5

    Nightscape

    Outskirts PB7

    Quarry PB

    Sandtrap V3

    Sandtrap V4 PB

    Sandbox

    Sol System 2.1

    Spaceout PB

    Template PB

    Template Sym PB

    The Pit V2

    Tombstone V2

    Tombstone V3 (Unreleased)

    Trence PB

    Trenched

    Valhalla V1.5

    Vertigo 4

    Zombstone V2

    And more test maps

     

     

    Single Player

     

    Coagulation

    Outskirts

    Quarry

    Requiem

    Tombstone

     

     

    Co-operative

     

    Outskirts

     

     

    H2.5 MMM

     

    Various

     

     

    Weapons

     

    Reach Magnum M6G

     

    H3 Assault Rifle MA5C

    H3 Assault Rifle MA5C Custom HUD

    H3 CMT Brute Spiker

    H3 CMT Brute Spiker Custom HUD

    H3 Magnum M6G

    H3 Missile Pod

    H3 Missile Pod Custom HUD

    H3 H3MT Brute Mauler

    H3 Spartan Laser

    H3 Spartan Laser Custom HUD

     

    ODST Magnum-Socom M6C

    ODST SMG Silenced M7S (unfinished)

     

    H2 Battle Rifle Grenade (only supports gamepad)

    H2 Battle Rifle Torch

    H2 Battle Rifle XBR55

    H2 Covenant Carbine Extended Clip

    H2 Covenant Carbine Reaper

    H2 Chaingun Mobile

    H2 Chaingun Mobile Custom HUD

    H2 Gaussgun Mobile

    H2 Gravity Gun (broken\unfinished)

    H2 GT (broken\unfinished)

    H2 Missile Pod (unfinished)

    H2 Needle Rifle

    H2 Plasma Shot

    H2 Plasma Turret Mobile aka Plasma Cannon

    H2 Recon Rifle

    H2 Recon Rifle Blue

    H2 Recon Rifle Red

    H2 Scarab Gun (prototype)

    H2 Sentinel Beam (restored)

    H2 Sentinel Beam Major (unfinished)

    H2 Shotgun Torch

    H2 SMG Silenced Fixed (really fixed + slightly balanced)

    H2 SMG Silenced Torch

    H2 SMG Torch

    H2 Sniper NoScope

    H2 Spartan Laser

    H2 Target Locator

     

    H1 Assault Rifle MA5B

    H1 Assault Rifle MA5B Rusty

    H1 Flamethrower

    H1 Flamethrower Custom HUD

    H1 Pistol M6D

    H1 Pistol M6D "Black"

     

    Melee

    H3 Gravity Hammer

    H3 Gravity Hammer Custom HUD

     

    H2 Energy Blade Dual (broken\unfinished)

    H2 Energy Blade Purple

    H2 Energy Blade Red

    H2 Flag Blue

    H2 Flag Red

    H2 Gravity Hammer

    H2 Jackal Shield (broken\unfinished)

    H2 Plasma Saw (broken\unfinished)

    H2 Sangheili Honor Guardsman Pike

    H2 Skull

     

    2x4 Wooden Plank

     

    HL2 Crowbar

     

    Equipment

    Bubble Shield

    Bubble Shield Single Use

    Bubble Shield Single Use Custom HUD

    Gravity Lift

    Gravity Lift Single Use

    Gravity Lift Single Use Custom HUD

    Power Drain (broken\unfinished)

    Trip Mine (broken\unfinished)

     

    Scenery

    Autofire

    Barrage

    Biped

    Ledge

    Vehicles

     

    Other

    Camera

    Empty Handed

    Flare Gun (broken\unfinished)

    Masterchief Gun

     

     

    Vehicles

     

    H3 Hornet

    H3 Hornet Snow

    H3 Mongoose (broken\unfinished)

    H3 Mongoose Snow (broken\unfinished)

     

