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Halo 5 Wishlist!!!!!


Master Chief OI

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  • 1 year later...

Halo 5 wishlist, thoughts, ideas...

= My top wishes.

 

WEAPONS

 

*dual wielding* - a return to dual wielding would be greatly welcome in Halo (haven't seen that in C.o.D or Battlefield for sure). I doubt I'm not the only player who finds it odd that Sarah Palmer is the only Spartan in Halo 4 capable of dual wielding.

 

Halo 2 SMG - the high rate of fire we've come to expect from the Forerunner suppressor, albeit with slightly tighter bullet spread and dual-wield capability. An individual smg at very close range wouldn't beat a suppressor, but would still be a capable close-range weapon. The dual-wield functionality would lend greatly to it's capability. As far as loadout practicality goes, it creates a unique incentive: players will want to spawn with the smg in hopes that other players will drop an smg, allowing them to dual wield...

 

*Halo 3: ODST SMG (my number 1 weapon wish) - Unlike the smg of Halo 2, Halo 3: ODST's smg was, for the most part, a superior weapon. It had the rate of fire of the standard smg, as well as the benefit of a silencer and vastly tighter bullet spread allowing effective engagement at longer range. Regarding gameplay, the silencer would enable one to fire the weapon, ideally, without appearing on the motion tracker, and would make it more difficult for a player to be identified by the sound of their weapon. Unlike the Halo 2 smg, this model could not be dual wielded, and so it doesn't necessarily replace the smg in terms of usefulness. The weapon is a fairly effective mid-range weapon, but as it is an smg still, it is certainly no replacement for the Battle Rifle or the Assault Rifle. Due to the limited damage each round deals, which is ever balanced out by the weapon's rate of fire, a user of this weapon would still be defeated in a direct mid-range engagement against the A.R. and B.R. These factors allow the weapon to be relevant, effective, but not over-powered.

 

Plasma Rifle - While the Storm Rife is considered the successor to the plasma rifle (understandable due to a more stable and high rate of fire and damage), the Plasma Rifle is still a fairly popular, and well-missed, weapon. It's possibly the most iconic Covenant weapon, competing with the energy sword. The Plasma rifle has a tighter plasma spread than the storm rifle. It's energy efficiency could also be altered to be improved at 343's discretion. Most notably, unlike the Storm Rifle, the Plasma Rifle has dual-wield capability. While a single hit from a Plasma Rifle is not as lethal as that of a Storm Rifle, the presence of an adversary dual-wielding Plasma Rifles is still very intimidating...and for good reason.

 

Plasma Repeater - In combat, Halo: Reach's Plasma Repeater was never, in my experience, a particularly terrifying weapon, despite the impressive rate of fire. Still, it's a fairly enjoyable weapon to use and one that some players miss. A return of this weapon would not warrant many complaints, I'm sure. A slightly tighter plasma spread (and possibly longer firing time before overheat) would help improve weapon functionality, since individual shots did seemingly insignificant damage. The U.N.S.C. has its SMG weapon. The Forerunners have their Suppressor. The Plasma Repeater is the Covenant answer to these weapons (the Energy Sword and Gravity Hammer answer the Scattershot and Shotgun).

 

Promethian Blade? - A few players I have spoken with have mused about the advent of a Promethian melee weapon, notably the blade that Promethian Knights use. This train of thought is still one that warrants discussion, but the concept is there.

 

Halo: Reach Grenade Launcher - One of the most-missed weapons in Halo 4 from Halo: Reach, from players I've spoken with as well as my personal opinion, is the Grenade Launcher. Despite being a single-shot weapon, a skilled and experienced player needs little to no more than that. The bounce factor is there in force, and despite lacking the number of rounds carried by the Brute Shot, the EMP effect certainly made it a very viable weapon, not only against infantry, but also in disabling vehicles as well; just as useful, and arguably more useful, than the charged Plasma Pistol.
 
