Jump to content

Search the Community

Showing results for tags 'cortana'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Halo Articles
  • Other Articles

Forums

  • Halo Forum
    • Halo Infinite
    • Halo 5: Guardians
    • Halo: The Master Chief Collection
    • Halo 4
    • Halo 3 + ODST
    • Halo Reach
    • Halo 2 + Anniversary
    • Halo CE + Anniversary
    • Halo Wars
    • Halo: Mobile Games
  • The Halo Universe
    • Halo Lore
    • Forge Discussion
    • Game Invitations
    • Clan Recruiting / Advertising
  • 343iCommunity
    • Announcements
    • Introductions
    • General Discussion
    • Member Created Work
  • Archive

Calendars

  • Games

Categories

  • The Original Series
  • Gray Team series
  • The Forerunner Saga
  • Kilo-Five Trilogy
  • Alpha-Nine series
  • The Ferrets series
  • Rion Forge & Ace Of Spades series
  • A Master Chief Story
  • Battle Born: A Halo Young Adult Novel Series
  • A Halo Infinite Story
  • Individual novels
  • Individual novellas
  • Anthologies

Bookshelves

There are no results to display.

Categories

  • Halo (TV Series)
  • Halo 4: Forward Unto Dawn
  • Halo: The Fall of Reach
  • Halo: Nightfall
  • Halo Legends
  • Halo: Landfall

