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Map Name:

Two Towers CTF


File Share Gamertag:

Salsasandro (old: zexy69)


Canvas Map:




open, symmetrical (best I could)


Last Updated:

March, 16th, 2013



Tower, impact, ctf, salsasandro, unreal, flag


Supported Game types:



Best Gametypes:

GT Twotowers.CTF    download it too

(Only Assault Rifle and Magnums as Start Loadout

Fall Damage increased)


Intended Team Size(s):

8 to 16 Players


Initial Ordnance:



Random Ordnance:

1 Frag Grenades / Plasma Grenades (2x)/ Pulse Grenades

1 Overshield / Speedboost / Damageboost


Weapons on Map:


each Base:

2 Machine Gun Turrets                       30 respawn Time      2 spare clips

2 Frag Grenades                                 30 respawn Time      2 spare clips

1 Assault Rifle                                      30 respawn Time      2 spare clips

2 Battle Rifle                                        30 respawn Time      2 spare clips

1 Sniper Rifle                                     180 respawn Time      0 spare clips

2 Shotgun                 (one hidden) 30/ 60 respawn Time       2 spare clips

1 DMR                             (hidden)        60 respawn Time      1 spare clips

1 Saw                              (hidden)        60 respawn Time      2 spare clips

1 Rocket Launcher          (hidden)       90 respawn Time      2 spare clips





1 Suppressor                                       60 respawn Time    2 spare clips

2 Scattershot                                       60 respawn Time    2 spare clips

2 Pulse Grenades                                60 respawn Time

1 Sniper Rifle                                     120 respawn Time   1 spare clips

1 Magnum                                           60 respawn Time    2 spare clips


somewhere around the map:

1 Beam Rifle                                      120 respawn Time   0 spare clips

2 Plasma Grenades                             60 respawn Time   (near Sniper Nest)

2 Battle Rifle                                        60 respawn Time    2 spare clips

2 DMR                                                 60 respawn Time    2 spare clips

2 Saw                                                  60 respawn Time    2 spare clips

2 Railgun                                             60 respawn Time    2 spare clips



Armor Abilities:

4 Jetpack                               (1 each Base, 1 in the Bunker, 1hidden somewhere)

2 Autosentry                           (1 in one Base, 1 near Bunker, both hidden)

2 Hologram                            (1 in one Base, 1 near Bunker, both hidden)

2 Active Camouflage              (hidden somewhere)

2 Thruster Pack                     (hidden, near “mine” entrance)

1 Regeneration Field              (Bunker)

1 Hardlight Shield                   (near Bunker)

all set to 100 respawn Time


Power ups:

1 Overshield / Speedboost / Damageboost (see Random Ordnance)


Supported Vehicles:




9580 / 10000





Download link:



Video Flythrough, Overview Link:

watch my video on my Fileshare


Map Trait Zones:



Map Description:

An Unreal Tournament open-style CTF Map with lots of hidden Weapons and Armor Abilities.

I know that the open map style and the fact that there is sight of view between the two flags will maybe disrupt the game balance.

For that reason I set all Sniper Rifles to respawn after 120sec without spare clips except the Rifle on top of the Bunker.

I tried to implement the terrain in my level design the best I could and expand the paths with Rocks.

Each Team has a Tower (Base) on which top of them, of course is the Flag.



Additional Info:


Let you fall inside the Spotlight Towershull on top of each Base, to Teleport yourself away from the Enemy Base and avoiding being killed by Snipers. The Teleporters are set to `Random` which means, that there are 2 Receiver Nodes (one each side of the middle of the map.)


Wish you a lot of  fun to discover all the Secret Paths and the Armor Abilities and Weapons I have hidden. ;-D


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