    H2 Banshee Damaged

    H2 Banshee Heretic

    H2 Banshee Mod

    H2 Chaingun 360z

    H2 Dino (broken\unfinished)

    H2 Fire Scorpion

    H2 Fire Warthog

    H2 Ghost Damaged

    H2 Gravity Ghost

    H2 Longsword

    H2 Manatee (broken\unfinished)

    H2 Minigun

    H2 Needler Ghost

    H2 Revenant

    H2 Rocket Warthog

    H2 Scorpion Campaign

    H2 Scorpion Damaged

    H2 Spectre Damaged

    H2 Spectre Mod

    H2 Speed Ghost

    H2 Spook

    H2 Warthog Damaged

    H2 Warthog Mod

    H2 Warthog Troop

    H2 Warthog Troop Damaged (glitchy)

    H2 Warthog Trooper

    H2 Weapon Ghost

    H2 Weapon Wraith (broken\unfinished)

    H2 Wraith Campaign

    H2 Wraith Damaged

     

    Ball aka Flying Bubble Shield

     

     

    -AI

    -BSPS

    -EFFECTS

    -MODELS

    -SCRIPTS

    -TEXTURES

    -SHADERS

    -NEW SOUNDS

    -UNLOCKED H2EK

    -IMPROVED H2TOOL

    -AND MUCH MORE

     

     

     

    FILES (7-Zip archive):

    https://onedrive.live.com/?cid=A730CFEAB2760675&id=A730CFEAB2760675!245

    3.87GBs Compressed

     

    Due to an upload size limitation with OneDrive it came out to 14 files; all at 300MBs a piece except for the last file.

    The current host requires a MS account; a Games for Windows Live/XBOX Live account should suffice.

     

    Next I will try and find another host with less strict upload and download limitations.

     

     

     

    Alternate Download Location at MediaFire

     

     

     

    RESIN.PNG

     

     

     

    H2MT Readme.txt:

     

    //////////////////////////////////////////////////////////////////////////////////////////

     

     

     

    ABOUT THIS COLLECTION:

     

    Before I ride my pony off into the sunset I wanted to release all of our H2MT work so that others can bypass much of the BS and get right to the fun

    of H2V custom map creation. Yes, it can be fun if you have the following:

     

    1) A brain and patience

     

    2) The right tools/applications

     

    3) Good source files to start with and the knowledge to use them

     

     

    My H2EK (Data & Tags) directory is ~11GBs and that is after removing lots of junk files, duplicates and so forth. When I compress it (with 7-Zip) the

    size drops down to ~4.25GBs. From there I will split it into eight or nine pieces. I hope thats not too large of a download for you but this will

    provide access to everything I've worked on. I include a few tools and many tweaks specific to the H2EK root folder, bin directory and so on.

     

     

    BTW, when I say everything I mean everything: Single Player (AI), Multiplayer, H2.5 MainMenu Moded and CO-OP (AI) plus a few scenarios by other H2MT.

     

    Getting some of the complied maps to work requires the latest MainMenu Mod (Public Beta 0.5), Ambiguous (Alpha), possibly Cheat Engine and other

    tools and know-how. Its all laid out on the Map Repository under the Notes section (see the bottom of this text file for links).

     

    You need to take special care when editing Single Player and CO-OP scenarios otherwise YOU WILL CORRUPT THE FILE! So make sure you are using the

    tools I recommend such as H2GuerillaNEW.exe from the H2EK Unlocked directory also included in this collection. If a scenario becomes corrupt it will

    not open again after it has been saved.

     

     

     

    //////////////////////////////////////////////////////////////////////////////////////////

     

     

     

    INSTALLATION INSTRUCTIONS:

     

    This archive uses 7-Zip LZMA2 compression so you need to have 7-Zip installed to extract it. You can download it from here: http://www.7-zip.org

     

     

    0) You need to install the H2EK from your H2V DVD or an H2V ISO file as the tools will fail to launch otherwise.

