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Found 7 results

  1. Hey guys! Here's something I've been on the edge of releasing for a while now, and I reckon now is as good a time as ever. Being the video game enthusiast that I am, I've always loved the Halo series. And the music nerd in me has always loved Marin O'Donnell and Michael Salvatori's soundtracks from the original Halo series. Now that I am doing more film scoring, I only seemed natural for me to write my own opening music for the New Halo 5. Something to push myself, and something that I enjoy all in one. I'm also up for letting everyone use this in their Machinimas, as long as I'm properly credited. If you want the raw music file for this use, contact me directly, either through email or youtube. i'll send a file without the opening cinematic sound effects! Awesome! Here's the jump: https://www.youtube.com/watch?v=7OE4d-mEERw Awesome! Thanks guys! Enjoy. -Wil
  2. July 2014 (CE3 2014 Demo) March 2015 (Current Build) Before I get started, I want to say that past recruitment from this site has been great, with the help of talent we picked up here Installation 01 has gone from a concept build in July 2014 (CE3 2014) to the sexiness you see up above. (note: the BR is a placeholder model) We’ve been delayed by massive reworkings of the game itself for greater stability and modularity, critical elements in a community-oriented game. Being a fan team, we can’t make any money, not even from donations, so we are doing this in our spare time. Professionals, students, and passionate Halo fans coming together with whatever free hours they have. We are making something that we’ve craved for a long time, a full Halo game for PC, Linux, and Mac, boasting classic gameplay and game modes from multiple Halo titles, all bundled into a shiny package of modern graphics. Positions we need filled so this project moves faster: Programmers: • Proficient in C#. • Unity or other comparable game experience. • Capable of using Github. • Willingness to communicate well with our senior engineers. • A team player. Artists: -2D- • Knowledge of GIMP, Photoshop, or any other comparable 2D graphics program. Largely needed for UI and texture work. • Willing to work on assigned projects within their deadlines. (we aren’t super hardcore about this, but this is more about not signing up for anything you know you can’t finish on time). • Knowledge of 3D modeling is a plus, but not required. -3D- • Skills with any widely used 3D modeling software, such as Blender, Max, or Maya. Zbrush is also • welcomed. • Work within deadlines (once again, we don’t have a lot of deadlines, just know your limits) • Be comfortable with assigned tasks from senior modelers. • Doesn't matter if you prefer environmental, structural, or organic modeling, we need you. • Knowing how to texture models well is a plus, but is not required. Sound and recording: • Own/have constant access to professional sound equipment and software. • Have experience with sound design for games or professional videos. • Willingness to adapt to whatever is needed at the moment. (voice, gun shots, birdsong, etc.) If you wish to help out as any of those roles, just comment here about it and one of the team members will get back to you soon NOTE: We are abiding by Microsoft’s Fair Use Policy, hence why we cannot make any money off the project, and why we must build everything ourselves, we cannot distribute “rips” of any kind from any Halo game. This is a community project, there is no chance for profit, the only reward for our devs is that they have the satisfaction of making a small dream into reality. Thanks for reading, here’s some more eye candy:
  3. July 2014 (CE3 2014 Demo) March 2015 (Current Build) Before I get started, I want to say that past recruitment from this site has been great, with the help of talent we picked up here Installation 01 has gone from a concept build in July 2014 (CE3 2014) to the sexiness you see up above. (note: the BR is a placeholder model) We’ve been delayed by massive reworkings of the game itself for greater stability and modularity, critical elements in a community-oriented game. Being a fan team, we can’t make any money, not even from donations, so we are doing this in our spare time. Professionals, students, and passionate Halo fans coming together with whatever free hours they have. We are making something that we’ve craved for a long time, a full Halo game for PC, Linux, and Mac, boasting classic gameplay and game modes from multiple Halo titles, all bundled into a shiny package of modern graphics. Positions we need filled so this project moves faster: Programmers: • Proficient in C#. • Unity or other comparable game experience. • Capable of using Github. • Willingness to communicate well with our senior engineers. • A team player. Artists: -2D- • Knowledge of GIMP, Photoshop, or any other comparable 2D graphics program. Largely needed for UI and texture work. • Willing to work on assigned projects within their deadlines. (we aren’t super hardcore about this, but this is more about not signing up for anything you know you can’t finish on time). • Knowledge of 3D modeling is a