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@  UNSC Spartan II : (10 December 2017 - 01:19 PM) @InfinityDusk Have you read any of the literature?
@  I_Make_Big_Boom : (09 December 2017 - 01:37 AM) Makes you wonder what else they had in the cooker
@  InfinityDusk : (09 December 2017 - 01:17 AM) @Yoshi1176 Interesting, I need to read up about them more
@  VinWarrior : (09 December 2017 - 12:38 AM) :sofa:
@  I_Make_Big_Boom : (08 December 2017 - 10:53 PM) i went on a quest to eat those food before you digested that food
@  Wam : (08 December 2017 - 09:53 PM) i ate those food
@  Yoshi1176 : (08 December 2017 - 04:17 PM) For mackehdon! *in the voice*
@  Wam : (08 December 2017 - 02:56 PM) For mackehdon!
@  Yoshi1176 : (06 December 2017 - 08:47 PM) @InfinityDusk They are incredibly smart and the covenant enslaved them. The UNSC uses them for their smarts now on the Infinity and other things
@  InfinityDusk : (06 December 2017 - 08:26 PM) I never really understood their significance other than the ODST one that you had to save.
@  InfinityDusk : (06 December 2017 - 08:25 PM) weren't the engineers those floating squid things?
@  UNSC Spartan II : (06 December 2017 - 05:48 PM) http://www.343indust...eers-in-halo-6/
@  N1ghtmare : (05 December 2017 - 10:47 PM) Mi
@  Yoshi1176 : (05 December 2017 - 08:38 PM) Wow that is a pretty cool Christmas tree
@  I_Make_Big_Boom : (04 December 2017 - 06:08 PM) Things are getting spicy in the Christmas Tree: http://343i.org/3k4
@  DocSpartanO07 : (04 December 2017 - 05:58 PM) Yo...
@  fzdw11 : (04 December 2017 - 01:23 PM) :sofa:
@  343iBot : (04 December 2017 - 01:21 PM) Welcome to the forums, WilliamHipp! :welcome: View WilliamHipp's Profile
@  Ardent : (04 December 2017 - 04:17 AM) no u
@  Yoshi1176 : (04 December 2017 - 04:15 AM) Get out of here ardent

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No Vacancy


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#1 Flippant Sol

Flippant Sol

    Master Chief

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Posted 16 January 2017 - 10:41 PM

Gamertag of the map creator: Flippant Sol

The map's player count: 16 preferably, whatever is at your pleasure (whatever is sociable)

The name of the map's gametype: No Vacancy (also created by Flippant Sol)

map download link: https://www.halowayp...4f-5d6c7ecd0a73

gametype download link: https://www.halowayp...94-8c0b2d351e5e

 

SuFwFww.jpg

Now that all that boring $#&% is out of the way, let's talk about NO VACANCY, a fatkid-based infection mode where teamwork, player choice, classic halo minigame design, and that one chubby kid down the block, are incorporated into a bulking, button-breaking, robust experience of laughter and joy. Can you survive for 5 minutes in a hotel / cabin / castle-looking thingy?

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TEAMWORK: The image above is one of my favorite rooms in the entire map. Why? Because it is a vital point in the round, when the fatkid has officially reached a point where the human positions are set in stone, and it is their will to survive that drives them to all fire their weapons at one over-bellied individual. That is not to say that this is the final room, not even close, but it is definitely the point where the humans lose their false sense of relief and the tides turn. That is, if fatty can smash his way through its medium-long sightlines without getting 200 needles stuck in his royal heinie.

On the other plate, the zombies do not play like your typical infection modes. While the fatty has a million healths and moves like a snail, the 'skinnies' as I call them are agile, fast, cunning, elite, but their life expectancy is 20% that of a crack head, which is ironic, because this game mode is really addictive. Skinnies are pyrophobic, but they can zoom past the fatty with their super thrusts into the front of the humans.

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PLAYER CHOICE: The drive to create this map was always with player choice in mind. I as a forger, with all due respect to Ryan LFC 92, find his work and the map mentality that it has created to be distasteful. Proof that I believe this: NO VACANCY is open from beginning to end, if your definition of end is the longest point to reach from the beginning. I always saw linear-infection as a watered-down version of halo 3 fatkid, so I designed the map around the abilities of the fatty. The fatty has lots of health, so he can walk through fire, he's slow on a lateral axis, but has regular jump height, so varying degrees of verticality, et cetera. There's no real holdout at the end, either, just a couple armories along the way, and that's the idea: no matter what situation, it is up to YOU, the player, to seek the best way to survive for yourself, whether this be to lock yourself and three others in a room or to go hunt for the fatty alone, knowing your true fate. This allows for countless different scenarios, all of which can be a good time. It's survival of the fittest, but it's also survival of the bravest, of the wittiest, the innocent, and the selfish.

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CLASSIC HALO MINIGAME DESIGN: Minigames in Halo 3 were so imaginative because true creativity comes out of making the best of your limits. In this spirit, the majority of the map was forged using traditional forge techniques: limited terrain, archaic architecture, passable detail, and a lack of concrete themes. What makes this original is a subtle, but powerful implementation of scripting and obstacle-like elements. There are many traps and weapons at the player's disposal, right from the very beginning, and throughout the entire map. These traps are marked by a biohazard symbol with a emergency keypad below them.

 

Gamertag of the map creator: Flippant Sol

The map's player count: 16 preferably, whatever is at your pleasure (whatever is sociable)

The name of the map's gametype: No Vacancy (also created by Flippant Sol)

map download link: https://www.halowayp...4f-5d6c7ecd0a73

gametype download link: https://www.halowayp...94-8c0b2d351e5e


Optimistic Nihilism could be a oxymoron, but who cares, we all die either way.


#2 I_Make_Big_Boom

I_Make_Big_Boom

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Posted 17 January 2017 - 01:36 PM

Looks allot like Dark Sector. Love it. :)


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