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Night of the Living Mafia, 10.0 [GAME OVER]

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Bnus, and Self Destruct are your hosts this evening!

 

Mafia 10.0. We're doing things a little differently this game (obviously).

 

Mafia, 343i: Remastered HD Legacy Collection, Remixed (Now with 110% more bugs!):

  • Mafia I - 'New New New Phoenix': JL
  • Mafia 1.0: JL
  • Mafia 2.0: JL
  • Mafia 3.0: Sikslik7
  • Mafia Returns: Axilus Prime
  • Mafia 5.0: Dexter Grif
  • Mafia 6.0: Yang Xiao Long
  • Mafia 7.0: Age Of Conflict: BnusTheSilverCenturion
  • The Ultimate Mafia, 8.0: Self DestructYang Xiao Long
  • Mafia 9.0: Banter Edition: UNSC Spartan IIRuby Rose

How To Play:

 

 

 

Basics:

 

The goal of Mafia is this:

  1. Pro-Town must kill all of Anti-Town, Enemy Revenants, and Zombies.
  2. Anti-Town must kill all of Pro-Town, Enemy Revenants, and Zombies.
  3. Zombies must kill everyone who's not a Zombie.

This must be done while you attempt to keep your faction a secret. The game does not have a time limit, but goes by a Round structure: Round 1, Round 2, Round 3, etc.

 

Once one of the Factions has killed the other Faction (or when Zombies have killed everyone) they win the game.

 

Factions:

 

 

 

(15x) Pro-Town

(Cannot intentionally aid Mafia to an extent)

(Wins by killing all the Mafians, and enemy Zombies)

(All people in Pro-Town can be Infected by Zombies except Tesla)

12x Civilians: - We are legion

  • No powers other than the power to vote.

1x Tesla: - Shock therapy

  • A Conjurer. Can revive a Protown Ghost into a Revenant once per Round: Max 2.
  • A clue to the identity of the revived based on their Profile is put into the thread after conjuring.
  • Tesla cannot contribute to the population win.
  • Immune to Infection

1x Detective: - That other guy has more brians

  • Investigates 1 person per Round. No one is safe from Investigation.

1x Medic: - You'll be fine. It's just a flesh wound!

  • Can protect 1 person from Execution, and Infection at the start of a Round. The protected person's role is revealed ONLY if they're attacked.

 

(1x) Dead-Town

(Allegiance varies)

(Ghosts cannot win the game. Revenants help their old Factions win, and Zombies win by themselves)

(Revenants can be Infected by Zombies)

Ghosts: - Spooky Scary Skeletons...

  • Dead players from any Faction. They can still help their factions like normal people
  • Ghost's votes are cut in half (.5). Role powers cannot be used.
  • Ghosts cannot contribute to the population win.

Revenants: - Vengeful Spirits

  • Resurrected people from either Faction who are restricted to helping ONLY their Faction.
  • Can use their powers like normal, but their votes are still cut in half.
  • Revenants can contribute to the population win.
  • Revenants have 25% chance of turning into a Zombie upon revival.

1x Alpha Zombie: - "Why hello good chap. Care to share some of your brains, please? I'm quite famished"

  • Chooses 1 person every Round for Infection. See "Infection" and "Vaccination" below.
  • Zombies are against everyone besides Zombies.
  • Has a regular vote like everyone else.

?x Undead: - "Brrrrriiiaaaannnsss!!!!!"

  • Fully turned individuals (Zombies) from the Alpha Zombie, or turned Revenants.
  • Can infect someone once every 2 Rounds.
  • Votes are cut in half at .5.

 

(5x) Anti-Town (Mafia)

(Cannot intentionally aid Protown to an extent)

(Wins by killing all the Protowns, and enemy Zombies)

(All people in Mafia can be Infected by Zombies except Frankenstein)

3x Goons: - The Syndicate

  • Technical counterpart to Civilians, and as such have no powers other than the power to vote.