plus, but not required. -3D- • Skills with any widely used 3D modeling software, such as Blender, Max, or Maya. Zbrush is also • welcomed. • Work within deadlines (once again, we don’t have a lot of deadlines, just know your limits) • Be comfortable with assigned tasks from senior modelers. • Doesn't matter if you prefer environmental, structural, or organic modeling, we need you. • Knowing how to texture models well is a plus, but is not required. Sound and recording: • Own/have constant access to professional sound equipment and software. • Have experience with sound design for games or professional videos. • Willingness to adapt to whatever is needed at the moment. (voice, gun shots, birdsong, etc.) If you wish to help out as any of those roles, just comment here about it and one of the team members will get back to you soon NOTE: We are abiding by Microsoft’s Fair Use Policy, hence why we cannot make any money off the project, and why we must build everything ourselves, we cannot distribute “rips” of any kind from any Halo game. This is a community project, there is no chance for profit, the only reward for our devs is that they have the satisfaction of making a small dream into reality. Thanks for reading, here’s some more eye candy: This post has been promoted to an article
  4. July 2014 (CE3 2014 Demo) March 2015 (Current Build) Before I get started, I want to say that past recruitment from this site has been great, with the help of talent we picked up here Installation 01 has gone from a concept build in July 2014 (CE3 2014) to the sexiness you see up above. (note: the BR is a placeholder model) We’ve been delayed by massive reworkings of the game itself for greater stability and modularity, critical elements in a community-oriented game. Being a fan team, we can’t make any money, not even from donations, so we are doing this in our spare time. Professionals, students, and passionate Halo fans coming together with whatever free hours they have. We are making something that we’ve craved for a long time, a full Halo game for PC, Linux, and Mac, boasting classic gameplay and game modes from multiple Halo titles, all bundled into a shiny package of modern graphics. Positions we need filled so this project moves faster: Programmers: • Proficient in C#. • Unity or other comparable game experience. • Capable of using Github. • Willingness to communicate well with our senior engineers. • A team player. Artists: -2D- • Knowledge of GIMP, Photoshop, or any other comparable 2D graphics program. Largely needed for UI and texture work. • Willing to work on assigned projects within their deadlines. (we aren’t super hardcore about this, but this is more about not signing up for anything you know you can’t finish on time). • Knowledge of 3D modeling is a plus, but not required. -3D- • Skills with any widely used 3D modeling software, such as Blender, Max, or Maya. Zbrush is also • welcomed. • Work within deadlines (once again, we don’t have a lot of deadlines, just know your limits) • Be comfortable with assigned tasks from senior modelers. • Doesn't matter if you prefer environmental, structural, or organic modeling, we need you. • Knowing how to texture models well is a plus, but is not required. Sound and recording: • Own/have constant access to professional sound equipment and software. • Have experience with sound design for games or professional videos. • Willingness to adapt to whatever is needed at the moment. (voice, gun shots, birdsong, etc.) If you wish to help out as any of those roles, just comment here about it and one of the team members will get back to you soon NOTE: We are abiding by Microsoft’s Fair Use Policy, hence why we cannot make any money off the project, and why we must build everything ourselves, we cannot distribute “rips” of any kind from any Halo game. This is a community project, there is no chance for profit, the only reward for our devs is that they have the satisfaction of making a small dream into reality. Thanks for reading, here’s some more eye candy: View full article
  5. Hey guys. After my first try at fan fiction (Life or Dishonor), I'm back for another try, which will hopefully be better and cooler! This whole thing is (obviously) not official canon by any means, and will probably go against a bit of the canon (for example, Hyar not actually being a colony). So that's the general bit. It is the early years of the Human-Covenant War. Spartans are scarce, and so are ships capable of defending Earth's colonies. Hyar is a planet in the far flung system Orion Eta, and has little chance of survival, now that the Covenant have found it. However, the few ships in orbit, the Freezerburn, Witching Hour, and Archangel will fight to the end with the Covenant, who are searching for something on the planet's surface. Their small contingent of Marines and few battle capable citizens must fight overwhelming odds to find the Forerunner artifacts on Hyar before the Covenant do. How will the humans survive on Hyar without a Spartan to save them? So that's it basically. Check back, as I'll be posting new snazz and jazz (the story) in bits and pieces. Stay tuned for some Hyar! And stuff!
