Jump to content
I_Make_Big_Boom

IGN gives H2A's Campaign Resolution, MCC Resolution, and other bonus facts

Recommended Posts

halo-master-chief-collection_twitter-ban

 

 

IGN posted an in-depth look at the Master Chief Collection with a list of "Bonus Facts", one of them a quip on the Halo 2: Anniversary Resolution.

 

Frank O'Connor assured not that long ago that 343i was doing everything it could to get H2A to full 1080p, but was unsure whether or not they could achieve it in time. The new information shows that his worry is now the case.

 

 

Blur's H2A cinematics look so real, that it's scary (hehe)

 

tuTh0HJ.jpg

 

 

In the BF (Bonus Fact... there's literally no other way to describe it) 343i Executive Producer Dan Ayoub told IGN:

 

“During development we were really pleased with the way the engine and buffer allowed us to switch instantly between classic and Anniversary engines that are running simultaneously – however that, as you might expect, put a hit on resolution."

 

"The campaign of Halo 2: Anniversary looked fantastic at 720p with the level of detail and clarity it gave us, but like every other aspect of the game and tech, we wanted to push it further. So in the last weeks of development, our teams were able to meet a stretch goal and the campaign of Halo 2: Anniversary now runs 60 fps at a crisp resolution of 1328x1080, which is a significant and meaningful boost in image quality we think fans are really going to appreciate. All of the other games across the entire package of The Master Chief Collection run 60 fps at 1920x1080 native.”

 

So the final resolution for both the H2/H2A Campaign is 1328x1080p, and the rest of MCC runs at 1920x1080p native.

 

 

Side Note: Dynamic Elements (like the stalactites of Lockdown) can be removed in Forge

 

va7qeZE.png

 

 

Before the resolution revelation IGN posted a few facts about The Master Chief Collection that were unknown at this point.

 

Here's the near-full-letter quote of the list:

  • There is no confirmation yet for Pre-Loading the MCC.
  • Halo 3 and Halo 4 make use of the Xbox One controller's impulse triggers out of the box. Halo: CE and Halo 2 may have that functionality added in via a game update shortly after release.
  • The Scorpion tank is in the Coagulation Anniversary remake, but you have to turn it on in Forge.
  • In classic Halo 2 multiplayer, the Ghost's fuel tank could be shot, causing the Ghost to explode. This is also possible in the Halo 2-emulating Xbox One engine that runs the six Anniversary maps.
  • 343i states - "We had to get Havok to recreate aspects of the original physics code used for Halo 2,".
  • Halo: CE Anniversary's Kinect features are not supported in MCC.
  • Halo: CE's multiplayer maps are the PC versions of the maps due to resolution, but their settings, such as spawn points, are set to make them play exactly as the original Xbox versions (i.e. the Banshee won't be on Blood Gulch).

- - - - - - - - - - - -

Thoughts?

Source: IGN

http://www.ign.com/articles/2014/10/07/the-horse-you-rode-in-on-a-halo-the-master-chief-collection-story-ign-first

Edited by Hell Verruckt
  • Like 4

Share this post


Link to post
Share on other sites

Well, resolution took a slight hit, but it's still loads better than what we have now! Still pumped...and I actually wish I were a little less pumped since I don't know if I can even get it.

  • Like 1

Share this post


Link to post
Share on other sites

"The campaign of Halo 2: Anniversary looked fantastic at 720p with the level of detail and clarity it gave us, but like every other aspect of the game and tech, we wanted to push it further. 
 
 
 

That line is something I really like to hear. It shows they won't settle for something sub-par, and continue to work to improve it to make it as best as it can be.

  • Like 1

Share this post


Link to post
Share on other sites

Fair play to 343 for getting H2A to a much higher resolution. Nice article Destruct.

  • Like 1

Share this post


Link to post
Share on other sites
  • Halo: CE Anniversary's Kinect features are not supported in MCC.

 

Good. They were completely inefficient from both a gameplay and system resource perspective anyway.

 

That said - I wonder if the 3D mode is going to be making a return?

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...