1x Juggernaut: - Insatiable Colossus

  • Has 2 Lives
  • A successful Infection results in 1 Life Loss for the Juggernaut
  • Gets 1 Life if revived.

1x Frankenstein: - Insane in the membrane

  • A Conjurer. Can revive a Mafian Ghost into a Revenant once per Round: Max 2.
  • Frankenstein is not included in the Mafia Group PM at the start of the game.
  • Frankenstein cannot contribute to the population win, but can be an Executioner.
  • Immune to Infection

 

 

 

 

Game Structure/Rounds:

 

 

  • Intro:

​Before the game is started any Special Role will receive their respective Role PMs. A Civilian, however, will NOT receive a PM. From the start Protown & Zombie Roles get individual PMs, and Mafia will receive a Group PM with Frankenstein being separate.

 

After the PMs are sent the game will begin with the 48 hour wait...

  • The Game Begins:

48 hour wait: - Downtime to activate role powers for the following Round, or discuss things in the PMs, or thread. The Mafians must choose one of their own to do the "Execution", and that person appears on the Suspect List. All the Special Roles must reply to their PMs to activate their powers.

  • Round 1 (or #)

1: Execution (Night)- The first part of a Round where the Execution/Protection/Investigation/Resurrection (Protown or Mafia)/Zombification takes place.

 

2: The Suspect List - Where 3 randomly chosen players, and the 1 Mafian who did the Execution reside. Everyone will be allowed to vote for 1 of the 4 people on the Suspect List.

 

3: The Lynch (Day) - The person with the most votes will be killed in a continuation of the Scene story: they will die, have their role publicly revealed, and become a Ghost. If there is a tie between 2-4 people then it will revert back to a Voting list with just those people, and the voters will have to choose who to die again. If it's still a tie then RNG will choose who shall die.

  • End of Round 1 (or #)

48 hour wait until the next Round, and the cycle starts over again from #1 above.

 

 

 

 

Infection / Vaccination:

 

 

 

After the Alpha Zombie is spawned (1 Zombie is spawned at the start of the game. Zombies spawn instead of Revenants 25% of the time), the Zombie has the option to Infect a person once every Round. The Host indicates at the start of the Round that someone has been infected, and the person who has been Infected is not notified.

 

7 Vaccinations are given out to 7 random players once per Round. A Vaccination completely negates an Infection, and protects the person from further Infection for an entire Round. After the Round is over the person is susceptible to being Infected again. Ghosts cannot receive these.

 

 

 

 

General Rules [READ]:

 

 

  • Game:

- Ghosts have their roles revealed publicly. Zombies, and Revenants are noted to have spawned. The only clue to a Revenant/Zombie's identity is the clue from Protown's Tesla Role.

- No suicides.

- Vaccinations CANNOT be given to other players.

- Zombies can get Vaccinations.

  • Suspect List:

- RNG is a Random Number Generator used to choose people on the Suspect List.

- Mafian (the person who did the Execution in a Round, or botched it), and 3 randomized players show up per Lynch. Everyone can show up on the list besides Ghosts.

  • Votes:

- You may vote for a fellow Factioner to keep your identity hidden.

- The votes will always be rounded to the bottom number. 6.5 will round to 6, 2.5 will round to 2, and so on.

- Ghosts, Undead, and Revenants can vote, but their votes are halved into .5.

  • Lynching:

- There can be an RNG between 2-4 people in a Lynch. Be warned that the first time it's a tie that you will be forced to pick someone to die yet again. If that doesn't work THEN RNG will choose who to die.

  • PMs:

- You may PM other players in your attempts to figure out other roles, and further your own plans.

 

Pro-Town: Pro-Town Roles will each receive an inherent PM (which NO ONE ELSE is allowed in), and a "Proof PM" where they are allowed to invite anyone, and talk to anyone they please in it.

 

If that Role is turned into a Zombie the Host will invite them to the Alpha Zombie's PM.