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gamertag


Discord


Twitter


YouTube


Location


Interests

  1. Hello everyone, I am writing this post to highlight significance of the engineers in Halo 6. They should indeed play a vital role, and here's why: After the human-covenant war, humanity began acquiring Huragok, most of which had knowledge from the time of the Forerunners. This explains the major technological advancements seen in Halo 4, compared to the state of UNSC technology in Halo 3. These engineers are stationed upon every UNSC ship by the time of Halo 5, 2558, and they make technological advancements wherever possible. They were allowed to reproduce, each new engineer inheriting the knowledge of its parent(s). These engineers are essentially organic computers; biological AI. They learn, and serve humanity, with no opposition. It's like an AI without rampancy, they have no reason to fear humans, and the UNSC takes good care of them. We give them new tech to work with, and they make it even better. Did I mention they live for technology? So it's really a win-win situation, and here's how they tie in to Halo 6. When Cortana calls for all species to join her revolution, the engineers will certainly not be convinced. They essentially share the same value as us, and will support humanity and its allies against any potential threat. They have nothing to gain from joining Cortana, and will certainly remain with humanity over the Created. Despite the fact Cortana now controls the Prometheans, these engineers are aware of Forerunner knowledge that could give us the upper hand. One engineer can make a major difference, we essentially have a fleet of them. I strongly believe these engineers will play a vital role in countering the Created. Not only are they resistant to Cortana's persuasion, but they are pure intelligence which understand the Domain and how to deal with forerunner tech better than anyone else, and faster. Despite Halsey's exceptional intelligence which was certainly a valuable asset, there's nothing new that she or any other scientist can deal with better than the engineers. They are faster, and more efficient in every way than any other human. We'll need them, and should certainly see them in Halo 6. With them, we won't have to worry about not understanding anything, troops can be sent in with a definite goal assuming the Huragok have analysed everything necessary. I don't believe they'll continue to play a background role, they're now going to be more important than they've been for the past 5 years. What are your thoughts? How do you think the engineers will tie into Halo 6, if at all? - Spartan
  2. Does anyone else feel like the Cortana in Halo 5 just isn't the real one or that something is missing from her character? I made a Youtube video on it but I want to know what you guys think. https://www.youtube.com/watch?v=6AtobZEHiSo
  3. NEW HALO 4 PROMETHEAN WEAPONS VIDOC! http://www.youtube.com/watch?v=15Ksq4dvLuk&feature=g-all-u In other news the Halo Bulletin was released today, Here's what 343 has to say has to say about the weapons: *Lots more info coming soon!* Chris King (Lead Sandbox Designer), David Ellis (Spartan Ops Designer), and Christopher Blohm (Senior Sandbox Designer), along with Josh Holmes, Alyson Szymanski, Humberto Castaneda, Jeremy Patenaude, Brad Welch, Vic DeLeon, Paul Featherstone, Ali Zandi, Bill Clark, Kynan Pearson, Robert Pearsall, Chase Thompson, Jayce Diaz, Annie Wright, Leonard Holman, Sam Wolpert, and Tom Mathews joined me to share their thoughts about this particular subset of weapons. The Forerunners utilize the following base weapons: BOLTSHOT DESIGNATION: Z-110 Directed Energy Pistol/Exotic MANUFACTURER: Unknown/Forerunner Origin MAGAZINE CAPACITY: 10 Forerunner particle dilator used for both its precision at mid-range and its burst functionality when up close. David - It’s taken a while for me to completely wrap my head around all the combat options the Boltshot provides, but I think I’m finally there. In fact, for non-vehicle maps it’s pretty much my go-to secondary weapon at this moment in time. Timing the bolt blast effectively sets the average player apart from someone who will gladly wreck your face with a pistol. The animations in particular help to set this weapon apart as a beast. The first time you pick it up, your Spartan’s entire arm convulses as if you’re not sure if your Mjolnir will be able to contain all the energy packed into this tiny weapon of destruction. Chris B. - This is a fascinating secondary weapon. With two fire modes, it gives you options… and we all need options. I rate it slightly under the Magnum when firing normally. The beauty comes when you figure in the charged shotgun-like blast. For players who enjoy the corner fight or lurk-about it can be a killer. Also on some maps, like Adrift, it can be used to great effect. I should say great effect in the right hands. It takes some skill and time to get a feel for the optimum range and the timing, but it is extremely satisfying to disintegrate a hard charging enemy that dismisses your pistol. Chris K. - This gun has a bit of a learning curve on it but once you figure it out, it’s a ton of fun. It features two firing modes (similar to a Plasma Pistol). The primary firing mode does headshots and fires extremely fast. However, it doesn’t have a scope and each individual shot is relatively weak. This makes it a great option for playing cleanup on enemies up close. The secondary firing mode is where things get really interesting. If you hold the trigger down, four flaps on the gun flip open and it does a powerful charge shot that functions like a shotgun blast. The blast is extremely powerful but it is also hard to pull off as you will need to learn the timing as you can’t hold the trigger down indefinitely (much like the Railgun, it will eventually auto-fire). It’s also only effective at extremely close ranges. I think of all the Forerunner weapons, this one has the coolest animations of the bunch (and that’s saying something, as they are all pretty cool). The reload and charge-up animations are totally rad! Paul (Assistant Director of Photography) - The Boltshot has become my go-to sidearm in MP because of the double functionality of the charge blast. Nailing someone coming around the corner with a one-shot kill is always satisfying. Sam (Software Development Engineer) - I love the Boltshot because