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DMR too strong


NeroTheCorgi

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I wont adapt ill just leave and play a game that is fun, if 343 wants to take Halo down the hyper competitive road that COD is on then fine ill leave this series and never look back, asking for balance to the DMR is not out of the question thought, it is too strong for a STARTING weapon

COD and competitive in the same sentence... lol
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I want to stop and say that personally i think all the weapons are fine. The guns are good for their ranges but crap for the others for example:

DMR: good long range, ok medium, bad short BR: good medium, ok long, bad short AR: good short, ok medium, bad long Pistol: good short, ok medium, bad long

 

Each gun has its weaknesses and can be countered by using planned tactics. For example using cover to not get killed by a hard hit from the dmr. Or killing the person with the close range gun before they can get to you.

 

Well that is my opinion.

 

uhm, none of hte precision weaponsa are bad at short range unless you just suck at aiming. the only thing that "counters" them is head games or when the precision player panics at close range. neither of which is a limiting factor of the gun itself. DMR doesnt really have a weakness.

 

The bloom doesn't need increasing because if you're the tit with the DMR keeping the trigger pulled, shooting as fast as possible then whoever you're trying to hit SHOULD be strafing like a badass and pulling off nice relaxed head shots.

 

You'll go down like a flan in a cupboard.

 

yes i understand you dont want your all round great gun to have a weakness. sadly thats not balance tho. atm you can hold the trigger down and assuming your aim is worth a damn hit with every bullet, even at long range.

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It does need to be toned down, when i use it either in long range or close range i murder most people who challenge (unless theyre using a DMR in which case its whos most skilled) its damage is fine but its bloom needs a more profound effect on the weapon you can rapid fire at long range and hit every shot.

 

So then what's wrong with the BR? Because on most maps, the BR and DMR function exactly the same. The only time the DMR seems to come out on top is on the big maps.

 

My biggest problem with tweaking the DMR at all comes from the fact that the BR is also in this game. If we reduce the accuracy or range of the DMR, then it becomes a BR clone. If we nerf the damage, then the BR becomes more powerful by default. So unless you have another solution, nerfing the DMR in any way makes it so that it no longer has it's own place in the sandbox. You might as well just ask 343 to remove it from the game entirely.

 

I beat battle rifles at close range all the time with the DMR.

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DMR just needs slower fire rate or more bloom. Nothing big though that will make the DMR useless. Though idc what anyone says, I am coming from an unbiased approach on this. I used the DMR and in my conclusion it just... it's over powered. It beats any other gun at any range. I don't really use DMR all that much, mainly BR and carbine -- So I got get fed up and used the DMR myself, this thing.. it needs tweaking. People will disgaree with this but idc. It's true.

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DMR just needs slower fire rate or more bloom. Nothing big though that will make the DMR useless. Though idc what anyone says, I am coming from an unbiased approach on this. I used the DMR and in my conclusion it just... it's over powered. It beats any other gun at any range. I don't really use DMR all that much, mainly BR and combine -- So I got get fed up and used the DMR myself, this thing.. it needs tweaking. People will disgaree with this but idc. It's true.

I have to agree with you on this one. I want to use the BR but i keep getting beat in a head to head matchup with a DMR. I know someone will probably say that its because i don't know how to use it but i've been playing Halo a long time and even at close range it still beats the BR. Maybe they will tweak it a tad just to even the playing field.
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yes leave it the way it is, just not as a starting weapon it is way to strong, it doesnt lose any accuracy close quarters or long range and when you hit a player scoped in they stay scoped in

 

So, make it Ordnance, why? It's equally powerful to the BR and will lose out against a decent AR user in close range, the DMR is a perfectly fine weapon and allows you to pick long range as an initial loadout. The shot cooldown seems fine, and if someone has landed 4 headshots in a row on you while you're moving and you haven't killed them or made for cover, the likelihood is they would have killed you with any other weapon at that point anyway.

 

Also, could I take this moment to point out that the DMR and BR are identical in damage per second, if you're hitting all 3 shots, you're doing the exact same amount of damage.

