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Forge World 2.0


I<3Grunts

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 So my idea has been brought up so much by others better forge but somehow keep elements from 3, reach, and 4.

so to start heres some features of the map itself.

  • same areas in forge world
  • more areas such as ocean, mountains, prairie and higher map ceiling
  • Adjustable time of day, weather, and frost or puddles.
  • Special FX that can change the biome.
  • 1 ship can be on map (like Sandtrap in halo 3 exept you can actually walk through it)
  • Large enouph for things such as Pelicans, Phantoms, Seraphs, and Longswords.
  • Trees, Rocks, Hills, and Bushes.
  • UNSC, Covenant, Flood, and Forerunner style structure.

Categories:

Weapons (sub categories for each faction)

Vehicles (sub categories for each faction)

Ships

Armor Abilitys (sub categories for each faction)

Gadgets

Objections (sub categories for each playlist)

Spawning

Scenery

Structures (sub categories for each faction)

 

In spawning you can choose regular initial spawn or ODST drop. Respawn could also be odst drop.

Weapons arent just handheld stationary turrets and AA guns can be spawned too.

Ships also include the Aircraft Carrier from longshore in the halo 3 mythic map pack II

New things in scenery include flood biomass, forerunner crates and barracades, communication towers for each faction, watch tower for UNSC and Sniper tower for covenant, corpses, the large covenant sheild seen in ODST, the large barracades for the UNSC from ODST, forklifts, carts, spades, and trucks.

NOW the forge mechanics

  • Rotation Snap 90 45 30 15 5
  • flip like in the paint application on your computer
  • Co-ordinates
  • Magnets
  • Can change the color of all vehicles
  • Delete individual, all of this, all of category, everthing.
  • take away the sound of whatever in halo 4s forge and replace it with the sound of 3's, and Reach'es.

that is all for now what do you think?

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