Smokin Shadowz Posted August 7, 2012 Report Share Posted August 7, 2012 Industrial Light & Magic visual effects supervision Kim Libreri predicts graphics will advance to new levels over span of the coming decade. By the time 2022 rolls around, graphics will have advanced to a point at which they are "indistinguishable from reality," claims Industrial Light & Magic (ILM) visual effects supervisor Kim Libreri. ILM is working with LucasArts on upcoming third-person shooter Star Wars 1313, and in a new video interview with CVG (embedded below) Libreri said it will one day be nigh impossible to spot the differences between real-time rendering and live action. “It’s an interesting time because with modern computer graphics hardware, the way it's going, it’s gonna be pretty hard to tell the difference between something that is interactive and rendered in real time, and something that was done for an animated TV show, or even a live-action thing,” Libreri said. Libreri further explained that at present, real-time rendered graphics are able to match the quality of animated movies from seven or eight years ago. And in another decade, they will be "indistinguishable from reality." Libreri has been involved with computer graphics for a long time. Prior to attaining his current position at LucasArts, he served as vice president at visual effects and animation studio Digital Domain. Libreri is also credited as a visual effects supervisor for movies like Super 8 and The Matrix. If graphics do become on par with reality in the next decade, 2K boss Christoph Hartmann will have gotten his wish. Last week, the executive called for photorealism in games, saying such advanced capabilities are needed to help designers tackle emotions like love and sadness. Star Wars 1313 is a collaborative project across the Lucasfilm organization, which includes LucasArts, ILM, Lucasfilm Animation Ltd., and Skywalker Sound. In the game, players travel deep beneath the surface of city-world Coruscant to uncover the truth surrounding a criminal conspiracy. No release date or platforms for Star Wars 1313 have been announced. http://www.youtube.com/watch?v=-ttR1VcDD4w&feature=player_embedded Information found at gamespot.com http://www.gamespot.com/news/graphics-indistinguishable-from-reality-in-10-years-star-wars-dev-6390719 This post has been promoted to an article 1 Link to comment Share on other sites More sharing options...
SykoWolf Posted August 7, 2012 Report Share Posted August 7, 2012 This is completely awesome. The only problem is that once it becomes life-like there will be arguments about whether it is too much due to the fact that some games show drug use and such, and by having realistic characters doing it, that it sets a very bad example to people. Also in games where you kill people, if they look life-like it isnt gonna be a "pretty sight" when you shoot them. Link to comment Share on other sites More sharing options...
Drizzy_Dan Posted August 7, 2012 Report Share Posted August 7, 2012 I know that the Assassin's Creed series is doing very well with this in their commercials and te opening cutscene of Revelations. I can't wait for all video games to be like that, well done Smokin Shadowz Link to comment Share on other sites More sharing options...
VivaLebowski Posted August 7, 2012 Report Share Posted August 7, 2012 This is a crock of BS. Even if they got enough computing power to realistically render objects (which they are no where near doing yet) I haven't heard about any tech thats going to deal with depth perception, which is a pretty big stumbling block to making games look like real life. We need Twin for this since he's the tech expert but oh well. Link to comment Share on other sites More sharing options...
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