of its secondary fire mode. It's the ultimate risk/reward trade-off: you have to start charging at exactly the right time or the blast will fire before your enemy is at point-blank range. Get your timing right, though, and this handy little Forerunner pistol will send your opponents straight to deathcam with a single shot. Unleashing the Boltshot on an unsuspecting player coming around a corner is immensely satisfying. It's also a great weapon to pair with weapons that are more effective at longer ranges, like the BR, DMR, and LightRifle. Charging opponents wielding short-range weapons got you down? Don't worry, a couple of encounters with your trusty Boltshot will make them think twice about coming near you, making it that much easier to pick them off with a series of well-aimed headshots from your rifle of choice. SUPPRESSOR DESIGNATION: Z-130 Directed Energy Automatic Weapon MANUFACTURER: Unknown/Forerunner Origin MAGAZINE CAPACITY: 48 Fully automatic Forerunner infantry weapon, firing bolts of hard light in rapidly accelerating succession. Chris B. - People say “spray and pray”. I say, in the right situations, feather the trigger and dance on the corpses. On tight maps, one of my favorite loadouts is the Firepower package with a DMR and Suppressor (DMR for the heavy lifting and the Suppressor for the CQB and cleaning up). Mid-range combat with a Suppressor, just say no. Seriously. David - At first glance, the Suppressor might seem like a less accurate cousin to the AR, and you might not be entirely wrong in that initial assessment. However, this Forerunner SMG has a special place in my heart as it just plain shreds enemy Knights at close quarters. As Chris said, this weapon should only be used at closer ranges, but if you’re smart about positioning your Spartan relative to sightlines and geo, you will be rewarded. Chris K. - If you like close-quarters combat in tight spaces, this is the gun for you! Individual shots are relatively weak, but it more than makes up for it with sheer brute force. It features an enormous clip (48 bullets) and the fastest firing rate of any of the fully-auto primary weapons (roughly 150% faster firing than the AR or Storm Rifle). The projectiles slow down over time so to be effective, you really need to use it like an SMG, although you can still psychologically overwhelm enemies at range with a barrage of projectiles. I find myself always rolling with the Suppressor on Adrift as the tight hallways really favor the strengths of the gun. It’s oh-so-satisfying to have someone come around a corner and be able to unload half a clip into them before they even realize what hit them. Alyson (Producer) - The suppressor has slowly won me over and become my favorite Promethean weapon. It feels good, sounds good, and breaking a Knight’s shield just before finishing him off or the popping death of a Watcher is a satisfying kill. Annie (Editor) - There are players who operate like armored ninjas with guns: Swift, precise and most of all stealthy. This gun is not for those people. This gun is for players like me, whose strategy (if I can be said to have one) is more along the lines of “Expect to die, shoot anything that moves, and try to take as many of those moving things with me when I go”. I’ve always preferred closer combat to long-range attacks, and the Suppressor allows me to get fairly near and still cover a pretty decent area without sacrificing too much in the way of power. Combine with the Ammo Upgrade to put your carrying capacity over the top and Shield Package to make up for lack of cover if you want to experiment with the Suppressor on larger maps, and you’re in pretty decent shape! Brad (Lead Designer) - At very close range, the Suppressor lays down the smack far more quickly than either the AR or Storm Rifle. It's a great weapon in maps such as Adrift where you have plenty of cover and corners. If you play the ambush game or use cover to quickly close distance, you can be devastating with it. The Suppressor's effective range drops off quickly, so you don't want to get caught in the open or a long hallway with it. Pair that sucker with some form of precision weaponry - a Magnum or use the Firepower Tactical Package to get a second precision primary. SCATTERSHOT DESIGNATION: Z-180 Close Combat Rifle/Asymmetric Engagement Mitigator MANUFACTURER: Unknown/Forerunner Origin MAGAZINE CAPACITY: 5 Close-combat weapon with a deadly blast at short-range and a versatile ricochet effect against hard surfaces. David - The Scattershot is a perfect example of the combined efforts of the sandbox designer plus the animation, art, and sound teams really creating a showpiece weapon. I think it’s been mentioned before, but the Scattershot (in its current incarnation) helped the team for a cohesive vision about the Forerunner weapons in general. Much like the UNSC shotgun, it’s absolutely satisfying to blast away foe after foe in close quarter encounters. Word of warning though: Because of the lightshow ignited with every trigger pull, this weapon is more difficult to conceal than its human-themed counterpart. Chris B. - Not your Dad’s UNSC Shotgun. It’s not as straight of a beast as the raw power of the human tech, but it gives you a little more tactical flexibility. I find its range slightly extended from that of the a shotgun and occasionally will try to bank shots with the higher ROF of the Scattershot. Plus… disintegration. Chris K. - By now, I’m sure most people are pretty familiar with this one. It’s a Forerunner shotgun, with ricocheting bullets that allow for really interesting tactics in tight spaces. Oh, and if you blast a guy up close, you get that totally sweet Forerunner incineration effect. This gun is definitely in my top three favorite power weapons. The FX, the animations, and it’s just so satisfying to fire. If you use it correctly, you can go on an absolute terror. One pro-tip – I see some people try to use this from longer distances than they should. Don’t be fooled by the projectiles; this weapon is lethal up close but you won’t have much luck starting a dual against a DMR player 100’ away. Vic (Lead Mission Artist) - I love the Scattershot because it’s so much freaking fun to use. I can’t compare it to any other weapon. You can aim for your target like most weapons, which is no doubt how you will fire it for the first time like I did, but once I understood the projectiles and how they ricochet off hard surfaces (the non-meat-made surfaces), I started using it more strategically – aiming at floors, walls and ceilings. I’ve been able to bounce shots off corners and nail players, taking out shields then going in for the death blow. (It’s true, I have been known to shriek wildly when I get one of these in a game). Josh (Creative Director) - The Scattershot is what would happen if a shotgun and a roman candle made deadly babies. Essentially a futuristic shotgun that explodes with the heat of a miniature sun, the Scattershot will disintegrate anyone that takes the full brunt of its attack. As an added bonus, you can bounce projectiles off surfaces, making bank shot kills utterly possible. Kynan (Lead Multiplayer Level Design) - I like the Scattershot because Brrrrauwwww… Brrrrauwwww… Brrrrauwwww… Brrrrauwwww… Brrrrauwwww!! LIGHTRIFLE DESIGNATION: Z-250 Directed Energy Engagement Weapon MANUFACTURER: Unknown/Forerunner Origin MAGAZINE CAPACITY: 36 Precision weapon that uses particle acceleration to fire beams of hard light for mid-range to long-range combat. David - Best of both worlds, master of subtlety, these are terms that I just wrote to describe the LightRifle. Neither quite captures the complexity of this piece of kit. I find both firing modes are a tiny bit less forgiving than the DMR and BR, but definitely put in the time to master the subtle idiosyncrasies of the LR. Your efforts will be rewarded. Chris B. - Of the rifle class, the LR offers a bit more tactical options for the player (I’m sensing a theme here). It gives you the best of the BR and the DMR, depending on if you are scoped. Don’t be thrown off by the distinctive sound or the scope; use it to its strengths in all encounters, and you will be happy. Chris K. - The LightRifle is a long-range semi-auto precision rifle. It features a 3x zoom, hitscan projectiles that do headshots, but, most importantly, it features two firing modes. The best way to think of it is a hybrid of the BR and DMR. When firing from the hip, it fires in three-round bursts, similar to a BR. Once the player zooms however, the gun switches over to a more powerful firing mode and combines the normal three projectiles into a singular shot. When zoomed, the LightRifle can kill a Spartan in four shots (w/headshot). That being said, there are still tradeoffs here that make it balanced in line with the other semi-auto weapons. It fires slightly slower when zoomed, and it’s just a smidge less viable from the hip versus the other stuff. Overall, this is a formidable weapon and has developed a cult following internally at 343. Josh (Creative Director) - The Light Rifle provides the ultimate in versatility when it comes to a mid-to-long range precision weapon. In many ways, it's a combination of the BR and DMR. It's a little slower to transition into zoom compared to the BR and DMR, and you give up some additional situational awareness, but the sound alone is enough to strike fear into the heart of your opponent. BINARY RIFLE DESIGNATION: Z-750 Special Application Sniper Rifle MANUFACTURER: Unknown/Forerunner Origin MAGAZINE CAPACITY: 2 Extreme-range sniper rifle, designed to take down even heavily armored infantry with a single shot. David - Poo-inducing. That’s how I describe the gut-clenching terror shuddering through my body every time I see the telltale laser sight of the Binary Rifle projecting across the map. Unlike other sniper rifles, this beastly harbinger of death is a one-hit kill rifle. ONE HIT. It’s a pretty rare ordnance drop and in Matchmaking, it doesn’t carry much ammo. But if you see the HUD marker announcing its arrival on the battlefield, RUN. Either towards the Binary Rifle in a mad, Hunger Games-like scramble, or away as fast as possible in the hopes that person wielding this weapon has difficulties tracking targets over extreme distances. Chris B. - Boss. That’s really it (This gun rules. It has a hefty tell, but when your enemies are nothing more than carbon blowing away on the wind, why do you care?). Chris K. - This gun is absolutely devastating! When someone manages to get one of these in MP, it’s a game changer. At its core, it’s a Forerunner sniper rifle. Unlike the other sniper weapons in the game, you don’t necessarily have to get a headshot though to score a kill. If you hit a Spartan anywhere, they will quickly incinerate from the point of impact in a spectacular fashion. That being said, there are some significant tradeoffs in using this weapon. For starters, it has a clip size of two, meaning you will need to reload more often than you will with the other sniper rifles. In addition, it is extremely inaccurate when shooting from the hip (think shotgun-sized firing cone, meaning you shouldn’t expect to have much luck no-scoping unless you are in someone’s face). And finally, when scoped, several laser sights on the gun are enabled that act as a tell to opposing players (think a more in-your-face version of the Splaser tell). I love the way this gun instantly changes the dynamic in MP, though. When someone gets one and scopes it and you see the lasers aiming towards you, it’s time to stop what you are doing and get to cover pronto! Humberto (Producer) - I absolutely love disintegrating enemies with the Binary Rifle, which is essentially the Forerunner sniper weapon. Watch out for Crawlers peeking out with that ominous red light, though. All they need is an instant and then… ZAP! Total protonic reversal. Josh (Creative Director) - Like the name implies, the Binary Rifle is a one-shot instakill when you hit anywhere on your opponent's body. Nothing is more satisfying than zooming in and nailing an opponent from across the map, and watching as they are immediately incinerated from the point of impact. Chase (Audio) - I love watching someone derez after a headshot with the Binary Rifle. That weapon just feels so dangerous and powerful, and sounds so huge that I can’t resist picking it up every time I see one! Jeremy (Franchise Writer) - This weapon is no friggin’ joke. Last week, we were playing Regicide on an unannounced map, which is a large symmetrical map that fans will unquestionably dig – evergreen, plenty hilly, and Forerunnerlicious. Generally speaking, you don’t play Regicide on maps this large, but we were doing it, and it was AWESOME. At any rate, I had been trading the King spot with one other player the entire match, and it looked like he was going to pull away with it because time was running out and he had just climbed into a vehicle that is a straight-up death dealer. He was about to square-off against three other players who were rushing him with small arms (not sure what they were thinking). They didn’t have a chance, it was a certain win for him... until an ordnance drop fell from the sky: The Binary Rifle! I raced to it, drew it up and fired on two of the other players, instantly turning them into ash. I reloaded, fired on the third for another instant kill, and then fired on my nemesis to secure the victory. And his -Yoink!