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Found 7 results

  1. Gamer Tag: l0 000 people (that’s a lower case L at the front) Map: Station 07 aesthetic So.... This map is actually a competitive map, but it has so many good aesthetic features that I've decided to post it here as well. I also think its a good example of implementing various features successfully into a competitive map. I really wanted to make a role-play style map, so I really hope you enjoy this and here goes... The Lore: Station 07 is the 7th of 10 experimental Cruiser Class Anti-Air weapons stations deployed on Requiem It consists of one massive thermo-nuclear pivotal gun battery, crewed by a team of five men. The ammunition is too unstable and volatile for conventional reloading systems; therefore an external, manually-operated system was designed for each station. Although there are 10 stations, Station 07 is the most famous due to its hazardous location and impressive kill count, currently boasting the destruction of 3 Cruiser class, and 8 Corvette class covenant ships. Fame however, comes at a price. With Station 07's casualty rate being the highest of all stations; averaging the loss of one crew member every 3 weeks.
  2. I made a post about bungie's new game "Destiny" and how it could possibly connect to an ancient belief called "The seven heavens" Which can be read here. Oakley HiDef from THFE contacted me to have a discussion about this theory as he was interested with it and wanted make a video about it. Bungie have a history of connecting their video game story's to biblical and mythological events, so for any of you who are interesting with the vast depths of bungie's story telling this may catch your interest. So here is the video about Oakley discussing mine and his theories about Destiny and the seven heavens. A big thank you to Oakley for taking an interest in my post and taking the time discussing it, making a video and sharing it
  3. This is a map I (Sequential Urge) made with the help of my brother GoldenWaffle21, It is a cool flood map were the humans can choose either a bolt shot, magnum, or suppressor class, and are trying to avoid the (mostly invisible) zombies with promethean vision. It is made using the Underwater canvas that was provided by OAKLEY HIDEF because we were unable to do the glitch. I also have other maps that are in the Beta stage including a almost exact remake of Speed from halo reach created by DARTH HUMAN. I will upload them soon. Map variant: Jason Game Type: Slender SITW Gamertag: Sequential Urge
  4. I made a post about bungie's new game "Destiny" and how it could possibly connect to an ancient belief called "The seven heavens" Which can be read here. Oakley HiDef from THFE contacted me to have a discussion about this theory as he was interested with it and wanted make a video about it. Bungie have a history of connecting their video game story's to biblical and mythological events, so for any of you who are interesting with the vast depths of bungie's story telling this may catch your interest. So here is the video about Oakley discussing mine and his theories about Destiny and the seven heavens. A big thank you to Oakley for taking an interest in my post and taking the time discussing it, making a video and sharing it This post has been promoted to an article
  5. Welcome to the THFE competitive forge tutorials thread. Here you will find tutorials from the basic to the advanced, covering all aspects of Halo 4's forge in the realm of competitive map creation. These tutorials will be split among three tiers and rolled out over the next days and weeks. Each video will be accompanied by a text description to provide additional insight into the design process. Tier 1: The Basics Here you will find basic tutorials on how to set up your map in its base form, from setting up gametypes to building a spawn system. Competitive Tier 1 Hub How to set up Capture the Flag How to set up Dominion How to set up Extraction How to set up King of the Hill How to set up Oddball How to set up any other game modes How to set up ordnance drops Spawning (Initial spawn points, respawn points, respawn zones) Tier 2: Basic Design Principles This is where you'll get into the nitty-gritty of how to design and plan your map, from designing encounters to planning out areas. Competitive Tier 2 Hub Designing an experience (what kind of map, how many players, etc.) Risk vs Reward (balancing areas, routes, sightlines, and weapons) Designing playable spaces (number of ways in and out of an area, amount of dance floor, etc.) Planning player movement (flow, routes, basically putting 1 and 2 together, also basic objective design) Incorporating vehicles (infantry vs vehicle areas, circuits)Design Concept Tier 3: Advanced Design Concepts This tier focuses on more specific areas which will be more helpful to forgers with a bit more experience. Competitive Tier 3 Hub Planning ordnance (what weapons to have, how many, and where) Planning objectives (what type of objective modes suit a map, where to place objectives and how to design attack routes and defensive positions) Planning vehicle balance (what vehicles to use, what weapons to use to counter them) Incorporating low gravity zones Testing Stay tuned for the tutorials (the first ones will be posted November 6th). keep in mind that this list is subject to change, but this will be the general format. Feedback and discussion is welcome!
  6. Guest

    Raptors

    Hello guys! I'm here to present to you a map made by Tomlids. He does not yet have an account here and so I am taking the liberty of promoting his awesome map.The map is named Raptors and supports both infection and race in a Jurassic Park themed setting. The gametype uses a special varient where all zombies are elites. Download Map Here: Download "Special" Gametype Here Otherwise it is recommended that you use the gametype: zm_outbreak Below you is an overview shot of the map showing the zombie respawn points. The main idea behind this project was to have a medium sized infection map that supported all sorts of fun gameplay. This map has without a doubt achieved its goal. Humans can hold out in a tremendous number of ways, ranging from holing up in close quarter tunnels to riding in the back of a warthog. VIDEO LINK Weapons available: -rockets -sniper -shotguns -pistols -grenades -assault rifles -turret Vehicles available: -1 warthog -1 mongoose The shining jewel of the map has to be the warthog gameplay. The map was redesigned specifically to promote better vehicle pathing and now warthogs can take full advantage of the loop around the map. The best hope for surviving in the warthog is to keep moving and the circuit worked into the map allows it to do just that. The size of the map however keeps the warthog from becoming too powerful as the raptors can easily cut across the main building to flank the vehicles or lay ambushes. Some action shots... Here humans are seen defending the campsite. The warthog barrels through the cave where the rockets spawn Just about the best mode of transport to out distance the raptors Holding out in the smallest of the three rooms inside the main building
  7. OIL RIG.. map:http://halo.xbox.com...etails=30631303 gametype:infection xbox Gamer tag: DoWorkSon263 Description:great infection map for 2-10 people and it flows well with no dead ends and multiple levels. (its really dark map so fell free to remove the special effects)
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