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Halo 5 Fantasy


Delpen9

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Improvements

Custom game options:

-Toggle bullet & grenade immunity 

-Toggle vehicle boost recharge

-Allow gunner seat without driver 

-Toggle splatter damage

-Toggle splatter damage for vehicles 

-Toggle Sprint (Symbol denoting disabled sprint at top-right of screen)

-Toggle for first-person & third-person assassinations for gametype only (infection) (firefight), otherwise it'll effect the gameplay mechanics. 

-Toggle Descope

 

Capture the flag:

-Toggle one-handed & two-handed flag usage

-Toggle ability to drop flag

-Make options for 1-Flag. 

 

Add in:

-Assault (Give it oddball customization)

-Juggernaut

-RACE

-Infection (Remove flood) 

-INVASION (Merge it with dominion)

 

-Elites get full support

-No mention of an 'in multiplayer' story

-Toggle dynamic lighting

 

Specials

 

-Introduce a dedicated package ($15-$25) which allows: precision theater features (motions presets and Machinima support), weapon tuning, Kinect adaptations (stances and in-game voice), and extra forge items. 

 

-Give community forge support in the form of an ongoing matchmaking playtest (play at your own risk). Players will be allowed to rate maps online and give suggestions. Players with maps that are successfully introduced into matchmaking may receive special armor (let's say, something nostalgic). 

 

-Machinima and fan art can be up-voted on Waypoint for the same armor. Players who reach a high enough skill rank in MM will receive another special set of armor. 

 

Forge

 

-Ability to toggle cracks, crevices, nooks, crannies, and super-impositions on forge pieces individually (Eg: A flush clean object). These item blemishes are helpful in positioning forge pieces, but can deter from the map's feel. 

 

-If textures can't be changed, then we need a variety of forge pieces including: steel (must be there), corroded, creamy, rocky, and industrialized. 

 

-Ramps need more magnets, and bridges need magnets on their sides. There should be the ability to toggle magnetism for the same piece that you're holding, and only that piece. 

 

-Allow a Far Cry style terrain builder, but this isn't imperative. 

 

-There should be a forge page meant for for minimum and maximum frame rates and dynamic lighting budget. Pieces should be given a value based on processing, and not simplified into item limits. (Help me out on this one Twinny)

 

-Scales to modify magnetism, FXs, weather (if not for canvas maps), customs settings, etc. 

 

Matchmaking (I'm not including Skill Ranks)

 

-Maps available on release should include: 5 small maps (Skyline, Haven, Adrift), 3 medium (3/4th of Harvest), and 2 large (Ragnarok). The first DLC gives 3 large maps that are compatible with Invasion. The 2nd DLC will give 2 small maps and 1 medium. 

 

-All previous vehicles along with Forerunner vehicles & locust. 

 

-I would prefer more Arena style maps with tremendous elevation differences and medium/large maps with 360 degree background.   (not the stupid x>180 degree backgrounds) 

 

-Column based medium/large maps are boring and stagnant. 343 needs to get some creative backbone, so follow the examples of Construct and Valhalla. 

 

-Give ricochet more time to bloom. (ILY) 

 

-Personal ordinances should be removed completely, and more options should be given for random ordinances (to the point where initial and random ordinances should be combined into one). In matchmaking, ordinances will be dropped from the sky by a UNSC ships, while forge ordinances are holograms. Ordinances will only be used on Big Team maps and forge maps. 

 

Weapons:

-Gametypes on smalls maps will start with the assualt rifle,storm rifle (or replacement), or suppressor, and a magnum. The magnun can be nerfed from the Halo 4 variant. 

 

-Any gametype taking place on medium/large maps will retain loadouts with a choice of a magnum and another Forerunner secondary (not boltshot), and the obvious primaries. The magnum can be dual wielded but the Foreunner secondary can't. 

 

-All weapons return

-Duel Wielding returns 

 

Main Menu & Music

-The main menu was good, but the music wasn't. It needs to be sung by a man, and avoid high-pitched sounds. Violins and ambiance are good. During the campaign, percussion instruments in intense moments and action scenes will give off a great atmosphere. 

 

 

Firefight

I don't believe that Spartan Ops has more replay value than firefight. Out of all the maps used in Spartan Ops, I would also expect a decent portion of Firefight maps. Imagine flood firefight and round customization. We need comedy (Comedy that doesn't get old. Rampant AI? lol) and objectives in firefight. They should probably introduce massive firefight matches in MM, to simulate Spartan Ops' objectives. 

 

 

 

I love you purple! 

Edited by Delpen9
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