- exploded into a million pieces. Such a crazy ending to such a crazy match. Jayce (Spartan Ops Designer) - The Binary Rifle, or Bi-Ri as it’s affectionately called, is my favorite Promethean weapon hands-down. It’s incredibly powerful in the right hands (or wrong hands, if you’ve come up against a Knight Ranger). The trade-off here is the two-shot ammo capacity, but two shots are all you really need. If you’re good, an Elite will go down in one hit, while a Knight typically takes two. Just don’t miss. Ali (Systems Designer) - The Binary Rifle is a great way to spear through multiple Spartans with one shot. It’s quite interesting because it will give away your position when you are zoomed in as a counter balance to its lethality. You can also try to use it like a shotgun, which is quite BAUS! Robert (Test) - Lift the Binary Rifle to your eye, double zoom-in on a Promethean Knight, reticle between his eyes and pull the trigger to feel the WHUMP of the energy leave the weapon as he derezzes. Kynan (Lead Multiplayer Level Design) - The Binary Rifle is my favorite Halo power weapon ever. It’s like Christmas every time you pick it up. A one-hit kill no matter where you hit an enemy. It’s sooo good when you just barely clip someone’s foot and then watch as they fragment into thousands of angry burning embers. I also love that even though it’s incredibly powerful, when someone is zoomed in and looking to take a shot, you can see a laser leading to everything they are looking at. Points you right to where they are. INCINERATION CANNON DESIGNATION: Weapon/Anti-Materiel Z-390 High-Explosive Munitions Rifle MANUFACTURER: Unknown/Forerunner Origin MAGAZINE CAPACITY: 1 Powerful shoulder-mounted weapon that launches highly charged particles at a target with explosive results. David - I love watching someone use the Incineration cannon for the first time, as it often ends in hilarity and self-immolation. The submunitions offer a new wrinkle to the concept of the traditional “rocket launcher” weapon class. You definitely want to make sure you keep your distance from your intended target in as many situations as possible, but I try to use the particular personality of this weapon to my advantage. Enemy camping around the corner? Well, fire your main shot as close as possible and watch the submuntions bounce and explode right on top of your unsuspecting foe. Campaign pro tip: Beware the Incinerator-wielding Knight Commanders. They are deadly. You cannot outgun them so you’re required to outthink them. Chris B. - Devastating, and at times fickle. The main round is slightly less deadly than the UNSC Rocket Launcher but also MIRVs into four submunitions. These subs can catch the people that try to jump the main round, as they can bounce out and hit people on the edge of the area-of-effect that survived the main, and they can break your heart occasionally by missing entirely. With great power comes great heartbreak (or something like that). It’s a fun weapon to use in all cases, especially against vehicles and groups of enemies. Try shooting it at a low ceiling above an enemy sometime. Chris K. - This is another Forerunner Weapon that has the ability to incinerate opponents. This can lead to especially impressive multi-kills given the large area-of-effect/submunitions. Not too long ago, I was able to kill four enemies with one shot, and watching them all dissolve in front of me was about as satisfying as it gets. Another cool moment I witnessed with this one involved a teammate firing it near a speeding Warthog with three enemy passengers, all of which were killed and starting dissolving while seated in the ‘Hog. Rad! Worth noting here, this weapon has an especially long reload time; you have to reload between every shot, and the projectile itself is fairly slow. This means you really need to connect with your shot, or you will be at a disadvantage to your opponents. Bill (Software Development Engineer) - My favorite weapon is the Incineration Cannon. Even just the initial warhead is punchy and powerful. When you add in the chaos of the submunitions flying around, it’s a recipe for mayhem and destruction. The fact that whoever you just wrecked is dissolving into a million glowy bits is the icing on the cake. The awesome reloading effects as you prepare for another shot is the cherry on top. Leonard (UI Engineer) - You just gotta love the Incineration Cannon; it’s like a Rocket Launcher that spawns baby Promethean bombs. It’s a pain in the ass when your enemy has one aimed at you since you know you’ll likely turn into Promethean fairy dust. However, when the tables are turned and you’ve got one of these bad boys slung on your shoulder, you know whoever you see next is pretty much dead. Another cool thing about this gun is, if the initial hit doesn’t kill, the splash damage will likely finish what your aim couldn’t, plus it will likely take out anyone or anything near it! The only real drawbacks are the reload speed and that you’ll likely shoot your eye out if you’re not careful... splash damage works both ways. Sam (Software Development Engineer) - Apparently, the Forerunners don't mess around when it comes to blowing stuff up. The Incineration Cannon is probably my favorite weapon in the game. It's like the Rocket Launcher, if the Rocket Launcher fired an oscillating cluster of energy that disintegrated any unfortunate soul it came into contact with. Rockets explode on impact; on impact, the projectile fired by the Incineration Cannon divides into *more* packets of energy that *also* disintegrate anyone unlucky enough to be in the way. Explosions are awesome. Fountains of disintegration are awesomer. Tom (Software Development Engineer) - This thing is a beast. If you see it pop up on your HUD, get ready with your grenades as you close distance because there’s going to be another few Spartans making a beeline for