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Name of Map: Urban Tutorial


Canvas Map: Forge World


Link to MAP: http://www.halo.xbox.com/en-us/haloreach/SweepsP2K/fileshare#!/?section=MapVariants&MapId=&GameMode=0&SearchDate=7&SortBy=2&view-select=Tile&tags=&startIndex=0&details=30833710

This is a collection of original urban aesthetics I have created throughout my forging days. I should note the backdrop for this is an old city map I made called Emergency. I left some items from that I felt still applied to the tutorial.

 

 

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Let's start with a partial overview

 

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Street barricades. A bit pricey, but they look great with the orange coloring and the lights work well.

 

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My take on the ever-popular dumpster. The left one is for garbage, and the far for recycling.

 

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Fire Truck leading into a burning building. WIth it's usable ladder, it's my favorite in the showcase.

 

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Staircase Skyscraper (with optional windows)

 

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A fully accessible ambulance. My 2nd favorite.

 

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Interior

 

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Storage units

 

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From the original map, this was heavily inspired by Mr Pokephile's map Urban.

 

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B-ball court.

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Wow, that's a pretty cool assembly of multiple structures. My favourites would have to be the dumpsters, the Firetruck and the barricades (mainly because I see myself possibly using them in a project - although i'm not 100% sure). Still, very cool showcase of creations dude. Keep up the good work!

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Thats a awesome map man u did a good job i bet u it took awhile lol

 

Yeah, all the designs came from a series of urban infection maps I have made over the last few months. Some of them are from a map I haven't even finished yet.

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Very well done man. I love the Dumpsters and the ambulance - They have a huge amount of potential as features in another map. It's really awesome and I hope it gets featured so that everyone else can learn from this. Really well done.

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If you guys want to see some of these designs in action check out my new map "Countdown to Destruction" in the infection forum.

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Awesome map man. I love the dumpster. It is the coolest looking dumpter ever.

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