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lucas12

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Posts posted by lucas12

  1. Known Issues:

    When building the nav mesh with grass on the ground the bots don't know how to navigate (this is the most annoying one for forest maps, bots should just ignore blocks with no collision.

    - Sometimes working with the budget for light cache too close to the limit will not save the built light cache (this happened with a vegetation map I had to lower even more the light budget I had).


    - Initial camera will shake when a match starts unless you script it to move around.

    - Sometimes scripts don’t get properly loaded in a custom game even if they work at Forge mode (or the opposite).

    - Some particular blocks are glitchy (example: Structures > Cover > UNSC Half Cover), they may not scale properly and several copies of it can break the map. Make sure to check the budget at Map Settings and see if the static objects budget makes sense with the map you are working on. - Quickly saving the map twice right before leaving a Forge session may not save your progress at all, a workaround for it is going to version history and open the third last version of it.

    - Sometimes you just can’t publish a map, transferring the admin seems to solve the issue but the map will still be glitched with the original owner if he gets admin back (this may have something to do with a copy protection glitch).

    - Forge robot sometimes pick up weapons, if a weapon disappears or if you see your reticle changing then be aware of it, that weapon will respawn after some time.

    - Placing blocks too far away from origin or very big ones may cause serious performance issues to your session. - Some blocks that have applied normal physics to them may get duplicated when they get moved around (specially vehicles, weapons and fusion coils), it turns out that the object in the original position is just a ghost block and eventually it will disappear (I hope).

    - Some blocks that have applied normal physics to them may get duplicated when
    they get moved around (specially vehicles, weapons and fusion coils), it turns out
    that the object in the original position is just a ghost block and eventually it will
    disappear (I hope).

    - Some objects glitch out and can’t be selected nor deleted, sometimes they just
    act as the ghost blocks mentioned above but also they may stay there for a long
    period of time and even linger around after a couple of forge sessions. There is
    no easy workaround but after a couple of forge lobbies they may disappear.
    Sometimes you manage to delete them when placing another same block and
    going into object settings and selecting all similar blocks then deleting it (do it
    outside the map since instead of being able to delete the second block it also
    becomes a ghost block sometimes).

    - Placing glass blocks in front of each other will cause performance issues.

    - Having too many reflective objects will cause delays when placing and moving
    blocks while in forge mode.

    - You can’t undo when scaling objects or with other people at your forge lobby.

    - Some rocks if scaled too big can cause problems with collision and weird
    textures, make sure to place smaller ones near areas where the players are to
    patch it.

    - Prefabing several blocks together may cause different issues, if you duplicate it
    or undo the rotation or movement will cause the prefab to explode the smaller
    blocks into different rotation, scale and position, a work around for this is having
    the original prefab in a corner and trying to duplicating it a couple of times until
    you can get it right (there is a small delay when duplicating it), also remember to
    never ever undo anything you made with a big prefab (saving the original one
    may be a good idea).

    - Randomly some blocks may get weird collisions (even if they are flat), try to
    place invisible blockers to work around it.

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