343iBot Posted September 28, 2020 Report Share Posted September 28, 2020 Next-gen gaming is already here. We've had a fully functional Xbox Series X on hand for a few days at this point, and although what we're running is technically a non-final build of the system, this is a real piece of next-gen hardware. The Velocity architecture, solid-state drives, AMD's Zen 2 CPU and RDNA 2 GPU outputting 12 TFLOPs--these are all things we've been constantly hearing about as we head into the Series X's November 10 launch. But now we have first-hand experience. There are certain aspects of the Xbox Series X that we're not able to talk about quite yet, but of the things we can cover, we have general performance with backwards compatible Xbox One games, the hardware design itself, load times, and Quick Resume. And right now, I'm convinced that the latter two are the features that make next-gen gaming feel more advanced--it's those practical improvements that change the way we can play games and actually get more out of our time with them. Here, we've tested exactly how much load times have improved in big games such as Red Dead Redemption 2 and Control when using the Series X compared to the Xbox One X--both off of internal storage drives. We also put Quick Resume into practice and saw how many game states it can suspend. But first, let's start with the gameplay experience itself. Continue Reading at GameSpotView the full article Quote Link to comment Share on other sites More sharing options...
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