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RoboZombie90

Halo Infinite's Progression System Needs To Be Better

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The multiplayer progression system is still a brutal grind. Yes they made a small fix by each game only granting 50 points, but I feel like that's a bandaid on a wound that needs stitches. It doesn't provide incentive to win because you get the points regardless. I've play multiple games in quickplay and 1/4 games there was someone afk the whole game. If 343 implements a system to just kick them out then players will just rubber band their controllers. Also a whole progression system base around a battle pass is a terrible idea when coupled with the only real way to level it up is through challenges. That brings up another issue. People working on the challenges won't care about winning, just the challenges. Challenges should be a bonus to the main progression of playing well like how Halo Reach was designed. I finished all my weekly's for the first week and lost interest playing because there is no incentive to keep going until the next week. 343 if you see this please take all of this into great consideration and if any Halo fans noticed I missed anything feel free to add on.

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The game needs exp gain from kills and wins. This task only thing doesn't work.

I want to play but the benefits are not sufficient.

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Hello everyone,

I personally think the battlepass system is a way for the company to make more money.

I don't know a single person who finds it fun or rewarding to grind for hours to rank up... When it'll get reset in a few months.

To me, Reach had the best progression system : it was clear, manageable, and you could flaunt your legendary rank.

Following the battlepass craze in order to encourage people into buying ranks out of frustration... That's sad.

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In terms of customization I would agree that reach had the best progression system. The ranking system made a lot of sense as well. I had a hunch this game would be a huge cash grab. :(

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Oh man, I just made a really lengthy comment about this in another thread. I'm just gonna link it here because im too lazy to copy/paste, and I dont necessarily want to clog up the forum with reposts:
 

I'm also new to these forums, and still figuring out where all the juicy threads are.

But TL;DR version, for folks who dont want to slog through my comment on that thread:

-Provide both a free currency and a paid currency with an equivalent exchange rate. the free currency is rewarded from challenge progression, but battle pass progression would be good too.
-Do not limit the list of weekly challenges, instead offer a tiered reward system for weekly challenge completion on an endlessly rotating list, to satisfy players with different amounts of hours they can set aside for the game in a given week.
-For players who have previously unlocked certain items during other weeks, offer in equivalent reward in the form of a consumable or XP grant toward the battle pass.

Hopefully some of these ideas can satisfy most folks. Thank you all for working together on discussion about this!
 

 

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