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Search Results

There were 10 results tagged with Campaign

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  1. New Halo 5 Campaign Gameplay Videos

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    Image from IGN

    IGN has released a number of gameplay videos from the upcoming Halo game Halo 5: Guardians. The videos show them taking on a pair of Hunters in a 4 player co-op battle, we get to see a Banshee battle between Fireteam leader Jameson Locke and Covenant Remnant forces. We also get to see almost 4 minutes of Locke taking on the new Remnant Covenant weapon "The Kraken" in the new Forerunner aerial vehicle "Phaeton".

    Here are the links to each gameplay video.

    4v4 co-op Hunter battle
    Banshee battle
    Kraken battle

    IGN also released a video featuring a new cinematic of Blue Team. Click here to watch it.

    Halo 5: Guardians releases October 27th for the Xbox One.

    Leave a comment below and let us know what you think about the new gameplay.

    • Oct 14 2015 06:45 AM
    • by Adam91
  2. RUL's Halo 5 Campaign Coverage

    This article will be based on the features shown, and not necessarily the story elements that were revealed. You can go to Greenskull's article here if you would like to read through the whole experience.

    Universal Campaign Features:

    • The AI system is very similar to Left 4 Dead in which 3 AI teammates (the 3 other Spartans besides the Leaders in each Spartan Team: Fireteam Osiris, and Blue Team) will follow around the host until another player joins in. These AI companions will accompany the host throughout the entire game.
    • Each of the 8 Spartan characters have unique HUDs, starting Loadouts, and of course voices & personalities. Chatter between the characters will be commonplace.
    • The player can use D-Pad commands to order around their Spartan Teams. Greenskull stated on the matter, "If you are looking at a weapon and press up on the D-Pad, a teammate will run over and pick it up. Point at an enemy and your team will focus fire on it. You can even direct them to cover..."
    • Similar to Borderlands, every player can be crippled or "downed". The player will crouch onto the ground, and will die if another player, or AI doesn't come in to revive them. The player will still respawn if they're in Online Coop, but if you die in Singleplayer you'll revert to a previous checkpoint.
    • When downed you can press a button to notify everyone else to save you, and all it will take is the press of the "use" button (the button mapping will be different if you're using an alternate control scheme) by a teammate to get you back up. The time it takes to revive a player is around 2-3 seconds.
    Online Coop:
    • Utilizes a "jump-in-drop-out system", which allows anyone to join in and leave without impacting the host's game too much. This means that Join In Progress is in Halo 5.
    • Any new player joining the game can choose which character they want to be (Fred, Linda, Kelly - Tanaka, Vale, Buck). The original Host will ALWAYS be Chief or Locke.
    • Both of the leader positions (Chief or Locke) have access to the D-Pad commands, while every other character doesn't. The commands are somewhat the same in Online Coop in comparison to Singleplayer. Continued from Greenskull's quote above, "With a team of human players, the party leader (Master Chief or Spartan Locke) can still perform these commands (the ones listed above in the Universal section) to help direct their teammates to locations, enemies, or hidden weapons."
    • Lastly, difficulty will be scaled based on how many players are in the game. A mission played on Legendary with 4 players will be more difficult than a Solo run on Legendary.
    Prometheans & Enemies:
    • Prometheans are returning with a new type being introduced: The Promethean Solider (pictured in the image at the top of this article). The only other information there is is that it moves fast, and is around the same size of a Spartan such as the Chief.
    • An ENORMOUS new enemy called a Guardian has been introduced, though Guardians have existed in Halo lore long before Halo 5, and it's currently unknown if these Guardians are connected to the old ones.
    • Standing at 4,635 feet tall, the Guardian easily is the most massive enemy ever featured in a Halo game (the Gravemind is probably another good candidate). Here's an image from Greenkskull's video on Youtube based on scale.
    • ALL Covenant enemies speak English due to Jul M'Dama's authority loosening. He originally banned the usage of English and other human language which is why the Covenant spoke their native languages in Halo 4. This comes from the Halo 5 Gameinformer issue that was recently revealed.
    Environments:
    • The playtesters were shown a brief Campaign teaser, and Greenskull named the things he saw to the best of his ability, "It moved so fast it was hard to point anything out. That being said, what my eyes feasted upon was jaw dropping: massive enemies, space battles, and more. I saw Hunters forming from worms (Lekgolo) on the ground, Banshees flying past a space station, and a flying Forerunner vehicle shooting at a massive covenant station (it almost looked like a mining rig).", he went on to say, "The scale was unlike anything we’ve seen in Halo, specifically the giant vehicle scene. There were vehicles flying around, Covenant shooting plasma through the air, and explosions illuminating the landscape. It was hard not to get excited."
    • The maps have plenty of alternate routes, and passageways aside from the main path. The many nooks, and crannies also harbor secrets. Greenskull found a specific easter egg (a black alien skull looking thing) in Singleplayer, and confirmed that many other eggs are within the game.
    The reveal came with an absolutely HUGE amount of screenshots, and HD images, and you can see them all here.

    Halo 5: Guardians releases on October 27th of this year, and a full reveal of the game will be in Microsoft's press conference at E3. You can see the whole E3 schedule at IGN.

