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Error (Gameplay Commentary Included)


SweepsP2K

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Map Title- Error
Gametype- Error (Both on SweepsP2K's File Share)
Player Count- 10-16

Description- Error is a linear infection map made on Ravine. The premise of it is that a War Games Flood simulation has malfunctioned, allowing the flood to escape into other game modes. Players must prevent them from infecting the entire system.

Phase 1: Players spawn in a standard infection playspace, an unaasuming building interior, complete with a few weapons and one autosentry. The flood will spawn at the bottom of an elevator shaft, and can take the elevator up to get a drop on unsuspecting players. The elevator doesn't always work as it's supposed to, but when it does, it creates a really cool effect. Players will hold out until a side wall explodes, an "Error" that will allow them to move on to the 2nd phase.

Phase 2: Players will proceed next into a short but sweet racetrack, complete with many somewhat unreliable jumps. I should note that I had never made a race map prior to this, and though the track is smooth, some of the jumps can cause you to die a horrible irritating death every once in a while. It took hours to make it as good as it is, so don't harp on it too badly. Anyway, players must hurry, as the flood have obtained mongooses as well, and will not be far behind. There is a rocket at one point on the track, prompting players to stop and retrieve it, thus leaving themselves vulnerable to the flood. At the end of the track, another "Error" will teleport players to the third phase.

Phase 3: Set deep in the heart of the Ravine, the next stage is an enclosed, symmetrical CTF map. Players are to hold out near one side of the map, the one with the teleporter frame in the back of it. The center and other side house zombie spawns, and any who venture there don't last long. This portion does include aesthetic "flags" comprised of antenna pieces and metal pallets, along with interesting scenery all around. Weapons include two DMR's, two Magnums, a Sticky Detonator, and a Railgun. After enough time, the teleporter frame will light up, signaling any remaining players to move on to the final phase.

Phase 4: The last area of the map is a recreation of the Spleef minigame, originally made by RecklessR1ley. Riley has approved my use of this, and even helped me tweak and playtest the map through its numerous phases. Players spawn in the center of the arena, comprised of an entirely destructuble floor, while flood spawn and rain in from the spectator area above. The only weapons in this phase are two Gravity Hammers, as one would have in the original Spleef Minigame.

Achievements: A lot of people liked when I did this on a map in Reach, so here once again, is a list of fake "achievements" for Error...

Sorry, wrong floor (5g)- Kill a flood who has just emerged from the elevator in the 1st phase.

Rocky Road (5g)- Complete the entire 2nd phase without falling off of your mongoose.

Dirty Racing League Champion (10g)- Cause an enemy player to fall off of the track in a mongoose.

Flagnum (10g)- Kill a flood with the magnum while standing atop a flag in the 3rd phase.

I've heard of a glass ceiling, but... (15g)- Destroy at least half of the floor of the Spleef Arena in the fnal phase.

Simulation Complete (25g)- Survive an entire round as a human.

Simulation Failed (25g)- As an alpha flood, infect at least one human in a round where none survive.

Dual Commentary with RecklessR1ley and the Creator, SweepsP2K
http://www.youtube.com/watch?v=P1O3hB1dxjo

Gameplay footage via The Online Knights



Gameplay footage, courtesy of Jahavix
http://www.youtube.com/watch?v=8ZfO4DnTS_c

Additional footage from youtube.com/IZCJoker
http://www.youtube.com/watch?v=8u_RoVyBtQw

post-30583-0-16392100-1355792917.jpg

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