And as an aside, with the BR if you miss the first shot but quickly adjust the second and third shots of the burst will land on target, creating a more forgiving weapon. If you miss a shot with the DMR, you've missed.

 

DMR just needs slower fire rate or more bloom. Nothing big though that will make the DMR useless. Though idc what anyone says, I am coming from an unbiased approach on this. I used the DMR and in my conclusion it just... it's over powered. It beats any other gun at any range. I don't really use DMR all that much, mainly BR and combine -- So I got get fed up and used the DMR myself, this thing.. it needs tweaking. People will disgaree with this but idc. It's true.

 

I will agree and acknowledge that I have beaten other weapon users at long range with the DMR, and at close range, I've also beaten enough DMR users close range with the Assault Rifle to say that you can win a CQB with an AR against a DMR if you are controlling your fire.

 

Though you raise a fair argument, I've also beat plenty of Shotgun, Scattergun, Binary Rifle, Sniper Rifle and Inferno Cannon users with both the AR and DMR at mid and close range, does that mean the AR and DMR are better than those weapons?

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Speaking from very recent game experience. I managed to beat several DMR users with the supposedly underpowered BR in medium and close ranges. How? Mlg strafe, good aim, and best of all. Not panicking. (I play on 7 sensitivity so not flipping out helps with the aiming :D) At long ranges the DMR beat me down, so I decided if I want to use the BR in BTB/ big objective games Ill just stay out of the weapon where the DMR can pick me off.

 

I do agree the DMR needs perhaps a tweak something to lessen the edge because it is a somewhat formidable starting weapon but any skilled player can and should be able to take out a DMR no problem in meduim to close range if he knows what he is doing.

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It is not a power weapon, far from it in fact. and as previously stated the LR kills in 4 shots and in less time than the DMR. -_-

 

Im with Zedzish on this one this is either a nostalgia problem or people just dont know how to play properly on big maps. And I forget who mentioned it but said something like "The DMR makes close range situations impossible and and then I cant use the AR". But the fact is you shouldnt be spawning with an AR on BTB maps and be expecting to not die. Unless you have firepower and are carrying a precision rifle as well. Save the assault rifle for abandoned or adrift, dont blame the DMR for being good at long range....that was the intent in its design. And especially dont blame it if you are for some reason spawning with an AR on BTB -_-

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Completely agree with the second paragraph states all my thoughts on the matter also when I battle someone who is talented br it makes mell feel as if bullets are raining on me.... In other words they are definitely equal to me .....in close range br has advantage..... From distance dmr has a slight advantage

 

DMR just needs slower fire rate or more bloom. Nothing big though that will make the DMR useless. Though idc what anyone says, I am coming from an unbiased approach on this. I used the DMR and in my conclusion it just... it's over powered. It beats any other gun at any range. I don't really use DMR all that much, mainly BR and combine -- So I got get fed up and used the DMR myself, this thing.. it needs tweaking. People will disgaree with this but idc. It's true.

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Calm the pigeon down, people, listen to my prophet words: nobody cares! So what, Weapon X is better than Weapon Y, then why the pigeon are you using the Weapon Y? It is pretty obvious that the only reason Company X wants the damage higher on the Weapon X is so that they can get inside your head and destroy your hatred for it over the Weapon Y, So why not succumb? That's the real question! Note: I refuse to specify names so that this post can reflect on any game, and on any weapon.

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Calm the pigeon down, people, listen to my prophet words: nobody cares! So what, Weapon X is better than Weapon Y, then why the pigeon are you using the Weapon Y? It is pretty obvious that the only reason Company X wants the damage higher on the Weapon X is so that they can get inside your head and destroy your hatred for it over the Weapon Y, So why not succumb? That's the real question! Note: I refuse to specify names so that this post can reflect on any game, and on any weapon.

 

 

instead it reflects on any game and any weapon where the situation can apply.

 

if this game wants to be competitive AT ALL, they need weapon balancing

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Literally every forum for every current gen FPS game has people moaning about weapon balance and crying about things being overpowered. Please tell me more about your experience in developing AAA multiplayer video games and how you tackled the issue of weapon balance. Oh, wait, you're not a video game developer, you're just a sore loser who thinks the world owes them a living.

