Jump to content

Search the Community

Showing results for tags 'tutorials'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • 343 Industries News
  • Halo 5: Guardians
    • Campaign
    • Matchmaking
    • Forge
    • Nightfall
    • Special Editions/Collectibles
    • Weapons and Vehicles
    • General Halo 5 News
  • Halo: Master Chief Collection
  • Halo 4
  • Destiny
  • Reach
    • Match Making
    • Forge

Forums

  • 343iCommunity
    • Announcements
    • Introductions
    • General Discussion
    • Offbeat Items
    • Member Created Work
  • Games and Events
    • Contests & Events
    • Game Invitations
    • Clan Recruiting / Advertising
  • News Feed
    • Halo & Gaming Industry News
    • Gaming News Feeds
  • The Halo Universe
    • Halo Infinite
    • Halo 5: Guardians
    • Halo: The Master Chief Collection
    • Previous Gen Halo
    • Forge Discussion
    • Halo: Mobile Games
    • Halo Lore
  • Forge Maps
    • Aesthetic Maps
    • Big Team Maps
    • Competitive Maps
    • Flood/Infection Maps
    • Objective Games
    • Race Maps
    • Map Testing/Forge Invitations
  • Other Gaming
    • Installation 01
    • Games Consoles
    • Other Games

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gamertag


Discord


Skype


Website URL


Twitter


YouTube


Facebook


SteamID


Location


Interests

Found 1 result

  1. Welcome to the THFE competitive forge tutorials thread. Here you will find tutorials from the basic to the advanced, covering all aspects of Halo 4's forge in the realm of competitive map creation. These tutorials will be split among three tiers and rolled out over the next days and weeks. Each video will be accompanied by a text description to provide additional insight into the design process. Tier 1: The Basics Here you will find basic tutorials on how to set up your map in its base form, from setting up gametypes to building a spawn system. Competitive Tier 1 Hub How to set up Capture the Flag How to set up Dominion How to set up Extraction How to set up King of the Hill How to set up Oddball How to set up any other game modes How to set up ordnance drops Spawning (Initial spawn points, respawn points, respawn zones) Tier 2: Basic Design Principles This is where you'll get into the nitty-gritty of how to design and plan your map, from designing encounters to planning out areas. Competitive Tier 2 Hub Designing an experience (what kind of map, how many players, etc.) Risk vs Reward (balancing areas, routes, sightlines, and weapons) Designing playable spaces (number of ways in and out of an area, amount of dance floor, etc.) Planning player movement (flow, routes, basically putting 1 and 2 together, also basic objective design) Incorporating vehicles (infantry vs vehicle areas, circuits)Design Concept Tier 3: Advanced Design Concepts This tier focuses on more specific areas which will be more helpful to forgers with a bit more experience. Competitive Tier 3 Hub Planning ordnance (what weapons to have, how many, and where) Planning objectives (what type of objective modes suit a map, where to place objectives and how to design attack routes and defensive positions) Planning vehicle balance (what vehicles to use, what weapons to use to counter them) Incorporating low gravity zones Testing Stay tuned for the tutorials (the first ones will be posted November 6th). keep in mind that this list is subject to change, but this will be the general format. Feedback and discussion is welcome!
×
×
  • Create New...