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[GameSpot] - The Many Ways The Last Of Us 2 Is Designed To Be Accessible


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With The Last of Us Part 2 launching on June 19 for PlayStation 4, Naughty Dog is finally divulging more information about its post-apocalyptic action-adventure game. In a recent interview, the studio talked about the new accessibility options, which seem to position TLOU2 as the most accessible title ND has developed thus far.

Talking to The Verge recently, lead gameplay designer Emilia Schatz and fellow game designer Matthew Gallant discussed the 60 different accessibility options found within TLOU2. This includes standard fare--such as adjusting the subtitle text to make it more legible and increasing the size of the UI--to much more involved tweaks like audio cues that play when near something interactable and text-to-speech options that read collectibles aloud.

There are also entire visual changes that can be toggled on and off, such as a high-contrast mode for low-vision players that gives the world a light grey veneer, turning allies blue and enemies red akin to something like Eagle Vision in Ubisoft's Assassin's Creed series. You can even use the PS4's touchpad to zoom into the world just as you would while reading something on your phone.

Continue Reading at GameSpot

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