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Yeah Halo 4 looks really cool, but the one main issue that keeps getting brought up in a lot of the online videos that at least I have seen thus far is that Halo 4 will bring about a well balanced matchmaking gaming experience. A lot of people are saying that the tactical packages and support upgrades will be sort of pointless because each group consist of basically one choice that everyone would be using over the other possible known choices. For the Tactical Packages the one that everyone will choose without a doubt would be the Shield Package; "Through a modifying bypass of standard performance regulators, the Shield Package reinforces personal energy-shield emitters, resulting in a substantially higher shield-recharge rate. After taking damage, players will notice their shields recharging at a quicker speed than others who have not opted for this package in their loadout" *. Moreover, for the Support Upgrades the one that everyone will choose without a doubt would be the Sensor Upgrade; "Increases the range and sensitivity of the radar" **.

 

Now comes my long awaited question, Does anyone out there have any ideas or suggestions for some Creative, buy yet, BALANCE perks to be added into the new Halo 4 perk set-up system? For example, in order to counter balance the Sensor Upgrade perk and to avoid everyone using it, I think that 343 should design some sort of support upgrade perk that will allow one to disappear from their foes radarsystem all together while not having a personal radar system of their own. To me, if they had that kind of perk I would be a very happy gamer. This way, not everyone in a gaming lobby will be using Sensor Upgrade as a perk, thus creating some very interesting and balanced match-ups. There will be those who prefer a better radar to those who would rather prefer not appearing on radar at all and vica-versa (possibilities possibilities possibilities -that is the name of the game). Anyway, this is one of my ideas for a perk that Halo 4 should use, because besides being a very good counter balance to the sensor upgrade perk, I hate being seen on radar as I move about on a map more so than I would hate not having a radar, and therefore, I would always choose this perk that I would call either "floodgate" base off of one of the skulls in Halo 3 or "radar-lock".

 

Below is a list of websites of which will explain the current known tactical packages and support upgrade perks. Thus, check them out if you haven't already and reply back with some ideas of your own.

 

Thank you for you're time

Tyco

 

 

*

http://halo.wikia.co...ctical_Packages

 

 

**

http://www.littleeng...s-tactical.html

 

 

-Edited to increase size and readability-

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I think they are balanced enough as is. The packages are grouped so that all are appealing enough for it to be a hard trade.

What do you mean by "the packages are grouped"?

 

And what do think about a perk that eliminates a player from their opponents radar, but as a trade off in order to avoid "over powerness" of such a perk, whom ever uses this perk will not have their own personal radar system. I say, why not. If Halo 4 did contain such a perk what complaints could there possibly be? I know a lot of people who clearly can't read and understand the sentence above would say that the perk is too strong, but I think that it would be balanced out with the trade off that I mentioned (not having a radar). Therefore, for those who don't like to appear on radar more so than they would hate not having a radar for assistance, the existence of this type or related perk would really make for some happy gamers, and overall, satisfying the customization possibilities for further people, and thus, further increasing the games popularity level.

 

And numbers is really what it is all about for 343, and for that matter, for any wanting to thrive business, so once again I say. . . . . . why not? What could possibly go wrong besides having more people playing the game; which is no problem at all.

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Arent the mods just revealed in the Specializations the actual perks?

 

I don't know if you read my post you will see I based my information off of those two websites and not what was "just revealed". I am just calling any sort of personal customization "perks" for short.

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I mean tactical and support packages. They are two groups. Within those two groups, any choice you make is good and bad. They all seem just as powerful.

 

You idea, that is just a weird idea for a package. I think it'd be bad for three reasons. A lot of people actually neglect to use their Motion Trackers anyways. It is just too powerful of a trade as well. Active Camo, if it's like Reach, would be OP.

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