     

     

    1) I would suggest backing up your H2EK directory first just in case you make some kind of mistake. So copy the root folder and name the copy something

    like Halo 2 Map Editor.BACKUP.

     

     

    2) If you want to merge this collection with your existing Data & Tags then simply extract the files over the top of your existing files, I always

    install my H2EK to C:\games\Halo 2 Map Editor or D:\games\Halo 2 Map Editor and so forth.

     

    However if you are not a madman such as myself then you installed the H2EK to the default location, so you would look here:

     

    C:\Program Files\Microsoft Games\Halo 2 Map Editor

     

    or is it here

     

    C:\Program Files\Halo 2 Map Editor

     

    or perhaps here

     

    C:\Program Files (x86)\Halo 2 Map Editor

     

     

    3) If the extractor asks about overwriting files you can give confirmation because you did make that backup in step one right?

     

     

    4) Step four is very important! Wait, there is no step 4. You should be good to go, although the extraction process could take quite awhile; so go outside,

    rob a bank or do whatever it is that you enjoy.

     

     

    5) Okay step five, yeah fives a cool number; **** you try rolling a blunt without a thumb, then you will see! Okay, now that the files are completely

    extracted you can explore them. I suggest opening Sapien and then navigating to:

     

    \Halo 2 Map Editor\tags\scenarios\multi\

     

    from there you can jump right into editing your own version of an H2MT scenario!

     

     

    * If you have any problems editing and/or saving any files I suggest setting the root H2EK folder and its contents to write access.

    Do so from the folders properties palette by unchecking Read-Only and then clicking apply. This could take a minute or so to complete.

     

    ** Please respect the team's work by mentioning us if you release any maps/source based on our work. smile.png

     

     

     

    //////////////////////////////////////////////////////////////////////////////////////////

     

     

     

    ABOUT THE H2MT CREW:

     

    The Halo 2 Map/Mod Team has been around for years now. We create custom maps, mods, applications, videos and other content for Halo 2 Vista

    (aka Halo 2 PC or H2V).

     

    We have some members that also work with Halo 2 for the original XBOX and Halo Custom Edition for the PC.

     

     

    Some of the members act as consultants and error finders while others create new BSPs (terrain or geometry) to battle over.

     

    The team has released a few mods that enhance gameplay rather then taking away from it, mods such as the MainMenu Mod, Blu Trainer vK2 and Ambiguous

    Alpha & Beta (the first Real-Time H2V Editor).

     

    A few members have created tools that now allow us access to enhanced Real Time Editing capabilities while others have ported maps and content from

    various Halo games.

     

     

    We now have a large pool of custom BSPs, weapons, vehicles, HUDs, shaders, bitmaps, new crates, active scenery, skys, scripts and more to choose

    from.

     

     

    When a project has reached an acceptable level of completion we choose to share most of our source files as we believe that the community can grow

    and learn with more ease through proper existing examples.

     

     

    We are not actively searching for new members at this time, particularly novices, but if you feel you have some skills that could help us expand the

    Halo Universe please contact us through the MonstrMoose Forums.

     

     

     

    H2MT members past and present:

     

    AvengerofDeath2

     

    B4M_TwinReaper

     

    Baltic Beazt

     

    Computron

     

    Garanas

     

    JohnnyBlaz20

     

    Kantanomo

     

    Kills Alone

     

    Kirby_422

     

    PCTechmaster07

     

    PirateEggs

     

    Shock120

     

    Skiddy 632

     

    Slaters Fury

     

    StatutorytrOy

     

    Super PolarBear

     

    SuperSniper

     

    XHN_SCRAPY

     

    ZeroErrors

     

     

     

    //////////////////////////////////////////////////////////////////////////////////////////

     

     

     

    H2PC.org | Halo2Vista.com

     

    H2MT.org/repository/index.php

     

    Youtube.com/user/H2vKillsAlone

     

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