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Found 7 results

  1. Memories Of Reach Update Preview Memories of Reach is coming closer and closer and with it comes a sneak preview of what to expect when it drops. It has been known for quite some time now that the Memories of Reach update would deliver Infection. With this months preview we get some more information on it. As of this moment 343i is working on creating, selecting and playtesting both self created and community made maps. The most interesting part lies in the Forge department as a load of items have been added to the Forge pallet to create the best Infection maps. We're speaking of damaged walls and structures, dead bodies (both human and covenant) and all sorts of indications of mayhem here. Forge Team get on it The standard settings of the Infection playlist you'll come across online have also been shown and I'll paste them down here: Total player count: 12 Number of rounds: 4 Round time limit: 3 minutes each New Custom Game option: “Last Squad Standing” Spartans have all Spartan abilities (naturally!) Infected have Thrust, Smart Scope, Stabilize New medals Speculate below what you'll think the medal requirements will be As with every content update, we also get another load of REQs. And also as always, some of them are blurred out. What's interesting is that this time one of the legendary REQs hasn't just been blurred, it has been completely blacked out and has an ONI symbol on it. Check it out: As you can see the Weapons skins that were earlier available in the Spartan REQ pack are now available in regular REQs (aside from de 343i skins). The Brute Plasma Rifle also makes its return to Halo! Speculation on the blurred REQs has already gone wild across other media. Rumor has it that the blacked out 'ONI' REQ is the Falcon, but I'm still hoping for the legendary Reach Forklift. Wouldn't that be something? In any case the Mythic blurred weapon appears to be Jorge's HMG. A thought that is supported by the fact that the Legendary stance appears to be your Spartan holding something rather big and heavy. The blurred Mythic armors and Helmets are all of the Noble teams gear which were shown briefly in the infection The blurred assassination leaves everything to your imagination. I for one have no idea what it will look like. The blurred weapon at the bottom appears to be the DMR with the same attatchment as all other loadout weapons shown on the list. Which got me thinking... why blur it when you can clearly see it's the DMR with the same attatchment as all other weapons shown? In any case post your own thoughts on the blurred REQs down below! Moving on we have a weapon balance coming. More specificly, a REQ weapon update. 343i has researched and noticed that some of the Power weapons in Warzone were underperforming. So here's a list of weapon tweaks that will come with the update in the following weeks: Plasma Caster: Default Reduced non-charged timer from 0.5 to 0.3 (less overshooting of enemies) Sticky grenade has less arc (to be able to place it on the map more reliably) Sticky grenade detonation is now more damaging vs. vehicles, but less damaging vs bipeds (will still kill bipeds in one shot when stuck) Increased sticky grenade submunition damage values from 43 to 75 (indirect fire from a sticky shot can now actually kill!) Sticky submunition grenade inner AOE increased from 0.65 to 1.0 Plasma Caster: White Scar Needles have improved aim toward nearby targets Plasma Caster: Scourge of Fire Sticky shot now has 7 submunitions instead of 5 Hydra Launcher: Default Reduced recoil in hip Increased inner AOE radius from 0.4 to 0.8 Increased impact damage to make it more effective against vehicles (still two rockets to kill Spartan) Hydra Launcher: Typhon Enabled multi lock on for up to 3 targets Increased impact damage (still two rockets to kill Spartan) Scattershot: Loathsome Thing Increased number of hardlight projectiles to be same as normal scattershot (5 -> Rocket Launcher: High Five Increased AOE radius on cluster rockets Binary Rifle: Twin Jewels of Maethrillian Reduced recoil Placed twin projectiles a bit closer together for easier biped targeting Covenant Carbine: Rain of Oblivion Reduced recoil Increased zoom magnification a bit (closer to default Carbine) Incineration Cannon: River of Light Added slight homing to charge shot to hit multiple bipeds easier Incineration Cannon: Heartseeker Added proximity detonation to charge shot (like the normal Inc. Cannon has) to make it more effective against airborne targets or targets behind cover Fuel Rod Cannon: Pool of Radiance Fixed a damage bug (was not causing AOE damage on initial explosion) Made projectile thicker Needler: Talon of the Lost Reduced supercombine count to be same as normal Needler Needles have longer lifetime to more easily supercombines against difficult to hit targets (8s instead of 4s) Spartan Laser: Selene’s Lance Reduced recoil Made beam thicker That's all for this update preview. Don't forget to leave your thoughts and speculations down below! Thank you all for reading! Source: Halowaypoint This post has been promoted to an article