 

Dead-Town: The first Zombie gets a Role PM that no one other than another Zombie is allowed in.

 

Zombies, or Revenants who Spawn as Zombies from Pro-Town, and Anti-Town will be invited to the Alpha Zombie's PM.

 

Anti-Town: Mafia can be added to Frankenstein's PM, and Frankenstein to Mafia's PM. NO ONE ELSE.

  • Proof:

- You may print screen, or screenshot copy the text featured at the very beginning of your Faction PM to show to others as proof. Do so at your own risk.

- You may add whoever you want to your Proof PM, but NOT to the Role PM.

- You may post fake, or edited proof images, videos, or other content.

- You may screenshot anything, and use it as proof if you wish.

  • Shenanigans:

- You may accuse other players of roles within the thread, lie, or call out another role.

- You may post completely irrelevant comments in the thread, and PMs.

- You may reveal, or fake your role.

  • Conduct:

- Be respectful of other players.

- Flame, or grudge wars result in a game ban.

You may not use information within this game to help you in things out of the game, e.g. "I'll tell you my role if you give me a 48 hour gold trial."

- Keep the negative emotional investment in the game at a minimum to prevent players from becoming angry, or mad at each other. If you're heated go walk it off.

- Do not request us for a role.

- You may not aid the enemy team, unless under obscure circumstances.

You may not under any circumstances use staff or mod powers, whether they are yours or someone else's, to aid your team.

 

 

 

 

 

 

 

Player List:

  1. Yang Xiao Long, Civilian - Lynched - Round 11
  2. Yoshi1176, Undead - Executed - Round 12
  3. Axilus Prime, Juggernaut Revenant - Lynched - Round 6
  4. Monty Oum, Medic Revenant - Executed - Round 7
  5. Helix Amell, Civilian - Executed - Round 13
  6. Ash, Civilian - Executed - Round 1
  7. Cursed Sharingan, Civilian - Executed - Round 5
  8. Pbrabbit
  9. Delpen9, Detective Revenant - Executed - Round 9
  10. Mr Kittens
  11. Tony Stark, Tesla - Executed - Round 8
  12. Wally West, Frankenstein - Lynched - Round 7
  13. Kakashi_Hatake, Civilian - Lynched - Round 9
  14. Church 
  15. The Director, Goon - Lynched - Round 1
  16. BATMAN, Civilian - Lynched - Round 4
  17. Arbiter747, Civilian - Lynched - Round 13
  18. Cabbage The Ace, Undead - Executed - Round 4
  19. rrhuntington, Alpha Zombie - Executed - Round 10
  20. Frankenzer, Undead - Executed - Round 11
  21. Agent York, Civilian - Lynched - Round 12

Edited by Self Destruct

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I'm stealing number one because I am number one ;)

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Assuming that the Tesla and Frankenstein get to use their abilities twice, there's a ~42% chance of 1 Zombie, ~32% chance of no zombies, a ~21% chance of 2 zombies, a ~5% chance of 3 zombies, and a ~.3% chance of 4 zombies. 

 

Assuming that the Tesla or Frankenstein will lose 1 opportunity to convert a Ghost, there's a ~42% chance of 1 zombie, a 42% chance of no zombies, a 14% chance of 2 zombies, a 1.6% chance of 3 zombies, and a 0% chance of 4 zombies. 

 

 

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Assuming that the Tesla and Frankenstein get to use their abilities twice, there's a ~42% chance of 1 Zombie, ~32% chance of no zombies, a ~21% chance of 2 zombies, a ~5% chance of 3 zombies, and a ~.3% chance of 4 zombies. 

 

Assuming that the Tesla or Frankenstein will lose 1 opportunity to convert a Ghost, there's a ~42% chance of 1 zombie, a 42% chance of no zombies, a 14% chance of 2 zombies, a 1.6% chance of 3 zombies, and a 0% chance of 4 zombies. 

 

What do you suggest then?

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