it. Once you have this beauty in your hands, aim carefully because you have to reload after each shot. But it’s so very, very worth it: the gentle pull of the trigger sends out a number of projectiles weaving towards your foe. Upon impact, these projectiles then blossom out from the initial detonation into a cascade of secondary explosions. Nothing feels better than slamming a fresh round into the cannon while watching three or four of your enemies disintegrate into electronic dust. PULSE GRENADE DESIGNATION: Z-040 Attenuation Field Generator/Localized MANUFACTURER: Unknown/Forerunner Origin MAGAZINE CAPACITY: N/A A field-effect-generating attenuation device used to overload both simple and complex power networks, forcing them temporarily offline. David - The Pulse Grenade is an odd beast. It’s extremely powerful in the right hands, but it requires you to use it differently from other Halo grenades. I find it be most useful as an anti-vehicle or area-ofdenial weapon. Chris B. - The Pulse Grenade adds a lot to the dynamic of the battlefield. It does constant damage for the life of the sphere, but you should be most concerned about the blast when the sphere forms and when it collapses. Since it doesn’t bounce, you can place it accurately. Try throwing at a person’s feet for a huge hit on their shields, or throw it behind them and force them back into it. Or, if you need to run for your life, throw it down and go. Enemies rarely will charge through it, and the screen shake can throw off that final killing shot. Remember, you only get one with a normal loadout, but it can change the battlefield, so don’t shy away from its use. Chris K. - Functionally, this is somewhat similar to the Halo 3 Power Drain. It’s a bit different from the other grenades in that it doesn’t bounce off surfaces; instead it will stick to the ground/walls and then pop out and detonate a split-second later. This means you can be a bit more precise with it than you can with the frag or sticky ‘nades. It also makes for some interesting ambush options when you consider the bounce (for example, toss it above the ceiling in front of a door way to surprise someone before they run through). It’s great for area-of-denial and is a favorite of mine for objective-based MP modes. As mentioned above, one significant tradeoff with the Pulse Grenade is that you only get one grenade by default in MP (two w/the Grenadier Armor Mod). And that wraps up today’s feature about Forerunner weapons. Stick around, though, because I still have lots to talk about. And “lots” is an understatement.
  4. Halo 4: Forward unto Dawn - Episode 1 Hastati Squad, the newest batch of freshman cadets at the UNSC's Corbulo Academy of Military Science, pays the price for cadet Thomas Lasky's tactics. Thomas Lasky came to Corbulo Academy of Military Science with his mother and brother's impressive military careers hanging over his head. Haunted by ghosts from his past, he has serious doubts about the war he's expected to fight. As fellow cadet Chyler Silva tries to help him find his place at the academy, tensions with other squad members approach the breaking point. Video Page
  5. New details from 343i point towards a new Halo 4 theme coming out October 2nd for 240ms. Will you be getting it? I have a few leftover points so I'll get it. Details are below! Halo 4: Infinity Campaign Theme You will soon be able to customize your Xbox 360 Dashboard with the above Halo 4 Campaign-themed images, should you so desire. The Halo 4: Infinity Campaign theme will run you 240 Microsoft Points and is slated to release on October 2. There are more Halo 4 avatar goodies coming (perhaps even some Promethean ones…) so keep an eye on Halo Waypoint for details that will be coming in a semi-soonish manner. Source: http://blogs.halo.xb...tin-92612-.aspx
  6. Hey everyone! I recently put together a music video telling the chronological story of Master Chief Petty Officer John 117, using the song "Warriors" by imagine dragons. Most of the footage used is from the updated cutscenes from the Master Chief collection. Enjoy!
  7. Ok so after watching several commercials dealing with the new Windows phone I have to wonder, how much more can Microsoft milk Halo for? The AI on the new Windows phone is called Cortana. Seriously, isn't this a step too far? You already have books, comics, anime, live action mini series and not to mention games. This is getting a bit too much for me. What do you all think?
  8. *CAUTION* -Foolishness ahead avoid if unable to handle- *CAUTION* READ AT OWN RISK lol just to keep a little relativity I'm going to use halo terms but here it is. I Just wanna see if I'm alone or not you don't have to share what you answered but if you want to feel free and the only reason this is up is because no one ever ask and i was feelin it today. BTW i mean this as in what you look for in a real connection not just to exchange data and move on. Cortana being = female Master Chief being = male Average AI life span = 7 years a mature AI would be 3+ years of age (Spartans Never DIE but do malfunction in completing orders and task without a functioning AI so will keep them relative to an AI's lifespan) Mature being = > 3 =26^ Young being= < 3 =26v Flood being = ? = What is time? H4- Mature/Maturer H1- Younger Flood- I Don't Care I LOVE IT I just so happen to love H4 Cortana and H1 MasterChief just keeping it real but i could care less how old your programing is if you have that maturer attitude maybe because i lack a little of it. "I'm Like chief in a covenant carrier" <( halo version of a common figure of speech statement do you know what the original is if you guess right a 10$ xbox live card is yours for the taking. by the end of july lol sorry I've got priorities)