  6. Greetings 343i and Halo community! This is my first time posting on the forums. Even though I'm a long time Halo fan, I haven't had any reason to come on here ... until today. I've got a big question for any mod or forum vet to answer. I only hope that I didn't miss a sticky someplace that provides detailed info on this - What options are open to fan-based writers who have completed large-scale projects? I'll elaborate some background. About three years ago, I started writing a short fiction piece, set in the Halo universe which adopted its themes and canon but in a post Halo 3 timeframe that I created (which does not focus on Master Chief). Originally, the project was intended to be a brief story that featured myself and some friends of mine as the main characters - as Spartans, specifically - working together as an elite team on a special mission ... I'll spare details to stick to the point. At any rate, after I started writing this "short work", I realized by page 40 something that I was really getting into it and had no shortage of ideas for where to go next. The rest, as they say, is history. Three and a half years later, I've put the finishing touches on an almost 900 page book which is split up into 4 parts, each one featuring 15 chapters. It is well written and was painstakingly assembled based off pages and pages of notes I put together whilst drafting it. I'm currently in the edit process since Halo 4's arrival did a number on a few of my storyline elements and I have a few new ideas, but the majority of the work is still consistent with Halo canon, as I originally intended. I say all of that to go full cycle back to my original question - because now that it's all done, I have absolutely no idea what to do with the book aside from posting it on some back alley sci-fi, fan-fic site where the really good stories end up getting ripped off or ignored ... and I happen to believe in the quality of my work and would go so far as to say it deserves a bit better fate than that. I've actually contacted Eric Nylund, William Dietz, and Karen Traviss to inquire what (if any) doors are open for getting a fan work published. All of them pretty much told me the same thing - that it's a no-go. I can understand the rationale because I know I'm not the only one to try my hand at writing Halo-inspired works ... but I might just be the first to do one this big. I'm not posting on here to brag on myself or make an absurd demand to have my work considered if 343i has their rules about this sort of thing. All I'd like is to get some feedback and hopefully hear from a mod or someone on this. I'm aware my post is coming out of the blue, but I haven't had any luck finding my answer elsewhere. I've been a Halo fan for 10 years and ran a clan for that long that got its start on Halo PC. I've watched a lot of good games come and go, but Halo remains my all time favorite franchise and I'm proud to be part of its community - even if I only did just register Thanks in advance for any responses or advice. Faithfully, -Falcon197
  7. Dear 343 Industries, Let me just say this real quick. I have a ton of faith that y'all can redeem the Halo multiplayer from what we've all recently seen. Every time I see an interview or read a quote from one of you guys, it gives me even more hope. Just consider the following suggestions from a super hardcore H2 fanatic. Here are some itsy bitsy things that could be implemented in H4 multiplayer (Infinity) that would probably make me buy the game even if the gameplay was as bad as Reach (Not bashing .. just hear me out). For the first couple, I'm going to go ahead and assume that there is going to be a numbered leveling system like H2 had. I ask for two things here. 1) Make the higher levels a big deal. In H3, my Double Team partner went from a 1 to a 48 in less than 6 hours. In H2 that amount of time would only get you to level 30 ish. And 48 was nearly impossible, which isn't a bad thing at all. 2) THIS IS MY ONE MOST REASONABLE SUGGESTION. Bring back the colored ranks with the corners from H2. Seriously, this is the coolest form of simplicity I can imagine. Based on what has been revealed about H4 so far, I'm assuming there is going to be ranks like General and Commander and all that stuff. Just consider a couple things here. 1) Please don't make these such a big deal. Anytime I see my gamertag, that ugly emblem is next to my name. All it shows is how much time I've spent playing the game, which sometimes sparks a good insult related to the number of friends I have or my relationship status. 2) The emblems for Reach were really boring and cartoon-looking. If y'all are going to use the same emblems that are used in H3, Reach, and every war game ever made, at least make them look cool with a faded, scruffed up look. Maybe a cool background or something. I don't know .. honestly, I don't like them at all. Just make them different. Bear with me through this one. I'm sure y'all are well past this point in development, but at least try to keep the multiplayer levels fairly simple. Do a side-by-side comparison of Lockout in H2 vs Blackout in H3. Now look at the bottom level of the BR Tower. Notice how in H2 Lockout, the floor is completely flat everywhere. Now look at H3 Blackout. Do you see that big platform that you land on when you drop down from the floor above? There is no reason that platform should be there. All it does is slow me down when I walk over it. There's little things like this all over H3 and Reach levels, not just on the floor but on walls and in doorways, as well. This kind of stuff not only becomes an annoyance every now and then when strafing, but makes the level look way too busy in regard to aesthetics. I can understand that kind of stuff in the campaign where the theme of the level is really important, but 99% of people that put hundreds of hours into multiplayer don't do it because the levels are pretty. If anyone gets anything from all these words, let it be this. BRING BACK THE AWESOME COLORFUL POINTY-EDGED NUMBERED RANKING SYSTEM!! Like I said before, it's simple and awesome, and no one is going to complain that it's there. At least the numbered ranking system like H2. I'm not proud of it, but 6 years ago my life revolved around my Halo 2 Team Slayer rank. I was a 39 by the way .. Legit fool!! Sincerely, A hardcore H2 fan
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