Halo 2/3 Brute Shot - Despite having a slightly smaller boom, less bounce distance, and no EMP effect when compared to Halo: Reach's Grenade Launcher, the Brute Shot makes up for these shortcomings with ammo capacity and ease of direct damage. Where the Grenade Launcher's charge has been known to bounce off players before exploding, reducing the damage done, the Brute Shot's grenades detonate on contact. The presence of multiple shots before reload, a slight bounce effect to the grenades, and an able rate of fire ensures that the Brute Shot is a well-balanced response to the more power-shot-focused Grenade Launcher.
 
Flamethrower (with buffing) - I've never met anyone who didn't think a flamethrower is a cool weapon. An improved flamethrower weapn would be greatly welcome. The Flamethrower of Halo 3, while amusing to use, wasn't as effective as one would like, especially on the higher difficulties, where the weapon's lack of stopping power, need for time to deal it's damage, encumberance to player speed, and limited range ensured the weapon was more a liability than an asset. A return of the flamethrower with improved range and flame speed would be more welcome (and honestly, more realistic). Some considerable thought would be wanted regarding a Flamethrower variant that a standard player could use like a normal weapon (as opposed to being like a mounted turret). Damage per second may not need to be buffed as the weapon would still hold value regarding are denial (due to residual flames), and in the right situations, a good anti-camp weapon. Thoughts to consider...
 
Incendiary Grenade - Lovable for much the same reason as the flame thrower: killing with literal firepower. The weapon of Halo 3: ODST guaranteed death if a direct hit was achieved, in much the same was a plasma grenade, but still had a useful area denial effect that could rival the Pulse Grenade, plus the fire intimidation factor (though the Pulse Grenade still gets points for completely vaporizing your player). The Pulse Grenade would not be completely invalidated by such a weapon, as far as area or path-denial goes, since a player can leap over an incindiary's flame but not over the ionization field of the Pulse Grenade.
 
Halo 3: ODST Missile Pod - On the right maps, the missile pod can be a very useful, and very fun, weapon, particularly for it's anti-vehicle role, while still retaining great usefulness against infantry as well, though at the cost of a fairly small number of rounds while dismounted.
 
Halo 3 Mauler - Possibly the only competitor to the Forerunner Boltshot could be the Brute's Mauler. To those who don't know, or don't remember, it's essentially a shotgun-pistol fusion, much in the same way the Boltshot is, but has less power and range than a shotgun. It requires no charge-up the way the Boltshot does. The weapon could also be dual-wielded. In response, it's very possible the Boltshot may need a small buff to it's standard fire damage to compensate, or a small buff to the instant-kill-range of it's charged shot. This guarantees the relevance of the Boltshot, despite the smaller ammo capacity compared to the Mauler.
 
Halo: Reach Needle Rifle - The Needle Rifle can remain relevant even with the Covenant Carbine. Individual rounds can do more damage, compensating for a lower rate of fire when compared to the Carbine. The tricky are of discussion would be the supercombine explosion. With Halo 4, 343 was kind enough to restore the Needler to it's former glory, allowing a super-combine explosion with 6 hits, regardless of if the target was shielded or not. However, if the same principle were applied to the Needle Rifle and it's 3-round super-combine explosion, the Needle Rifle becomes exceedingly overpowered (take THAT Battle Rifle and DMR). Discussion would be needed to determine the super-combine requirement, be it 6 hits or even retaining the original 3 hits on unsheilded target (almost worthless since it's a headshot weapon). Halo: Reach has already proven itself that the Needle Rifle is not completely superior to the U.N.S.C. DMR.
 
VEHICLES
 
*Scorpion Variation* - Either by sheer overlook or as a mocking blow, all Scorpions since Halo 3: ODST that have lost their coaxial machine gun, which the driver could use in addition to the main cannon, still show said machine gun on the main cannon (look at the cannon to the left). Halo has a history of limiting weapon variance, possibly as a means of preventing sheer redundancy like what can be seen in the Call of Duty and Battlefield games. So it may be too much to have two varieties of Scorpion (with allowing the driver's coaxial gun, one with the mounted mg a second player can use).
Halo Wars Grizzly Battle Tank - Take a Scorpion, make 10-20% larger, then give it's main cannon 2 barrels instead of one, and you get the Grizzly Main Battle Tank. A beast of vehicular warfare that never wants for firepower nor armor. Of course measures would have to be taken to guarantee the viability of the Scorpion still. Such measures may be buffs to speed (it IS a smaller tank, with lighter armor, one barrel instead of two, and would carry less ammo compared to a Grizzly), accuracy at range, etc even making a Scorpion to Grizzly ratio limit.
 