  2. It has been known for quite some time now that the Memories of Reach update would deliver Infection. With this months preview we get some more information on it. As of this moment 343i is working on creating, selecting and playtesting both self created and community made maps. The most interesting part lies in the Forge department as a load of items have been added to the Forge pallet to create the best Infection maps. We're speaking of damaged walls and structures, dead bodies (both human and covenant) and all sorts of indications of mayhem here. Forge Team get on it The standard settings of the Infection playlist you'll come across online have also been shown and I'll paste them down here: Total player count: 12 Number of rounds: 4 Round time limit: 3 minutes each New Custom Game option: “Last Squad Standing” Spartans have all Spartan abilities (naturally!) Infected have Thrust, Smart Scope, Stabilize New medals Speculate below what you'll think the medal requirements will be As with every content update, we also get another load of REQs. And also as always, some of them are blurred out. What's interesting is that this time one of the legendary REQs hasn't just been blurred, it has been completely blacked out and has an ONI symbol on it. Check it out: As you can see the Weapons skins that were earlier available in the Spartan REQ pack are now available in regular REQs (aside from de 343i skins). The Brute Plasma Rifle also makes its return to Halo! Speculation on the blurred REQs has already gone wild across other media. Rumor has it that the blacked out 'ONI' REQ is the Falcon, but I'm still hoping for the legendary Reach Forklift. Wouldn't that be something? In any case the Mythic blurred weapon appears to be Jorge's HMG. A thought that is supported by the fact that the Legendary stance appears to be your Spartan holding something rather big and heavy. The blurred Mythic armors and Helmets are all of the Noble teams gear which were shown briefly in the infection The blurred assassination leaves everything to your imagination. I for one have no idea what it will look like. The blurred weapon at the bottom appears to be the DMR with the same attatchment as all other loadout weapons shown on the list. Which got me thinking... why blur it when you can clearly see it's the DMR with the same attatchment as all other weapons shown? In any case post your own thoughts on the blurred REQs down below! Moving on we have a weapon balance coming. More specificly, a REQ weapon update. 343i has researched and noticed that some of the Power weapons in Warzone were underperforming. So here's a list of weapon tweaks that will come with the update in the following weeks: Plasma Caster: Default Reduced non-charged timer from 0.5 to 0.3 (less overshooting of enemies) Sticky grenade has less arc (to be able to place it on the map more reliably) Sticky grenade detonation is now more damaging vs. vehicles, but less damaging vs bipeds (will still kill bipeds in one shot when stuck) Increased sticky grenade submunition damage values from 43 to 75 (indirect fire from a sticky shot can now actually kill!) Sticky submunition grenade inner AOE increased from 0.65 to 1.0 Plasma Caster: White Scar Needles have improved aim toward nearby targets Plasma Caster: Scourge of Fire Sticky shot now has 7 submunitions instead of 5 Hydra Launcher: Default Reduced recoil in hip Increased inner AOE radius from 0.4 to 0.8 Increased impact damage to make it more effective against vehicles (still two rockets to kill Spartan) Hydra Launcher: Typhon Enabled multi lock on for up to 3 targets Increased impact damage (still two rockets to kill Spartan) Scattershot: Loathsome Thing Increased number of hardlight projectiles to be same as normal scattershot (5 -> Rocket Launcher: High Five Increased AOE radius on cluster rockets Binary Rifle: Twin Jewels of Maethrillian Reduced recoil Placed twin projectiles a bit closer together for easier biped targeting Covenant Carbine: Rain of Oblivion Reduced recoil Increased zoom magnification a bit (closer to default Carbine) Incineration Cannon: River of Light Added slight homing to charge shot to hit multiple bipeds easier Incineration Cannon: Heartseeker Added proximity detonation to charge shot (like the normal Inc. Cannon has) to make it more effective against airborne targets or targets behind cover Fuel Rod Cannon: Pool of Radiance Fixed a damage bug (was not causing AOE damage on initial explosion) Made projectile thicker Needler: Talon of the Lost Reduced supercombine count to be same as normal Needler Needles have longer lifetime to more easily supercombines against difficult to hit targets (8s instead of 4s) Spartan Laser: Selene’s Lance Reduced recoil Made beam thicker That's all for this update preview. Don't forget to leave your thoughts and speculations down below! Thank you all for reading! Source: Halowaypoint
