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  1. The multiplayer progression system is still a brutal grind. Yes they made a small fix by each game only granting 50 points, but I feel like that's a bandaid on a wound that needs stitches. It doesn't provide incentive to win because you get the points regardless. I've play multiple games in quickplay and 1/4 games there was someone afk the whole game. If 343 implements a system to just kick them out then players will just rubber band their controllers. Also a whole progression system base around a battle pass is a terrible idea when coupled with the only real way to level it up is through challenges. That brings up another issue. People working on the challenges won't care about winning, just the challenges. Challenges should be a bonus to the main progression of playing well like how Halo Reach was designed. I finished all my weekly's for the first week and lost interest playing because there is no incentive to keep going until the next week. 343 if you see this please take all of this into great consideration and if any Halo fans noticed I missed anything feel free to add on.
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