Halo Wars Vampire - The Covenant's primary anti-aircraft unit is an aircraft itself. The Vampire is notable for it's ability to drain the energy from enemy units to heal itself (a feature that may need to be altered or removed to be viable in a normal Halo game), and while lacking a fuel rod and plasma weapons like the Banshee, could unleash fury with it's huge Needler cannon. These cannons never created a vehicle-killing super-combine explosion, but they did reasonable damage, which would tear a careless air-vehicle apart.
 
Halo Wars Wolverine - The U.N.S.C. answer to air threats, the ground-based Wolverine houses missile pods on it's back. It's a powerful anti-air unit, but suffers greatly when faced with any ground threats. It'll beat just about any air unit, but its no match for a scorpion...
 
Halo Wars Locust - The Covenant's 4-legged Locust vehicle (I call it a baby Scarab) was primarily used as a long-range anti-building vehicle. It fired a small, continuous beam and could sustain this fire without stop for a long period of time. Such a vehicle would be useful against individual infantry, and even vehicles if accurate fire is sustained long enough.
 
Wraith (with new user interface) - The Covenant's Wraith is possibly their most iconic vehicle, and it's also the trickiest to use. I purpose a new interface to cope with the Wraith's natural difficulty of firing accurate rounds down-range. The Wraith's one distinct advantage over a scorpion is it's indirect fire ability, but this is complicated by the fact that a player must themselves look upward (potentially losing sight of the surrounding battlespace) and then guess where the burst will land. A better interface would be one where there is significantly less change in the altitude an operator is faceing when adjusting for distance, and instead creating an on-screen target indicator showing where the blast will land. Such an interface makes the Wraith a more practical vehicle and would allow users to finally be able to effectively take full advantage of it's indirect fire capability. It's blasts already travel fairly slow. Getting them on target shouldn't have to be as tricky for players. As a side note, it would be nice to use the coaxial plasma cannons the wraith's of Halo 2 possessed, though these were unusable by the player.
 
Halo Wars Gremlin - The Gremlin is a unique unit. It's sole offensive capability lies in it's Spartan Laser-like weapon, though it is incapable of targeting air units. It's secondary ability, however, involves the vehicle unleashing a massive EMP burst, disabling any and all vehicles in the area. Used effectively, and in a cooperative manner, this can be devastating for an enemy vehicle force, who would be rendered completely vulnerable to other vehicles for a period of time. The EMP burst has a considerable cooldown time though, so it's not an ability that can be spammed. Additionally, the EMP could be made to also effect player's shielding, and maybe even allied vehicles that are too close (such a factor would make warthogs the ideal support vehicle to a Gremlin). How the EMP works would be left to 343's discretion in the end, as always, but the Gremlin would certainly add a new strategic dynamic to Halo's gameplay.
 
Halo Wars Rhino - It looks like a Scorpion, drives like a Scorpion, but when you pull that trigger, out comes a burst of plasma. Reverse-engineered from Covenant tech., the Rhino could possibly be a competitor with the Wraith. How the two would be balanced to work in-game without one making the other irrelevent would warrant discussion, though the most obvious advantage of the wraith is it's superior maneuverability and speed...
 
Halo Wars/3 Hornet - The hornet is a great all-around arial combat vehicle. Not as intense as the Sabre or Broadsword fighters, not heavy like the UNSC's Longsword and Shortsword bombers, but effective for most combat situations.
 