  3. Hype levels are extreme right now as Hunt the Truth Season 2 will be releasing tomorrow, September 22nd, and a small preview clip is already here! Hunt the Truth is a popular audio series companion to Halo 5: Guardians that is now awaiting it's second season, but that waiting seems to be coming to a close. TIME.com magazine released an article confirming the series' continuation tomorrow, September 22nd. They also released some new information and a preview clip to tease us. The preview clip contains FERO talking about how the season will focus on her side of the story now, Petra seemingly out of the way. Ben and Petra are both confirmed to return along with a few new faces, one of them played by the legendary Mark Hamill (The Joker). Season 2 will also be shorter than Season 1 but with slightly longer episodes to fill in that gap. FERO's story is now beginning as she tries to expose the secrets of ONI and the events of the colonies to the rest of the world. Her identity is still a mystery, but we've learned that she's most certainly someone we should trust, at least partially. I cannot wait for more information and I will update when we find out. All images and information from TIME Magazine and 343 Industries. This post has been promoted to an article
  4. Hype levels are extreme right now as Hunt the Truth Season 2 will be releasing tomorrow, September 22nd, and a small preview clip is already here! Hunt the Truth is a popular audio series companion to Halo 5: Guardians that is now awaiting it's second season, but that waiting seems to be coming to a close. TIME.com magazine released an article confirming the series' continuation tomorrow, September 22nd. They also released some new information and a preview clip to tease us. The preview clip contains FERO talking about how the season will focus on her side of the story now, Petra seemingly out of the way. Ben and Petra are both confirmed to return along with a few new faces, one of them played by the legendary Mark Hamill (The Joker). Season 2 will also be shorter than Season 1 but with slightly longer episodes to fill in that gap. FERO's story is now beginning as she tries to expose the secrets of ONI and the events of the colonies to the rest of the world. Her identity is still a mystery, but we've learned that she's most certainly someone we should trust, at least partially. I cannot wait for more information and I will update when we find out. View attachment: halo-hunt-the-truth-2.jpg All images and information from TIME Magazine and 343 Industries.
  5. This is just a teaser for my upcoming "Reclaimer Map Pack" featuring the maps Vitality, Fracture, and Diocese. All three maps are heavily Forerunner themed, and inspired by Halo CE campaign and multiplayer settings. Vitality Vitality is a remake of my Halo 3 Bungie Favorites map, Frailty. Located on the largest of Forge Island's anvils, Vitality has a scope and scale that handily dwarfs it's predecessor. Fracture Fracture has been in limbo for a few months as I worked on Vitality and Diocese. It was, for lack of a better term "finished", but I felt more testing was still needed. I am thrilled at how the Forerunner aesthetics came together, it really gives me that warm sense of nostalgia from CE. This was designed mainly as a 1-Flag and Team Slayer map, but also plays KOTH as well. Diocese Diocese was inspired from a single hallway, from a brief section of CE's campaign (also reappearing at the end of Halo 3). I, for some odd reason, felt compelled to integrate that scene into a map, and I'm pretty confident I succeeded. Diocese is influenced by campaign, and maps like Hang 'em High, and Damnation. While Diocese doesn't have any specific layouts or structures lifted from those maps, it does have multiple layers and lots of vertical elements that mirror it's source material. So that's the preview in a nutshell. Some fo the recent screenshots for Diocese didn't show up, and I didn't have time to take more to show off Red and Green areas. The maps are up on my fileshare right now, so feel free to give them a look over (better still, run some customs!) and let me know what you think. I'll be updating the maps as feedback comes in, and I'll make an official release when everything is set in stone. Thanks everyone! Vitality https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/568222b9-09ce-4dd0-9a4e-a7463bed1149 Fracture https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/c67dee45-5506-4dcf-99ee-017ee1aa7d30 Diocese https://www.halowaypoint.com/en-us/games/halo4/fileshare/details/9602f65f-58ca-4760-a07d-8fc8fc77c148
  6. A new video with some not so new content my g4's Xplay. http://www.g4tv.com/videos/60926/halo-4-gameplay-preview/#video-60887 Nothing new just some gameplay of a little bit of each map and campaign and spartan ops.
  7. Ok, so this has bothered me ever since Halo Reach. The picture of the map that you see in the lobby before a game starts that shows part of the map, I think it would be cool if the map creator could change that picture with a camera mode so maps created on other maps don't all look the same. Sort of like how any map made on Forge World looked the same according to their picture. It would make maps look more unique I think. Thoughts?
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