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H2A Lockout Reveal


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H2A: Lockout concept art

 

Concept-art-Lockout.jpg

 

 

Today it was officially announced (Gamespot seems to be the main source) that Lockout (Lockdown in H2A) will be the 5th map remake in Halo 2: Anniversary (which is inside Halo: The Master Chief Collection like those weird dolls that can be crammed inside of each other). 

 

Lockdown resides in the Halo 2 Anniversary MP along with Sanctuary (Shrine), Coagulation, Zanzibar, Ascension (Zenith), and the 2 final unannounced maps (which seemingly will be revealed at PAX, or later).

 

 

On Gamespot, a Representative from Microsoft wrote:

 

"As one of the flagship Halo 2 tournament maps, Lockout was home to a wide host of game types, including Free-for-All, Oddball, King of the Hill, 1-Flag CTF, and of course, Team Slayer. Get ready to return to this classic battleground as Lockdown, part of the Halo 2 Anniversary multiplayer experience in Halo: The Master Chief Collection."

 

 

Original Lockout from Halo 2

 

2638784-pax-2014-halo-2-anniversary-lock

 

 

Lockdown from Halo 2: Anniversary

 

2638785-pax-2014-halo-2-anniversary-lock

 

 

Max Hoberman, one of the lead designers on the original Halo 2 MP and President of Certain Affinity, wrote (yet again on Gamespot), "Lockout was hands-down the most popular small arena-style map in Halo 2. We're thrilled to be bringing this fan-favorite back, and are paying close attention to the details and subtleties that made the original great while also making a couple of very careful, very calculated enhancements."

 

"Most prominent among these are a bit of cover added to the 'Elbow' , the long walkway connecting the grav lift to the sniper tower, and a dynamic element that should help counter an entrenched group of enemies. Of course this can be disabled in Forge for players who want a near-match of the original experience."

 

 

UPDATE: An image of the loading screen for Lockdown has been revealed by some dude on Twitter (and conveniently posted on Halo4Nation).

 

https://twitter.com/arCtyC/status/505402507343179776

 

The image itself shows the loading screen (like I just said), the layout of the new Lockdown, the Lockdown concept art in the background, and finally the tiny Halo 2: Anniversary "2)" logo in the lower left corner.

 

Description for Lockdown: "Some believe this remote facility was once used to study the Flood. But few clues remain amidst the snow and ice." Now we know those mutant freaks in the storage containers (in the picture below) are Flood.

 

 

Lockout-Loading-Screen.jpg

 

 

Here's more screenshots and comparisons of H2A Lockdown, and the original Lockout:

 

 

2638786-pax-2014-halo-2-anniversary-lock

 

2638787-pax-2014-halo-2-anniversary-lock

 

2638788-pax-2014-halo-2-anniversary-lock

 

2638789-pax-2014-halo-2-anniversary-lock

 

And here we have Flood containers

 

 

- - - - -

 

Well that's that. If you haven't been paying attention at all, Max Hoberman specifically stated that the Dynamic Element of H2A Lockout can be disabled (like the other map remakes) in Forge.

 

This weekend at PAX 343i will be going into depth about The Master Chief Collection's Forge aspects, along with some MCC Tournaments, so keep an eye out!

 

Here's the PAX schedule for Halo:

 

 

I think the time is in EST

 

Friday, August 29

 

- Halo PAX Prime Showdown Qualifiers

10:00 a.m. - 5:00 p.m.

 

Saturday, August 30

 

- Halo: The Master Chief Collection Panel
Halo and the Journey of The Master Chief
11:00 a.m. - 12:00 p.m.

 

- PAX Prime Showdown Tournament
12:00 p.m. - 6:00 p.m.
http://Twitch.tv/Halo

Day 1 of the Halo PAX Prime Showdown

 

Sunday, August 31

 

- PAX Prime Showdown Tournament Finals
11:00 a.m. - 6:00 p.m.

Grand finals: 4:00 p.m. - 6:00 p.m.
http://Twitch.tv/Halo

Final day of the Halo PAX Prime Showdown

 

Full schedule here:

https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/the-halo-bulletin-8-27-14

 

- - - - -

Thoughts?

Sources: Halo4Nation, Gamespot, HaloWaypoint

http://www.gamespot.com/articles/check-out-halo-2-anniversarys-remastered-map-locko/1100-6421959/

http://halo4nation.com/master-chief-collection/lockout-officially-confirmed-halo-2-anniversary/

https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/the-halo-bulletin-8-27-14

http://halo4nation.com/master-chief-collection/mcc-loading-screen-reveals-lockouts/
 

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This. Is. The. Map. I've. Been. Waiting. For.

Seriously my favorite halo map eva. So stoked their bringing to the 6 remastered maps!!! Thank you for a very unique article write up destruct! Now I seriously can't wait for this game any longer!

 

That looks amazing. Cant wait for H2:A. Nice article Destruct.

 

IT'S BEAUTIFUL!!!! :drool:

 

Oh and thanks! :)

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This was probably the most obvious map to be remade in my books since it is a classic Halo 2 map. It looks really great although I'm not too sure on the green lighting :/ the things in stasis though... I have a feeling the dynamic map feature will be something to do with them.

Nice find SD

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So, so good, it's so surprising how much graphics capabilities have moved on since the original Halo 2's release. I think this will get everybody back to Halo as it looks like they've done a very good job of the game so far and Halo 2 is always one of everybody's favorite Halo's when it comes to online multiplayer, especially the oldschool players. It may also get 343 into everybody's good books once again :D.

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Like Cooliest posted, the Dynamic Element of Lockout was shown in the above video (I'm posting the rundown for those who can't watch the video).

 

Each corresponding "Base" of Lockout has ice over-hanging above them. A Player on either side can shoot the ice above each Base, and huge chunks of it fall down and kill people underneath.

 

And like Hoberman said, it can be disabled in Forge. I'm thinking it's just a Forge Object that is phased, or fixed into a position above the Bases, and it falls when shot at continuously (from my guess).

 

IYLuE1x.jpg

 

 

UPDATE: An image of the loading screen for Lockdown has been revealed. Updated the topic accordingly.

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