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***** HALO WARS 2*****


Carolina Chaos

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I think however an RPG/RTS could be easily done.

 

Oh it could. Starcraft 2's campaign was very RPG oriented. I'd love to see something like that. Start small with just 'hogs and marines and build up to a massive combined arms force.

 

If somebody tries this I'd really like it to be on PC as well. Console isn't the way to play RTSs. There are a few exceptions, but they are few and very far between.

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  • 2 months later...

i hope it comes out

 

Again? Really? PLEASE at least give a reason why you want it to come out. You're just posting for the heck of it. 

 

If Halo Wars 2 does come out, it'll probably be made by another company. Ensemble Studios went bankrupt so we won't be seeing much of them. I hope that eventually there will be another Halo Wars or something similar. So far the closest thing we've gotten was Halo Spartan Assault. A sequel would be real fun. :)

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If ever there was a time for a halowars 2 it will be with the release of the XBOX ONE. The main limitation of RTS games on the current generation was the lack of console power to handle large battles. The next generation would remove this limitation and give developers ALOT more room to create. I'm sure i'm not the only one who will be persuaded to buy a XBOX ONE over a PS4 if there was a second halowars announced.

 

No, the main problem is that consoles are terrible platforms for RTSs. You can't have a standard drag'n'click RTS without a mouse and keyboard. A successful console RTS has to have a different formula. Like I said, Endwar was pretty excellent because of the very limited amount of units on screen at any point in time and command and control through voice communication.

 

But I agree with you. Another Halo RTS couldn't be more perfectly timed, but I seriously doubt that anything will be ready at launch if it hasn't been announced yet.

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i liked halo wars but if they made a halo wars 2 i would defintly buy the game and play it. there is so much they can add to it.

 

True, many new vehicles. Possibly new enemies, and definitely better graphics. ;) If one is made, it may not be made by 343 Industries though. Halo Wars wasn't made by Bungie, but 343 have some similar experience. They did make Spartan Assault so who knows? They may surprise us. ;)

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I'd love to see a sequel to Halo Wars. But this time, at least make it for PC, too. RTS belongs on the PC.

 

One problem: Ensemble Studios was closed down after Halo Wars was released. What a terrible decision by Microsoft...I enjoyed the Age of Empires series and wanted a sequel to that, too. Then they made Age of Empires Online, which just doesn't live up to Ensemble Studios' work.

 

With Ensemble Studios gone, I just don't know what Halo Wars 2 would be like. There is no guarantee whether it will be a good game or not. Robot Entertainment may hold most of Ensemble Studios' former employees, but it still isn't the same team.

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 I think the perfect sequel is a real-time strategy first-person shooter hybrid game, using the Halo Wars mechanics for the commander and the classic first-person shooter and vehicle mechanics of the other halo games, in which the commander would build bases and armies and command those armies, exactly like Halo Wars, while a team of players allied to the commander function as special operations units on the ground, existing independently from the commander.

 

When matchmaking, there are two main categories to choose from, though others may web off this initial choice, being Commander or Player; this will ensure that when a game commences, everybody will be playing the role they wish to play and that these roles will be consistent throughout the whole game, which solves the many problems of changing positions as player and commander and prevents the ineffectiveness of inconsistently playing either role. A side note on the matchmaking process: perhaps flood and Promethean Races should be added to the Leader choice options, though I fear this may sacrifice the games simplicity.

 

Though any unit should be able to be played in First-person, for understanding and imagery purposes, assume that all players are Spartans. Plus, “players” will refer to the people playing fist person characters while “commanders” will refer to the base and army building position, even though it would also be played by a real, human, player.

 

A player has an economy system exactly like that of the commander in Halo Wars, one resource that increases in income rate as resources area acquires, except that the players will not have the authority to build supply pads. Instead, the commander can dedicate supply pads to supplying all or some of his allied players or simply give his players a lump sum of resources, like the “give supplies to friendly” ability in Halo Wars that the commander has when one of his supply pads is activated. With this system alone, the players would be very dependent on the commander, which would rob players of the potential to have significant impact on their teams performance if the commander is not performing well, so the players should have other means to acquire resources.