  9. Little English Blog has gotten a rare opportunity to interview Jen Taylor A.K.A Cortana. She talks about how she works with Steve Downes A.K.A Master Chief and various other studio and Halo 4 related things. Read below for more details From: http://www.littleenglishhaloblog.com/ By: FlawlessCowboy Jen Taylor - the voice of Cortana - was kind enough to take some time out of her schedule to answer some of my questions about her work on Halo 4. Unfortunately I wasn't allowed to ask about competitive ranking systems, clan support or what the heck is on that second disc.. Hi Jen, in the recent ViDoc, we see you in the recording studio with Steve Downes, I believe this is new for Halo 4. How has working more closely with Steve affected your performances? I adore Steve Downes! It was a unique, wonderful opportunity to work with him in the studio. We have a lot of fun together which I think will be obvious in the more lighthearted moments. He is a good, gentle, steady rock to have in the room during the more intense scenes as well and made them so much easier. We’re a good team and it feels like we’ve actually weathered a few of these battles together. He does like to rustle his script during MY lines though… for which I kick him. From the glimpses we’ve seen of Cortana in Halo 4 so far, it’s clear that she’s much more distressed and emotional than we're used to. Have you enjoyed this shift in tone? Has it been difficult? It is exhilarating! I’ve been voicing Cortana for over a decade so it is incredibly gratifying to flesh out this character even more and to explore different aspects of her personality. And, honestly, I love getting all messy and emotional on the microphone. Other than getting in the studio with Steve, has there been any other differences now that you’re working with 343 Industries? Everything was different as this is a different group making this game but we all got to know each other quickly and managed to have a ridiculously good time creating Halo 4. With the substantial breaks between Halo games, do you find it difficult to slip back into character? Do you have a process to help you get in the mood? I’ve been developing this character for a while so it gets easier and easier every time I voice her. At this point, I don’t have to “go searching” too far to find her. Although I do have a blue, spandex suit with LED attachments that I MUST wear in the recording booth. As well as Halo you do a lot of voice work for other games, how does working on Halo compare to the other franchises you’ve worked on? It feels very comfortable since I’ve worked on the Halo franchise longer than any other game. It is a wonderful rarity to get the opportunity to evolve with the game and refine my performance. I’m looking forward to the next Halo journey. Of the games you've worked on, which has the best fans? (totally loaded question ) Oh this question doesn’t need an answer, does it? You know which!
  10. I just finished the campain on Halo 4, and my heart is in a million pieces. I just hope Cortana is alive, somehow. On a regular basis i consider my self rather manly, but jeez, that broke my heart. I am not going to say i started to cry, but i am not going to say i didn't either :'(
  11. Hey everyone! Check out my newest song for one of the best video game series of all time! My Youtube channel is full of songs of original compositions by me for my favorite video games and movies along with some topics of my own and I think you all MAY love this one. Hope you like! The Video My Channel https://www.youtube.com/channel/UCj94C4suvdSD-3wrenh4Cdw/videos Thanks!
  12. Our online school library is kind of derp. In most books in stock they usually have a summary of the plot, characters, setting and often times the first chapter, right? I was poking around online and found they had a pretty good selection of some of the Halo books. The Flood, The Fall of reach, Cryptum, so on. So I believe it was The Flood I clicked on and, well... Look for yourself. Master Chief Male Soldier Orphan Known as Spartan 117; bioengineered technologically advanced; super soldier; taken from an orphanage as a child and turned into a super being through surgery, drugs and military training; designed to be deadly in wars; disguised as an alien race; fighting with the humans an alien race called Covenant Cortana Male Artificial intelligence Fighting with the humans against a race called Covenant So, disregard Cortana's boobs and everything else that this conflicts with. If the School library says it, it must be true. Seriously?! XD
  13. I think I found something like the old Cortana Letters. I was investigating the "I love bees" Ordeal that went down on twitter with Major Nelson and some people from halo and went to ilovebees.com. I found this: http://www.ilovebees.com/404.html here is a quick glimpse: "Except that, as long as the Queen lives, the Princess can never die. She is woven into the fabric of me more deeply than even the SPDR. I was made from her, built from her, fashioned from her bones and skin. I am her. Have always been her, from the beginning. She is the insubstantial shape, and I the solid shadow. The Princess is the mother of the Queen" Cortana and Dr. Halsey much? . it says 404 not found....but it is actually there it seems a lot like the original Cortana Letters http://marathon.bungie.org/story/cortana.html
  14. Ok, I'm to start by admitting I'm no expert on the Halo Universe, so if I make mistakes please don't tear me apart. I've never played Halo 2 (because it was released on my 10th birthday), however I've played through the Reach, Halo 3, Halo 4 and most of Combat Evolved campaigns. I also watch Forward Unto Dawn spent hours researching stuff on the Wiki etc. before the release of Halo 4. Anyway to the point of my post. Firstly, I just don't think 343 could kill off Cortana, I mean what they've done with Halo 4 is absolutely incredible, they've made a game have such a deep and emotional storyline, I can honestly say no other game I've ever played has never had such an effect on my emotions. They built up the characters of Cortana and Chief up to a new level in this game and by therefore seemingly "killing Cortana" engaged everyone more deeply in the storyline and that obviously benefits them. However as they've shown by what they've done with this game, they understand us and they know it would be fatal if they have killed off Cortana. Also they chose to leave Cortana's "death" open, with many possible explanations as to how she could have survived which if they were actually going to kill her, they'd of probably eradicated to make it more dramatic. I'd also like to say that if 343 haven't killed her, from what I've seen of them, it'll be in an incredibly odd and imaginative way. Finally I'd like to conclude by saying the one reason I am reasonably certain they won't have killed her is because of when Cortana says, "don't make a girl a promise you can't keep", which every time I see makes me want to cry . But Chief's a Spartan, and Spartans, Greek or modern don't break promises. Oh and really finally this time, if they killed off Cortana completely then they'd have a bloody hard time trying to make Chief seem human (which I'm assuming was what they were doing). Cause lets face it, there was something between the Chief and Cortana that was making both of them more human and killing one would turn the other one back more machine than they begun. Anyone else agree/think differently?