    Sources:

    ReadyUpLive, RUL on Youtube

  3. MCC full Skulls list, and info from the Game Ma...

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    The Master Chief Collection game manual was posted online today on xboxlive.com, and included a full list of all the MCC Skulls, and Halo 2: Anniversary Skulls. There's also some other information I'll touch on... but first we'll start with Skulls:

    - All the skulls from the previous games are making a return.
    - The original skulls in Halo 2 are still there.
    - 2 of the Skulls in H2A are not unlocked in the Campaign. Their requirements are in the Skull list below.
    - The Grunt Funeral skull is not hidden in CE since it was pre-order DLC, and therefore does not have an achievement tied to it. It also seems that Grunt Funeral will be unlocked from the start.
    - Most skulls spanning across Halo: CE, 2, and 3 will unlock achievements once found. Halo 4 has no skull finding achievements (since there's no skulls hidden in it's campaign).
    - All the Halo 3, and Halo 4 Skulls are unlocked from the start. The Halo 3 skulls are still hidden in the Campaign.
    - You can now toggle Halo 4 skulls in Spartan Ops.

    All the Master Chief Collection Skulls:


    Spoiler


    Miscellaneous information from the Game Manual:


    - Specializations for Halo 4 are gone.
    - All 5 Loadouts, and Loadout items for Halo 4 are unlocked from the start. Specialization Loadout Perk exclusive items are also unlocked.
    - It is currently unknown what will become of the Specialization exclusive Armor, and Weapon Skins.
    - The 3 add-on Perks for Halo 4 don't seem to be included from the start.
    - Theater is only available for Halo 2: Anniversary (I'm not sure if it's fully there for H2A), Halo 3, and Halo 4 (though the availability to each of those games is questionable). Theater is not in Halo: CE or Halo 2.
    - Theater clips cannot be permanently saved to your File Share. You can save clips using Xbox DVR.
    - The number of people who can be in a Forge game at a time is maxed at 8.
    - A popup to download the Halo Channel app may appear the first time you watch Halo: Nightfall, but it's unknown if you need the app to watch the show.
    - Subtitles for all the games can be toggled on or off.

    - - - - - - - - - - - - - - - - - - - - - - - -

    Thoughts?

    Sources: XboxLive.com, Halo4Nation

    https://dlassets-ssl.../index.html#TOC

    http://halo4nation.c...ry-skulls-list/

  4. Halo 4 Infinity Campaign Dashboard Theme *Comin...

    New details from 343i point towards a new Halo 4 theme coming out October 2nd for 240ms. Will you be getting it? I have a few leftover points so I'll get it. Details are below!


    Halo 4: Infinity Campaign Theme


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    You will soon be able to customize your Xbox 360 Dashboard with the above Halo 4 Campaign-themed images, should you so desire. The Halo 4: Infinity Campaign theme will run you 240 Microsoft Points and is slated to release on October 2.

    There are more Halo 4 avatar goodies coming (perhaps even some Promethean ones…) so keep an eye on Halo Waypoint for details that will be coming in a semi-soonish manner.

    Source: http://blogs.halo.xb...tin-92612-.aspx

  5. Halo 4 Campaign sneak peek

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    A video showing off some parts of what it seems 2 campaign missions - this was shown after the embargo but this is clearer audio and less background and music noise.


    Help brysi by subscribing and watching his videos!


    [media]http://www.youtube.com/watch?v=MJ3246_MYzA&feature=player_embedded#[/media]!

  6. Halo 4 Hunter Render

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    Here is a render image of the Halo 4 hunter that has been uploaded on halo waypoint. Unlike the Elites, Grunts and Jackals the Hunter remains basically the same and as intimidating as ever. Have a look below and leave your thoughts and opinions about it in the comments.

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    • Sep 22 2012 09:52 PM
    • by Adam91
  7. GT interview with Josh Holmes on Campaign

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    GAMETRAILERS has released an interview today with 343's Josh Holmes, this interview is focused on the campaign and show new quick bits of footage through out the video. For those who want to experience all the campaign when the game dont watch the video as it may have some spoilers but its nothing too major.




    Click to watch the interview


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    • Sep 22 2012 09:53 PM
    • by Adam91
  8. Halo 4 Rumor/Promethean Wolf?

    Info Found by: SykoWolf


    Thanks to Waypoint User Noble Squash for pointing this out.



    If you look at the 2:15 mark in the recent behind the scenes video, towards the bottom left you will see an unidentified creature. This creature looks very similar to a crawler, but is slimmer and much more dog like.

    This can also be seen in the E3 trailer, but I didn’t think much of it back then.

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    Now compare this with the original crawler and the more heavily armored crawler spotted in Spartan Ops.

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    Some believe that the wolf-like promethean is just another class of crawler which varies in its strength and tactics from other crawlers. Perhaps it is the fastest/weakest type of crawler, because instead of having a fully armored pincer head, it has an exposed smaller head. Just a thought, either way I think it looks awesome.

  9. Closer look at the Halo 4 Jackal

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    Notice that the jackals in these images are a lot more fierce looking, also their heads are more thicker and buffer were as before their head structure was a lot more thinner and their mouths were longer and had a "Beak" like structure.
    There is a real major difference with the Halo 4 Jackals.


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    Here are some images of Jackals from previous games just to give you a better view of the differences they have.

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    • Aug 23 2012 04:15 PM
    • by Adam91
  10. Clarification on Quick Time Events in Halo 4

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    Here is a comment Frank O'Connor replied to Louis Wu regarding Quick time events. We have seen some quick time events in video, trailers and vidoc's, such as the Chief climbing over some scaffolding/ wreckage, prying open door and the part where the Chief throws an Elite over a ledge. But the the questions is do we control those quick time moments or do they happen automatically like they do in Reach?

    Here is the comment Frank O'Connor gave:

    "I would point out these moments are rare and only happen during events that are things you can't normally do physically. The first level has a couple of them to "train" you, but they won't be frequent or presented as QTE problems. They're transitional or cinematic vignettes that don't yank you out of the action. Also, if you don't smash that Elite he tosses you down the shaft".

    Original Link to Frank O'Connor's Comment Here

    • Aug 23 2012 02:05 PM
    • by Adam91