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Scorpion Dominance


ShockBolt21

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FIRST, a link to my File Share, where this map resides.

 

View the prequel here!
(Tank Superiority)

 

This map is the Forge Island version of "Tank Superiority-" a previous scorpions only map forged on impact. This one utilizes the same concept, but on a different, larger setting. As you can see, the map is built on the larger island, which has been extended to increase the size of the battlefield. This extremely unique map adds an element of diversity to any custom game lobby.


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At the beginning, players will spawn in their team's base on opposite sides of the map. Each base has four scorpions and eight scorpion vehicle pads. Once the tanks mobilize, they will reach a layer of trees directly outside of the base. Players can scavenge some cover among the trees and rocks in this area. Players can choose to play defensively and stay in this area, or push forward to get a better shot on the enemy.

 

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The map is meant to play scorpions only, so don't try to fight on foot. There are teleporters outside of each base exit, so if you try to leave without a vehicle, you will be teleported back in. Also, a second set of teleporters covers the rest of the battlefield, so if you step out of the scorpion, you will be sent to the jail, which is that tower in the center of the battlefield. You will serve a ten second sentence as you wait to be killed by the soft kill boundary, then wait a few additional seconds from the suicide penalty before spawning back in your base. This system not only keeps the battle as tanks-only, but also prevents the bases from running out of tanks, as they won't be left out on the battlefield.

 

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This game plays on both Infinity Slayer and King of the Hill. For the best gameplay on Infinity Slayer, give each spartan only two lives per round, and play with several rounds. Optimal player count is twelve players, but can play fine with 6-16. (Tested with a full 16 player lobby, and there was NO FRAMERATE LAG!)

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