Halo: Reach Falcon - While the Hornet gave it's user the forward-mounted mg and missiles, the Falcon is more team-based, with one player focused entirely on flying (giving them the advantage of not endangering themselves by requiring focus on a target), and allowing two gunners. Notably, these guns could be machine guns OR grenade launchers (though only the mg's were allowed in multiplayer and the standard forward-mounted machine gun was removed in the Reach multiplayer, though allowed in the Campaign). A Falcon variant with the forward mounted machine gun would be a welcome addition to Halo's multiplayer, as the lack therof made the Falcon worthless without a second cooperative player. The capability to have 3 guns (pilot mg as well as the left and right-side guns) would allow the Falcon to compensate for the lack of rockets possesed by the Hornet. Additionally, the Falcon can be allowed extra seats beyond the two gunner spots, allowing it to be an effective transport. This would, by itself, open up a variety of map-type opportunities in Forge, as a Banshe is impracticle as a means of transport over impassible terrain i.e. Forge Island (Halo 4).
 
FORGE
Larger maps to work with would be great. While standard games work well with the small to mid-size maps common to Halo, vehicular warfare could expand to great heighths with larger maps, as well as allowing great map-making opportunities for Forge. Large maps, combined with the currently existing vehicles plus the recommendations made above would ensure vehicular warfare could compete easily with, and even best, anything we've seen in Battlefield.
 
Enable the player to use the zoom function in forge as they could in Reach. The loss of this, while not too dibilitating, makes some forging more difficult. Similarly, forcing distance between the editor and the object grasped makes moving objects in some spaces difficult and sometimes impractical altogether.
 
Toggle on/off the lighting generator. While the ability for altered lighting to be generated in forged maps in Halo 4 is fantastic, it encumbers forgers. As their maps grown in size and complexity, the length of time they must wait to switch from editor mode to player mode, which tends to happen often, increases. The ability to toggle this feature on and off as needed would make forging work faster. Sometimes when I go into player mode, I don't want to see the altered lighting, I just need to quickly test something, like a cannon jump, and don't want to wait 3-6 seconds to conduct a 3-4 second test. It's not a problem at times, but when you have to do it often on larger and more complex maps, it becomes a real nuisance.
 
Increase the number of objects of each type that can be spawned. A simple formula: more objects to work with, bigger, better, more complex and interesting maps. Increasing the number of lights and auto turrets (under Dominion) would also be nice.
 
The creation of trait zones was a stroke of brilliance, and I wouldn't change them. In addition to trait zones, however, custom powerups (which work like traitzones but applies only to the player(s) who picked it up) would be a great tool to give players new game and map-types.
 
Increase or eliminate the budget. While I personally can understand some reasons why the budget may be a necessity, an expansion, at the least, would be a great help. In fact, if the weapon and vehicle suggestions above were put into the game, a budget expansion would certainly be a necessity (vehicles are expensive, and more vehicles are more expensive).
 
With all that said, kudos to 343 for such features as the lighting generator, the highlighting of objects that are targeted, trait zones, and the duplicate object feature. :)
 
GAME TYPES IDEAS
I'm not big on lecturing regarding game type ideas (Ricochet is a unique Oddball idea and I love Dominion). Some suggestions I'd like to make are:
 
Juggernaut. Bring back Juggernaut. It's gameplay is different enough from Regicide to be relevant. Additionally, I'd like to request that the error of Halo: Reach's Juggernaut is NOT repeated (where settings don't work, such as making the juggernaught have a certain weapon set yet the game ALWAYS forces him to have a gravity hammer).
 
Waypoints. Greater control over waypoints would be nice. In such games as Flood, Regicide, etc. it would be great if waypoints could actually be turned off, i.e. the marker over the King in Regicide or over the Last Man Standing in Flood.
 
Regicide: enable a random player, both in free for all and in teams, to start as the King.
 
*Elimination of name tag over player's head when facing towards them. As a player who loves stealth, assassinating, etc., I can tell you that it's very annoying, to say the least, when you're perfectly hidden (completely black armor and visor in a dark corner for example), and someone finds out where you are simply because they just happened to look in your direction and a big red name tag pops up over your head. I know the same occurs in Battlefield (and I wouldn't be surprised if it was also true of Call of Duty). If anything, at the least, PLEASE make this an optional setting.
 
PLAYER CUSTOMIZATION IDEAS
Black Armor color. With the exception of game mods, this hasn't been seen since Halo: Combat Evolved.
The ability to give a different Primary/Secondary color to individual armor sections would be nice. Players are generally smart enough to not choose combinations that look goofy. Those who do so are doing it on purpose and why deny them the pleasure? There's worse things they could do than give a different color to every body part...
 