 

Other means for players to acquire resources should be gathering resource crates and utilizing map relics that provide resources, both of which are seen in Halo Wars. Finally the last and most prevalent means for players to acquire resources would be the combat reward system, a system that rewards players with resources for all combat oriented accomplishments, such as enemy kills, vehicles captured, bases captured or destroyed etc, which functions almost exactly like the point reward system of Halo 4, to which the players are able to receive ordinance; in this case, the ordinance would be delivered or fire-dropped in from the Spirit of Fire, the UNSC ship responsible for delivering airstrikes for the humans in Halo Wars, and may include ordinance of any weapon or unit which may then be under the player's command, be it giving orders like a Ghost Recon game or commandeering a vehicle, like the other Halo games. I think the players, with the sufficient resources of course should be able to call in, at least, basic airstrikes, similar to the human leader powers of Halo wars, which would not activate the cool down for the commander; the player should also be able to upgrade his airstrike capabilities using his own resources as well. Lastly, just like the commander is able to give resources to the players, the players should also be able to give resources to the commander.

 

Every time a player dies he will need to summoned by the Spirit of Fire or one of the commanders buildings. The player, if wishing to respawn as a spartan, will need to pay the resource cost of a spartan from his own resources to be deployed again. If the player has sufficient resources, before being deployed, the player may equip him or her self with desired weapons, equipment, armor and vehicles. The deployment process would be fire-dropped as an infantry unit from the Spirit of Fire, pelican-dropped from the spirit of Fire in a vehicle, or simply deployed from an allied commanders base if they have the sufficient buildings.

 

Stepping outside the imagery of the human faction, players of the covenant faction should be able to play and upgrade covenant leaders and their leader powers as seen in Halo Wars. The scarab should also be able to be utilized but the player will not be controlling the scarab directly. Instead, he would be controlling an infantry unit that is driving the scarab, which allows for enemies to commandeer the scarab or dispose of the scarab by infiltration and self-destruction, rather than destroying it wit overwhelming firepower, like in Halo Wars.

 

Overall, what I want in a game is the perfect balance of simplicity, to allow for easy operation, and complexity, to allow for varied strategy, which Halo Wars and the classic Halo games have mastered; so, to bring these two games together would be truly and literally fantastic.

 

To all the readers, please give feedback and criticism to both the idea and concepts and my writing skills so I can refine them and, if Possible, keep your reply messages concise for my reading convenience but certainly not at the cost of quality contribution. Hopefully, if this is refined and becomes renowned enough, it will become something that a game studio, be it 343 industries, Ensemble Studios, Bungie etc., will find worthy and interesting enough to create. Call me crazy but it may just work.

 

Thank You, very much.

That sounds good in theory, but i dont see it working out in practice for a miasma of reasons.

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  • 2 weeks later...

I personally liked Halo Wars. It was something different, and sometimes that doesn't really work out *Cough Halo 4 Cough* But still, it was a refreshing change from the usual run and gun style Halo is usually associated with

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I personally liked Halo Wars. It was something different, and sometimes that doesn't really work out *Cough Halo 4 Cough* But still, it was a refreshing change from the usual run and gun style Halo is usually associated with

 

I agree. It was something completely different to what the Halo games are usually like and I personally think it turned out well. A Halo Wars 2 seems like something many people want and can only be better than the first.

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I AM A HUGE HALO WARS FAN - Halo Wars was very good, clean, and not clunky at all, efficient at what you wanted and has a lot of room to grow.

 

I sure hope not the first one was screwed up anyway HALO was not meant to be a RTS

 

being a HUGE Halo Fan, as well as rts -  Starcraft & Warcraft 3 to be precise, im not a hater and i dont usually correct people but this knowledge MUST BE KNOW. Halo WAS meant to be an rts.

 

I know many things on the internet are not credible but IGN doesn't bs. - http://www.ign.com/articles/2003/06/19/halo-the-rts & http://www.macrumors.com/2010/10/27/apple-almost-acquired-halo-developer-bungie-in-2000/

 

Like i said before im not a snob, this is just a consant reocurring theme i see when people discus halo wars and i waited almost 10 years for the halo rts i heard about all those years ago...

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  • 2 weeks later...

I would love to see the Halo franchise continue to expand. We need a sequel to Halo Wars! It was a great game and with the power of the new Xbox it will only be that much better.

 

*How would you guys like a new separate Halo title played exactly like Mass Effect? I think that would be AWESOME!!!! This will give us an opportunity to build up our own spartan and see his armor in action!*

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I would love seeing Space Battles in Halo Wars 2. We read so much about them and all the ship controls and tactics in the books, it would be great to actually command your own ship and fight other Covenant ships in Space in a game.

 

Apparently we'll be seeing the UNSC Spirit of Fire in the Halo: Escalation Comic Series, this means that a game can be released to continue the story. But wouldn't it seem pointless having another game to continue the story if the Comics do it for us?

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I didn't like the first Halo Wars very much to begin with.


If all of my Xbox games broke yeah I would play it but


I definitely wouldn't purchase a sequel.


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