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What type of competitive forge maps does the community like to see?


ShockBolt21

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As I look through the competitive community-made forge maps, many of them seem the same to me, or way too similar...

 

Description or your typical community forge map (Competitive)-

They are all just one large structure or a few plain buildings, and the maps take place predominantly under a roof and/or boxed in by several walls. Frequently, the whole map is that same white color- the trademark color of the structure pieces. The sight lines are usually short, there are tight corners, and they are typically just DMR/BR shootouts at close and medium range, sometimes with a mongoose or a ghost here and there. They are usually played from 2v2 to 6v6, red vs blue, with several game types. Here are a few of many examples (And note that each of these images comes from a different map)...

 

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"Delirium," by Master Sundown

 

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"Evacuated," by Junkyard Corgi

 

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"MLG Conjunction," by The Sigma AI

 

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"Renury," by XreignZ

 

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"Structure," by Lx Kill3rMan1ac

 

Is it just me, or do you guys also see the extreme similarities between all of these maps? Not just the way they look, but the way they play also has little variation. Does the community have an appetite for something different... something new in their competitive maps? One of my personal favorites is "TheTrenches" by Mr Pokephile, even though he technically considered it a minigame, it still has that team-based, organized gameplay that makes it seem competitive to me, and certianly more fun than those dull, repetitive DMR or BR close quarter shootout maps. I also created my own map, "Armored Strike," (Posted on 343's "Competitive Map Submissions" forum on 1/29) which is a large vehicle based map that better resembles the natural terrain that the vehicles should actually be fighting on. You will see how it is very different from those shown above. I encourage you guys to check it out (http://www.343indust...armored-strike/), but more importantly I would like to know what you think about my opinion on the repetitive maps.

 

Also, I apologize for the duplicate post on the General Discussion forum; I figured this would be a better forum to post it.

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For competitive 4v4 (slayer, oddball, extraction, capture the flag, etc...) I really enjoy seeing small, symmetrical maps that have balanced spawning and initial power weapons. Seeing as how Halo 4 did not ship with enough 4v4 competitive maps, I reall enjoy the community stepping in and creating maps like this, because they really add to the fun of customs.

 

-Inversion

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