I have more ideas in my head, but I'll stop here for now, and give people a chance to go over what I've put up thus far. It's getting late here. So goodnight everyone, and thanks to anyone who took the time to read all of this. :)

 

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Okay, so my first halo game was halo reach, my friends got me in to in because they told me how awesome forge was, and i LOVED it, it was the only game i didn't get bored of. Its creative, well made, and AWESOME! i bought halo 3 three months later, also AWESOME.

then my friends and i heard about halo 4's upcoming. I really just sat back and waited for it, i wasn't sure how 343 would go with it, plus i never saw much of the chief myself.

Point is, Halo 4, 5 stars. But i really have some requests iv gathered from myself, and a TON of other of gamers, all of my friends agreed with me on the first 3. all 100.

 

1. UNSC air vehicle, I hope for a pelican or falcon, but i great thing would be, to be first person INSIDE the pelican, like walk around or sit down, or shoot outside, (THIS REQUESTS COMES FROM 88 OF MY FRIENDS!!)

 

2.Being able to customize the colour of EACH part of your body!! like, blue helmet, red arms, blue legs, silver torso. (You could make it so we have to earn it)

 

3.Having first person options for some vehicles, like the warthog, or mongoose. Plus, we miss the that one covenant vehicle...Revenant? Its was pretty great.

 

4.More options for forge, like changing things like, the colour of vehicles again, adding different environmental effects like water, or day or night, or quicksand or mud. maybe even fire!

 

5. BIGGER FORGE MAPS! You guys kind of cut down on the map sizes. They all look great, but nobody ever does stuff of maps that aren't impact or ravine. 69 of my friends, PLUS ME, miss forge world!!!

 

 

343 So far you have made this great, and i was told you listen to us, so please, take my friend and my requests and hopes, and make them a real. Halo 5 real. Thank you!! ~Master Chief OI

Stopped reading after you said "halo 4 was 5 stars"

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My only wish for Halo 5 is that they bring back the Halo: Reach armor. That armor was awesome, all of the helmets were totally cool, and it was easy to distinguish between a male and female spartan. The Halo 4 armor looks kind of goofy and disneyish. I don't really like the rank up system in Halo 4 either. It's really boring, and I enjoyed seeing the new shiny medals I earned for leveling up. I also don't like the specializations very much.


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Some of these wishes sound like it won't ever happen. Really, all I want is two game modes:

 

Assault

and

VIP

 

I guess they could put in a prototype game mode like Gears of War's 2's Assassination where you kill the enemy teams leader and eliminate the ability to respawn and then you finish off the enemy team.

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How about some items and wishes that are within the realm of possability? Cant stand reading half of the useless idiotic wishes in this thread.

 

what exactly do you mean by "within the realm of possibility"? And which wishes do you deem idiotic, and why? Feel free to list some of your own hopes, ideas, thoughts, etc. Thats what this thread seems to be for...

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Do I really need to go through and list them all? How about this, go through all the things we have gotten in the 6 Halo games, then go through the list you guys put up. Most of the items should just jump out at you.

 

For example, No Forge limits, or being able to pick what objects YOU want in a map instead of default. Static placable water and weather. These things arent going to happen. Research the game engine and what it would take to get them, then you'll see why it is idiotic.

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  • 1 month later...

This is a vehicle request: please bring back the revanent from reach, that was one of my favorite vehicles in the game and can you let us halo players ride or drive a Scarab that ship/vehicle is epic

Also can you put it to where the armor you get for preordering the game, can you let us unlock it in game like completing commendations for the armor not just by preorder

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  • 2 weeks later...

I just want to say that if Master Chief DIED that I want it to be as EPIC as Possible with him killing TONS of Covenant with guns/energy swords the finally disappearing int to a cloud of smoke. THEN show I overview of like hundreds of dead enemies and him nowhere to be found. Showing "Spartans never die but are just missing in action" (NOT SAYING I WANT HIM TO DIE BUT JUST IN-CASE)    :thumbsup:

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