 

The weapon balance is fine. I've not used some of the weapons so I'm not qualified to discuss them in detail but the way I see it, they all do the intended job. Yes the DMR is powerful at long range, but it's supposed to be. Up close there are much better weapons. If you're playing on the big open maps, expect people to be using it and adapt accordingly. Stop sprinting everywhere, look at your radar, get behind cover, use your headset to co-ordinate with your team, choose the correct loadout for the situation and gametype. More importantly, accept that fact that it's not your God-given right to win every battle and every match. Yes it's competitive game, but moaning about weapon balance instead of asking how you can improve does nothing to help you win.

 

 

Or let's say I'm wrong and the DMR is overpowered. Then what? Nerf the DMR. Great, now the BR is overpowered. Nerf the BR. Now the AR is overpowered. Better nerf that too. So instead of using the money you paid for your copy of the game to pay their staff to put up new gametypes/maps/custom games settings/armour/specialisations/etc. 343 spend their time and money fixing weapon balance issues. So you start complaining that the maps are old, or that you want more armour. It never ends.

 

In short, stop complaining, either adapt or don't play. It's not like you don't have a DMR of your own.

 

(Not a personal attack on anyone in particular)

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Literally every forum for every current gen FPS game has people moaning about weapon balance and crying about things being overpowered. Please tell me more about your experience in developing AAA multiplayer video games and how you tackled the issue of weapon balance. Oh, wait, you're not a video game developer, you're just a sore loser who thinks the world owes them a living.

Who are you exactly reaching out to when you say this?

instead it reflects on any game and any weapon where the situation can apply.

if this game wants to be competitive AT ALL, they need weapon balancing

Like every other game doesn't have egg-heads that actually calculate this stuff....

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Br to strong and it shoots faster than dmr

 

BR doesn't have faster fire rate than the DMR. I tested it out in customs, The DMR can beat it at any range. I tested it against various other weapons as well and concluded the DMR needs slowed down fire rate (and no people not to the level of making the DMR crap). The bloom is fine on the DMR.

 

So, make it Ordnance, why? It's equally powerful to the BR and will lose out against a decent AR user in close range, the DMR is a perfectly fine weapon and allows you to pick long range as an initial loadout. The shot cooldown seems fine, and if someone has landed 4 headshots in a row on you while you're moving and you haven't killed them or made for cover, the likelihood is they would have killed you with any other weapon at that point anyway.

 

Also, could I take this moment to point out that the DMR and BR are identical in damage per second, if you're hitting all 3 shots, you're doing the exact same amount of damage.

And as an aside, with the BR if you miss the first shot but quickly adjust the second and third shots of the burst will land on target, creating a more forgiving weapon. If you miss a shot with the DMR, you've missed.

 

 

 

I will agree and acknowledge that I have beaten other weapon users at long range with the DMR, and at close range, I've also beaten enough DMR users close range with the Assault Rifle to say that you can win a CQB with an AR against a DMR if you are controlling your fire.

 

Though you raise a fair argument, I've also beat plenty of Shotgun, Scattergun, Binary Rifle, Sniper Rifle and Inferno Cannon users with both the AR and DMR at mid and close range, does that mean the AR and DMR are better than those weapons?

 

To an extent they can be. Of course you can beat them with these weapons when given the opportunity. What I am mostly talking about is the primary vs primary. I notice that the DMR and AR can beat power weapons more so, especially the DMR than the BR, Carbine and etc. All I saying is, DMR should have equal fire rate of that, or a bit less than the BR -- somehwere around there. The AR I don't really have a problem with honestly, if someone gets that close to a person they deserve do die that way. I have beaten AR's easily, I love the AR and the way it functions in this game but I have to admit it does pack a punch at longer ranges than previous games.

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Who are you exactly reaching out to when you say this?

Like every other game doesn't have egg-heads that actually calculate this stuff....

 

Not you personally. It was more in response to the complaining about weapon balance that seems to be so commonplace now. I actually agree with the sentiment of your post. Like you said, if people think Weapon X is overpowered, why aren't they using it?

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