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Hornet for Halo 5.


Elite

Mk. II Hornet for Halo 5?  

13 members have voted

  1. 1. Is this a good idea?

    • Yes, perfect!
    • Uh, not sure. In the middle here.
    • Nah.
    • NONONON ONONNO, BAD!
      0
  2. 2. Problems?

    • None!
    • Too under-powered!
      0
    • Too over-powered!
    • Remove the chaff pods?
      0
    • Remove the countermeasure?
      0
    • Too much hull!
  3. 3. Other air vehicles? Tick all you'd like to see.

    • Banshee
    • Mk. II Falcon
    • Original Falcon
    • Transport variant of the Mk. II
    • A new covenant air vehicle


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Vehicles are a core part of Halo; they deserve to be treated that why.

They add the necessary diversity to stop the game from becoming tedious.

 

New Vehicles:

Mk. II Hornet:

Overview

The hornet was always a fun UNSC to play with however, it was like a tiny gunboat; it dished out too much damage.

The hornet should receive a completely new model with a similar concept of the original hornet apparent in the wire-frame model; the textures should give it its slick-new UNSC look. The hornet should be scaled up 1.25x the size of the original hornet.

Occupants

1 pilot, 2 passengers

Armaments

2 machine gun turrets like the original hornet; they will overheat just like normal machine-gun turrets. 2 chaff pods with 0.9x the halo 3 damage and a new idea, "countermeasures" to deal with rockets and scramble target-locks. Using the countermeasure (key binding: use armour ability) will be send out flares in front of the hornet, they will crackle and draw lots of attention; using the counter-measure will make a considerably loud noise and cause quite the commotion. The countermeasure will scramble all target locks and remove aim assist for the duration of the countermeasure. It will also be seen as a direct collision to rockets and weapons like the incineration cannon or it's Halo 5 equivalent. The countermeasures last for 2.5 seconds and will require a cool-down time of 30 seconds, chaff pods will require a cool-down time of 15 seconds and will be 0.7 the speed of the Halo 3 chaff pod projectiles. The machine gun turrets will require 5 seconds to vent after overheating and will overheat after 10 seconds of constant use.

Armour

Let's say the DMR did 25 damage per shot.

The Hornet's structure could take 250 damage before a little bit of smoke and a new slightly damaged model & mesh replaces the clean one. 500 damage before it starts catching fire. 750 damage before flashing internal warning lights, the wind-shield is shattered making the pilot vulnerable; the pilot can be hit, not damaging the hornet but damaging the pilot's shields and later health. At 1000 damage, the hornet will explode violently and scatter debris with enough kinetic energy to cause a splatter (but can easily be dodged).

Of course, there is a far less resistance to explosives and the the spartan laser.

One UNSC rocket will do 600 damage (to the vehicle because of low-resistance) and the spartan laser will deal 1100 damage to the hornet. Of course, if countermeasures are used, the rockets will not hit however, the countermeasures will obviously not do a thing to the spartan laser.

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No offense to Elite, but -Legendary-, it takes more than thinking up a concept to be a part of the multiplayer development team for any game, especially Halo's. It takes being able to figure out every aspect of every item in the sandbox: actual model, controls, speed (not comparing to other vehicles, because those factors change in every iteration of the game, save for ODST), weaponry (fire rate, range, spread, overheat time, level of magnetism/aim assist), damage it can take and how it reacts to said damage (although Elite did address that), and actually knowing how to make the vehicle within the game engine... Not many people in the Halo community can do this, and I doubt that you know just how much the multiplayer team has to go through to make sure everything runs smoothly... Sorry if it seems that I've called you out specifically. I am really addressing all the comments that say that they could easily make a better Halo experience when they hardly know anything that goes into it, besides concepts of said additions (By the way, Elite, your concept is one of the few that actually considers some of the things other than just how a vehicle looks. Good job)

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