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LTD Velocity

Over Powered (OP) Vehicles and Weapons?

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Through the history of popular games such as "CallofDuty" and "LeagueofLegends", there have been multiple updates and Nerf's (decreased level of power and ability) for thousands of weapons and vehicles. As we have never experienced this through the Halo Series by Bungie, is it possible for "343 industries" to create and let an "Ordinary Halo Player" use an Over Powered Vehicle or Weapon? Thank you for checking this thread out, and with all respect, please be willing to share your own personal belief/opinion of Over Powered Vehicles and Weapons throughout any game.

 

1) Can rage appear through the all new Halo 4 produced by "343 industries" from Over Powered Vehicles and/or Weapons, or does the "Over Powered Weapons and Vehicles" apply to certain game modes and maps? With the first ever new "Halo 4" produced by 343 industries being released in literally less than a day with all new weapons and vehicles, will there be Over Powered equipment throughout this game that can create unfair teams and players? If so, what can it take to stop it immediately before the game continues to go on. As many people (including myself) are afraid of this, can this decrease or increase the sales of Halo 4 itself? Not only will this mess up the whole environment of halo itself, but it has the possibility to create madness and sadness throughout the "average gamer".

 

How do you feel about Over Powered Vehicles and Weapons, and what does it take to get rid of it? Can it create debates, or can it create madness throughout the "average gamer"? Or in better words, will there even be Over Powered Weapons in Halo 4?

 

Is this link considered "Over Powered" and will it be able to effect the Halo 4 community? Or once again, is it applied with the certain game mode and map?

http://www.youtube.com/watch?v=qC_Pq-G72AI (right click and select "Open link in new tab") to create better use.

 

Thank you

LTD Velocity

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In my opinion, the only time a weapon is overpowered is when it has to be unlocked to use it. If a higher rank gets a better weapon, that automatically makes it harder for people who've just started to reach that rank. Thankfully, this isn't quite the case in Halo (except maybe with the Light Rifle). All power weapons spawn in-game so that everyone can get them, rather than being a part of a players loadout. In previous Halo games, there was the argument that one team spawned closer to the power weapons than the other, so this gave that team an advantage (on asymmetrical maps), however in Halo 4 they've made the power weapon spawns random so now it's luck of the draw.

 

Weapons can only be overpowered if they make the wielder invincible for the entire game, in my opinion. That would be something like a long range shotgun that has a massive amount of ammo and an aoe insta-kill on contact. In Halo, all weapons that people have called "OP" have had at least one drawback that meant in the hands of someone who had no experience and wasn't any sort of skilled, it would be pretty much useless.

 

Here's a short list of some weapons that have been considered OP by the Q.Qry baby players over the years that have resulted in some very annoying nerfs, as well as why they were considered OP and the drawbacks that made sure they weren't actually OP.

 

1. The Halo CE Magnum: Three shot kill weapon, if you got the headshot all three times. Only has a 2x zoom, and a small clip.

2. The Halo 2 Rocket Launcher: Could lock onto any vehicle. Only has 2x zoom and can only lock on within range. Only has 2 shots per clip. Can kill it's wielder if not used correctly. Slow moving projectiles make it easy to dodge/bail out of a locked on vehicle.

3. The Halo 2-3 Sniper Rifle: One shot/two shot kill, can be fired rapidly. Very small reticle makes aiming more difficult than other precision weapons, and is only good in CQC if the player is skilled with it. Can kill it's operator with ricochet shots, and only has 4 shots per clip.

4. The Energy Sword: One melee kill. Has a moderate amount of ammo, but can be effectively countered using a shotgun. Makes the user vulnerable to team-shooting. Can also kill the user if they lunge and a ledge clips their legs.

5. The H2 Needler: Dual wielding, projectile tracking, and the super combine. Needler ammo is difficult to come by on some maps, and the projectile tracking is only about as much as an overcharged plasma pistol. Is also useless in long range combat. Can ricochet and kill it's user.

 

Here are the nerfs for the aforementioned weapons.

1. Damage extremely reduced, 2x zoom taken out, then put back in.

2. Ground vehicle lock-on removed, rocket drop added, projectile slowed, AOE reduced.

3. Fire rate reduced (by a lot).

4. Sword block added in, made rarer to find, armor lock makes this weapon very ineffective as well.

5. Dual wielding removed, damage reduced (amount of needles required for a super-combine kill increased), damage increased, range reduced, ammo reduced, difficulty in acquiring ammo increased, projectile tracking reduced.

 

Fact of the matter is that weapons are meant to kill people. When they are nerfed, they slow down the pace of the game.

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i dont think there is a such thing as an over powered weapon or vehicle.. its just how the player uses it.

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So far everything seems fine. The Binary rifle is devistating. It is rare however. The mantis is ok so far. I have already killed two by boarding and 7 or more by shooting it. 343i had spent a lot of time balancing all of the weapons and had even created a program to record game information and tell which weapons were OP. I have no complaints.

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I would like them to make the walking backwards on the walker a bit slower then the players sprint so if it is camping in an open area and your forced to run at it you actually have a chance to catch it.

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Fact of the matter is that weapons are meant to kill people. When they are nerfed, they slow down the pace of the game.

 

GOOD, this isnt freaking CoD or some other crappy military shooter where a stray bullet takes you out. The weapons shouldnt kill you so fast, allows more strategy.

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Clearly the SAW is VERY OP. Reasons:

1. Seems to kill faster than just about any other weapon.

2. It has a large amount of ammo compared to the other power weapons. It can kill 6 - 10 people easily.

3. No learning curve. Unlike let's say the Railgun which requires a bit of practice to use effectively the SAW is just point and shoot.

4. No glaring downside. For the railgun it's charge time, for the Rocket Launcher it is slow projectiles and reloads. For the SAW it is... it is... well it doesn't have one, even the reload time is manageable in a firefight.

 

Seriously, it needs to be nerfed.

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Clearly the SAW is VERY OP. Reasons:

1. Seems to kill faster than just about any other weapon.

2. It has a large amount of ammo compared to the other power weapons. It can kill 6 - 10 people easily.

3. No learning curve. Unlike let's say the Railgun which requires a bit of practice to use effectively the SAW is just point and shoot.

4. No glaring downside. For the railgun it's charge time, for the Rocket Launcher it is slow projectiles and reloads. For the SAW it is... it is... well it doesn't have one, even the reload time is manageable in a firefight.

 

Seriously, it needs to be nerfed.

 

Nevermind the fact that it can't kill anyone more than 6 feet away. :rolleyes:

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The promethian sniper is a 1hit KO anywhere on the body. However it has a distinguishing laser that the opponent can see. The mantis can trample most opposition, having a charged rocket blast, stomp attack and turret, its armor seems very tough too. However, it has a close camera so sneaking can be hard to detect and power weapons will take it out in 2 hits, except the promethian launcher, which has a 1hit KO efficiency. By January, players will either find a way to combat OP stuff or will be using it. If anything, I would assume they will nerf it by news years, that way, it can efficiently be declared OP. Since this game is new, its gonna require adjusting to weapons for many players.

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