  15. Microsoft working on Cortana voice search service; Coming Fall 2015. Around September of last year reports came out concerning a new voice search service called "Cortana." Cortana has been confirmed to be voiced by the same actor who voiced Cortana in the Halo video games, Jen Taylor. According to an entry on msftnerd: "Cortana will launch first in beta on Lumia this April for US developers. The service will expand to the Bing app for iPhone in the US market this fall. The underlying technology will be extended to American Xbox One & Windows users in 2015 with Threshold. Availability in additional English-speaking territories will be spread out over 2015 & 2016." This service is likely Microsoft's attempt to rival Apple's Siri voice searching service. I'm personally looking forward to using Cortana as a voice search system, let me know what your thoughts are in the comment section below. SOURCE:MSFTNERD SOURCE:ZDNET ~All for One
  16. Microsoft working on Cortana voice search service; Coming Fall 2015. Around September of last year reports came out concerning a new voice search service called "Cortana." Cortana has been confirmed to be voiced by the same actor who voiced Cortana in the Halo video games, Jen Taylor. According to an entry on msftnerd: "Cortana will launch first in beta on Lumia this April for US developers. The service will expand to the Bing app for iPhone in the US market this fall. The underlying technology will be extended to American Xbox One & Windows users in 2015 with Threshold. Availability in additional English-speaking territories will be spread out over 2015 & 2016." This service is likely Microsoft's attempt to rival Apple's Siri voice searching service. I'm personally looking forward to using Cortana as a voice search system, let me know what your thoughts are in the comment section below. SOURCE:MSFTNERD SOURCE:ZDNET ~All for One View full article
  17. Hi there! So I just watched Forward Unto Dawn for like the 3rd time, & I still don't understand. I think I'm kinda slow, lol. But I don't understand the ending. When the other Spartans take off their helmets & the cameras zoom in on their faces, and Sullivan asks "How old are all of you?" Were they supposed to be young or older because they looked about their age. And then one more thing, what did the rock that Chief gave Lasky mean?
  18. Just looking for some people to play halo 3 custom games again. Its free on the marketplace and i believe two of the map packs are free. If youre interested hit me up GT: Ghost Soldier07
  19. My name is Abigail, also known as HaloGirl592. I love Halo, because It just makes sense to me for some reason, that everything I can picture and have connections. (None of Aliens, though). I research alot of Halo and I love to play COD and Modern Warfare, of course. I am a gamer by heart. This would be my third time at least signing up for a forums for Halo, and many other games including Bungi and 343 Industries. Both companies I strongly recommend with games, but I also wish that 343 Industries will follow the books, otherwise, I'm going to get more confused by the minute, but i also like a little mix to the stories, but the main important parts the same. My favorite characters are Master Chief, of course, and Cortana, although I strongly met some amazing characters that have died along the battle in the Halo series, espicially in Halo 3. I hope Halo 5 will come out strongly, and when i get enough money, I may be able to buy the Xbox One, but I highly doubt I will get enough money.... Although that may not be with you, I hope Halo 5 will become one of the strongest games and memoriable like it has been so far, in the time period 2000-2020. And i cant wait till i can lock and load and shoot some aliens
  20. Hello fellow community members! Today I thought I'd start a topic on discussing your favorite character in the Halo universe and why. This is not meant to be a place for argument. Check out some of my other topics for different discussions on things such as halo 5 and much more! Check out my youtube channel! www.youtube.com/TimeLessGaming9090 My favorite character is Sgt. Johnson. He is the kind of person that won't tolerate being messed with, and has a unique sense of humor. I do miss him a lot.
  21. Welcome to the 5th 343i community Poll Last week's winner was rather unanimous with the winner(s) being This week's question is one that will drive us (or me at the very least) mad until Halo 5's release. What happened to Cortana? -She Died -She Lived Now I know those are two very broad categories so I want you to expound on those and further develop your answer beyond just Cortana is dead or Cortana is alive. I want you to tell us where she is and what she is doing if she's alive and why she's dead if she's dead. Thank You for taking part in this week's Poll and have a nice week! Have a suggestion for the poll? Message me.
  22. Quick question, how is Cortana able to physically hold the Didact at the very end? Cortana is simply a hologram. Just light particles put together to form her shape. She has no physical body. If Chief were to ever try to touch her, his hand would just pass through her, because she is just light. So, how come, all of a sudden, she has a physical form with mass and is able to hold onto the Didact?
  23. I've been reading a Halo Fanfiction and it's about John dealing with the loss of Cortana and adjusting to his new AI that he gets in the story. In the story, he rejects the truth about Cortana's Death. And when he gets his AI, he is annoyed by it but it's because he misses Cortana. My point is do you think he'll get a new AI and act like this ?
  24. Ok, whilst I am busy, I will post on here another plot line I was thinking about for the next halo installments. As they have yet to announce what the story will be, I am continuously day dreaming about different stories, so I figured I would post another. It involves Cortana and some previously mentioned/ already considered plot derivatives. I will post a full version later tonight.
×
×
  • Create New...